/** * @file llfontvertexbuffer.cpp * @brief Buffer storage for font rendering. * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llfontvertexbuffer.h" #include "llvertexbuffer.h" LLFontVertexBuffer::LLFontVertexBuffer(bool track_changes) : mTrackStringChanges(track_changes) { } LLFontVertexBuffer::~LLFontVertexBuffer() { reset(); } void LLFontVertexBuffer::reset() { mBufferList.clear(); } S32 LLFontVertexBuffer::render( const LLFontGL* fontp, const LLWString& text, S32 begin_offset, F32 x, F32 y, const LLColor4& color, LLFontGL::HAlign halign, LLFontGL::VAlign valign, U8 style, LLFontGL::ShadowType shadow, S32 max_chars , S32 max_pixels, F32* right_x, bool use_ellipses, bool use_color ) { if (mBufferList.empty()) { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); } else if (mLastX != x || mLastY != y || mLastColor != color) // always track position and alphs { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); } else if (true //mTrackStringChanges && (mLastOffset != begin_offset || mLastMaxChars != max_chars || mLastMaxPixels != max_pixels || mLastStringHash != sStringHasher._Do_hash(text))) // todo, track all parameters? { genBuffers(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color); } else { gGL.flush(); // deliberately empty pending verts gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.pushUIMatrix(); gGL.loadUIIdentity(); // Depth translation, so that floating text appears 'in-world' // and is correctly occluded. gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth); gGL.setSceneBlendType(LLRender::BT_ALPHA); for (auto &buf_data : mBufferList) { if (buf_data.mImage) { gGL.getTexUnit(0)->bind(buf_data.mImage); } else { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } buf_data.mBuffer->setBuffer(); if (LLRender::sGLCoreProfile && buf_data.mMode == LLRender::QUADS) { buf_data.mBuffer->drawArrays(LLRender::TRIANGLES, 0, buf_data.mCount); } else { buf_data.mBuffer->drawArrays(buf_data.mMode, 0, buf_data.mCount); } } if (right_x) { *right_x = mLastRightX; } gGL.popUIMatrix(); } return mChars; } void LLFontVertexBuffer::genBuffers( const LLFontGL* fontp, const LLWString& text, S32 begin_offset, F32 x, F32 y, const LLColor4& color, LLFontGL::HAlign halign, LLFontGL::VAlign valign, U8 style, LLFontGL::ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses, bool use_color) { mBufferList.clear(); mChars = fontp->render(text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color, &mBufferList); mLastOffset = begin_offset; mLastMaxChars = max_chars; mLastMaxPixels = max_pixels; mLastStringHash = sStringHasher._Do_hash(text); mLastX = x; mLastY = y; mLastColor = color; if (right_x) { mLastRightX = *right_x; } }