/** * @file llfontgl.h * @author Doug Soo * @brief Wrapper around FreeType * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFONTGL_H #define LL_LLFONTGL_H #include "llfont.h" #include "llimagegl.h" #include "v2math.h" #include "llcoord.h" #include "llrect.h" class LLColor4; class LLFontGL : public LLFont { public: enum HAlign { // Horizontal location of x,y coord to render. LEFT = 0, // Left align RIGHT = 1, // Right align HCENTER = 2, // Center }; enum VAlign { // Vertical location of x,y coord to render. TOP = 3, // Top align VCENTER = 4, // Center BASELINE = 5, // Baseline BOTTOM = 6 // Bottom }; enum StyleFlags { // text style to render. May be combined (these are bit flags) NORMAL = 0, BOLD = 1, ITALIC = 2, UNDERLINE = 4, DROP_SHADOW = 8, DROP_SHADOW_SOFT = 16 }; // Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC" static U8 getStyleFromString(const LLString &style); LLFontGL(); LLFontGL(const LLFontGL &source); ~LLFontGL(); void init(); // Internal init, or reinitialization void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font. LLFontGL &operator=(const LLFontGL &source); static BOOL initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale, const LLString& monospace_file, F32 monospace_size, const LLString& sansserif_file, const LLString& sansserif_fallback_file, F32 ss_fallback_scale, F32 small_size, F32 medium_size, F32 large_size, F32 huge_size, const LLString& sansserif_bold_file, F32 bold_size, const LLString& app_dir = LLString::null); static void destroyDefaultFonts(); static void destroyGL(); static bool loadFaceFallback(LLFontList *fontp, const LLString& fontname, const F32 point_size); static bool loadFace(LLFontGL *fontp, const LLString& fontname, const F32 point_size, LLFontList *fallback_fontp); BOOL loadFace(const LLString& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi); S32 renderUTF8(const LLString &text, const S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const { return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL, FALSE); } S32 renderUTF8(const LLString &text, const S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL) const { return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, S32_MAX, S32_MAX, NULL, FALSE); } // renderUTF8 does a conversion, so is slower! S32 renderUTF8(const LLString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const; S32 render(const LLWString &text, const S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const { return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL, FALSE, FALSE); } S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign = LEFT, VAlign valign = BASELINE, U8 style = NORMAL, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x=NULL, BOOL use_embedded = FALSE, BOOL use_ellipses = FALSE) const; // font metrics - override for LLFont that returns units of virtual pixels /*virtual*/ F32 getLineHeight() const { return (F32)llround(mLineHeight / sScaleY); } /*virtual*/ F32 getAscenderHeight() const { return (F32)llround(mAscender / sScaleY); } /*virtual*/ F32 getDescenderHeight() const { return (F32)llround(mDescender / sScaleY); } virtual S32 getWidth(const LLString& utf8text) const; virtual S32 getWidth(const llwchar* wchars) const; virtual S32 getWidth(const LLString& utf8text, const S32 offset, const S32 max_chars ) const; virtual S32 getWidth(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE) const; virtual F32 getWidthF32(const LLString& utf8text) const; virtual F32 getWidthF32(const llwchar* wchars) const; virtual F32 getWidthF32(const LLString& text, const S32 offset, const S32 max_chars ) const; virtual F32 getWidthF32(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE ) const; // The following are called often, frequently with large buffers, so do not use a string interface // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels virtual S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, BOOL end_on_word_boundary = FALSE, const BOOL use_embedded = FALSE, F32* drawn_pixels = NULL) const; // Returns the index of the first complete characters from text that can be drawn in max_pixels // starting on the right side (at character start_pos). virtual S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars) virtual S32 charFromPixelOffset(const llwchar* wchars, const S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE, BOOL use_embedded = FALSE) const; LLImageGL *getImageGL() const; void addEmbeddedChar( llwchar wc, LLImageGL* image, const LLString& label); void addEmbeddedChar( llwchar wc, LLImageGL* image, const LLWString& label); void removeEmbeddedChar( llwchar wc ); static LLString nameFromFont(const LLFontGL* fontp); static LLFontGL* fontFromName(const LLString& name); static LLString nameFromHAlign(LLFontGL::HAlign align); static LLFontGL::HAlign hAlignFromName(const LLString& name); static LLString nameFromVAlign(LLFontGL::VAlign align); static LLFontGL::VAlign vAlignFromName(const LLString& name); static void setFontDisplay(BOOL flag) { sDisplayFont = flag ; } protected: struct embedded_data_t { embedded_data_t(LLImageGL* image, const LLWString& label) : mImage(image), mLabel(label) {} LLPointer mImage; LLWString mLabel; }; const embedded_data_t* getEmbeddedCharData(const llwchar wch) const; F32 getEmbeddedCharAdvance(const embedded_data_t* ext_data) const; void clearEmbeddedChars(); void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_fade) const; public: static F32 sVertDPI; static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; static BOOL sDisplayFont ; static LLString sAppDir; // For loading fonts static LLFontGL* sMonospace; // medium static LLFontGL* sSansSerifSmall; // small static LLFontList* sSSSmallFallback; static LLFontGL* sSansSerif; // medium static LLFontList* sSSFallback; static LLFontGL* sSansSerifBig; // large static LLFontList* sSSBigFallback; static LLFontGL* sSansSerifHuge; // very large static LLFontList* sSSHugeFallback; static LLFontGL* sSansSerifBold; // medium, bolded static LLFontList* sSSBoldFallback; static LLColor4 sShadowColor; friend class LLTextBillboard; friend class LLHUDText; protected: /*virtual*/ BOOL addChar(const llwchar wch); static LLString getFontPathLocal(); static LLString getFontPathSystem(); protected: LLPointer mRawImageGLp; LLPointer mImageGLp; typedef std::map embedded_map_t; embedded_map_t mEmbeddedChars; public: static LLCoordFont sCurOrigin; static std::vector sOriginStack; }; #endif