/** * @file llfontgl.h * @author Doug Soo * @brief Wrapper around FreeType * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFONTGL_H #define LL_LLFONTGL_H #include "llcoord.h" #include "llfontregistry.h" #include "llimagegl.h" #include "llpointer.h" #include "llrect.h" #include "llvertexbuffer.h" #include "v2math.h" class LLColor4; // Key used to request a font. class LLFontDescriptor; class LLFontFreetype; // Structure used to store previously requested fonts. class LLFontRegistry; class LLVertexBuffer; class LLFontGL { public: enum HAlign { // Horizontal location of x,y coord to render. LEFT = 0, // Left align RIGHT = 1, // Right align HCENTER = 2, // Center }; enum VAlign { // Vertical location of x,y coord to render. TOP = 3, // Top align VCENTER = 4, // Center BASELINE = 5, // Baseline BOTTOM = 6 // Bottom }; enum StyleFlags { // text style to render. May be combined (these are bit flags) NORMAL = 0x00, BOLD = 0x01, ITALIC = 0x02, UNDERLINE = 0x04 }; enum ShadowType { NO_SHADOW, DROP_SHADOW, DROP_SHADOW_SOFT }; struct LLVertexBufferData { LLVertexBufferData() : mBuffer(nullptr), mImage(nullptr), mMode(0), mCount(0) {} LLVertexBufferData(LLVertexBuffer* buffer, LLImageGL* image, U8 mode, U32 count) : mBuffer(buffer), mImage(image), mMode(mode), mCount(count) {} LLPointer mBuffer; LLPointer mImage; // might be a better idea to store U8 mMode; U32 mCount; }; LLFontGL(); ~LLFontGL(); void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font. void destroyGL(); bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n); S32 getNumFaces(const std::string& filename); S32 render(const LLWString &text, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign = LEFT, VAlign valign = BASELINE, U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, F32* right_x=NULL, bool use_ellipses = false, bool use_color = true) const; S32 render(const LLWString &text, S32 begin_offset, const LLRectf& rect, const LLColor4 &color, HAlign halign = LEFT, VAlign valign = BASELINE, U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, F32* right_x=NULL, bool use_ellipses = false, bool use_color = true) const; S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign = LEFT, VAlign valign = BASELINE, U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x=NULL, bool use_ellipses = false, bool use_color = true, std::list* buffer_list = nullptr) const; S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const; // renderUTF8 does a conversion, so is slower! S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x = NULL, bool use_ellipses = false, bool use_color = true) const; S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const; S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const; // font metrics - override for LLFontFreetype that returns units of virtual pixels F32 getAscenderHeight() const; F32 getDescenderHeight() const; S32 getLineHeight() const; S32 getWidth(const std::string& utf8text) const; S32 getWidth(const llwchar* wchars) const; S32 getWidth(const std::string& utf8text, S32 offset, S32 max_chars) const; S32 getWidth(const llwchar* wchars, S32 offset, S32 max_chars) const; F32 getWidthF32(const std::string& utf8text) const; F32 getWidthF32(const llwchar* wchars) const; F32 getWidthF32(const std::string& text, S32 offset, S32 max_chars) const; F32 getWidthF32(const llwchar* wchars, S32 offset, S32 max_chars, bool no_padding = false) const; // The following are called often, frequently with large buffers, so do not use a string interface // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels typedef enum e_word_wrap_style { ONLY_WORD_BOUNDARIES, WORD_BOUNDARY_IF_POSSIBLE, ANYWHERE } EWordWrapStyle ; S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, EWordWrapStyle end_on_word_boundary = ANYWHERE) const; // Returns the index of the first complete characters from text that can be drawn in max_pixels // given that the character at start_pos should be the last character (or as close to last as possible). S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars) S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, bool round = true) const; const LLFontDescriptor& getFontDesc() const; void generateASCIIglyphs(); static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true); void dumpTextures(); static void dumpFonts(); static void dumpFontTextures(); // Load sans-serif, sans-serif-small, etc. // Slow, requires multiple seconds to load fonts. static bool loadDefaultFonts(); static void loadCommonFonts(); static void destroyDefaultFonts(); static void destroyAllGL(); // Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC" static U8 getStyleFromString(const std::string &style); static std::string getStringFromStyle(U8 style); static std::string nameFromFont(const LLFontGL* fontp); static std::string sizeFromFont(const LLFontGL* fontp); static std::string nameFromHAlign(LLFontGL::HAlign align); static LLFontGL::HAlign hAlignFromName(const std::string& name); static std::string nameFromVAlign(LLFontGL::VAlign align); static LLFontGL::VAlign vAlignFromName(const std::string& name); static void setFontDisplay(bool flag) { sDisplayFont = flag; } static LLFontGL* getFontEmojiSmall(); static LLFontGL* getFontEmojiMedium(); static LLFontGL* getFontEmojiLarge(); static LLFontGL* getFontEmojiHuge(); static LLFontGL* getFontMonospace(); static LLFontGL* getFontSansSerifSmall(); static LLFontGL* getFontSansSerifSmallBold(); static LLFontGL* getFontSansSerifSmallItalic(); static LLFontGL* getFontSansSerif(); static LLFontGL* getFontSansSerifBig(); static LLFontGL* getFontSansSerifHuge(); static LLFontGL* getFontSansSerifBold(); static LLFontGL* getFont(const LLFontDescriptor& desc); // Use with legacy names like "SANSSERIF_SMALL" or "OCRA" static LLFontGL* getFontByName(const std::string& name); static LLFontGL* getFontDefault(); // default fallback font static std::string getFontPathLocal(); static std::string getFontPathSystem(); static LLCoordGL sCurOrigin; static F32 sCurDepth; static std::vector > sOriginStack; static LLColor4 sShadowColor; static F32 sVertDPI; static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; static bool sDisplayFont ; static std::string sAppDir; // For loading fonts private: friend class LLFontRegistry; friend class LLTextBillboard; friend class LLHUDText; LLFontGL(const LLFontGL &source); LLFontGL &operator=(const LLFontGL &source); LLFontDescriptor mFontDescriptor; LLPointer mFontFreetype; void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; }; #endif