/** 
 * @file llfontregistry.h
 * @author Brad Payne
 * @brief Storage for fonts.
 *
 * $LicenseInfo:firstyear=2008&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFONTREGISTRY_H
#define LL_LLFONTREGISTRY_H

#include "llpointer.h"

class LLFontGL;

typedef std::vector<std::string> string_vec_t;

struct LLFontFileInfo
{
	LLFontFileInfo(const std::string& file_name, const std::function<bool(llwchar)>& char_functor = nullptr)
		: FileName(file_name)
		, CharFunctor(char_functor)
	{
	}

	LLFontFileInfo(const LLFontFileInfo& ffi)
		: FileName(ffi.FileName)
		, CharFunctor(ffi.CharFunctor)
	{
	}

	std::string FileName;
	std::function<bool(llwchar)> CharFunctor;
};
typedef std::vector<LLFontFileInfo> font_file_info_vec_t;

class LLFontDescriptor
{
public:
	LLFontDescriptor();
	LLFontDescriptor(const std::string& name, const std::string& size, const U8 style);
	LLFontDescriptor(const std::string& name, const std::string& size, const U8 style, const font_file_info_vec_t& font_list);
	LLFontDescriptor(const std::string& name, const std::string& size, const U8 style, const font_file_info_vec_t& font_list, const font_file_info_vec_t& font_collection_list);
	LLFontDescriptor normalize() const;

	bool operator<(const LLFontDescriptor& b) const;

	bool isTemplate() const;
	
	const std::string& getName() const { return mName; }
	void setName(const std::string& name) { mName = name; }
	const std::string& getSize() const { return mSize; }
	void setSize(const std::string& size) { mSize = size; }

	void addFontFile(const std::string& file_name, const std::string& char_functor = LLStringUtil::null);
	const font_file_info_vec_t & getFontFiles() const { return mFontFiles; }
	void setFontFiles(const font_file_info_vec_t& font_files) { mFontFiles = font_files; }
	void addFontCollectionFile(const std::string& file_name, const std::string& char_functor = LLStringUtil::null);
	const font_file_info_vec_t& getFontCollectionFiles() const { return mFontCollectionFiles; }
	void setFontCollectionFiles(const font_file_info_vec_t& font_collection_files) { mFontCollectionFiles = font_collection_files; }

	const U8 getStyle() const { return mStyle; }
	void setStyle(U8 style) { mStyle = style; }

private:
	std::string mName;
	std::string mSize;
	font_file_info_vec_t mFontFiles;
	font_file_info_vec_t mFontCollectionFiles;
	U8 mStyle;

	typedef std::map<std::string, std::function<bool(llwchar)>> char_functor_map_t;
	static char_functor_map_t mCharFunctors;
};

class LLFontRegistry
{
public:
	friend bool init_from_xml(LLFontRegistry*, LLPointer<class LLXMLNode>);
	// create_gl_textures - set to false for test apps with no OpenGL window,
	// such as llui_libtest
	LLFontRegistry(bool create_gl_textures);
	~LLFontRegistry();

	// Load standard font info from XML file(s).
	bool parseFontInfo(const std::string& xml_filename); 

	// Clear cached glyphs for all fonts.
	void reset();

	// Destroy all fonts.
	void clear();

	// GL cleanup
	void destroyGL();
		
	LLFontGL *getFont(const LLFontDescriptor& desc);
	const LLFontDescriptor *getMatchingFontDesc(const LLFontDescriptor& desc);
	const LLFontDescriptor *getClosestFontTemplate(const LLFontDescriptor& desc);

	bool nameToSize(const std::string& size_name, F32& size);

	void dump();
	void dumpTextures();
	
	const string_vec_t& getUltimateFallbackList() const;

private:
	LLFontRegistry(const LLFontRegistry& other); // no-copy
	LLFontGL *createFont(const LLFontDescriptor& desc);
	typedef std::map<LLFontDescriptor,LLFontGL*> font_reg_map_t;
	typedef std::map<std::string,F32> font_size_map_t;

	// Given a descriptor, look up specific font instantiation.
	font_reg_map_t mFontMap;
	// Given a size name, look up the point size.
	font_size_map_t mFontSizes;

	string_vec_t mUltimateFallbackList;
	bool mCreateGLTextures;
};

#endif // LL_LLFONTREGISTRY_H