/** * @file llfontgl.h * @author Doug Soo * @brief Wrapper around FreeType * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFONTGL_H #define LL_LLFONTGL_H #include "llcoord.h" #include "llfontregistry.h" #include "llimagegl.h" #include "llpointer.h" #include "llrect.h" #include "v2math.h" class LLColor4; // Key used to request a font. class LLFontDescriptor; class LLFontFreetype; // Structure used to store previously requested fonts. class LLFontRegistry; class LLFontGL { public: enum HAlign { // Horizontal location of x,y coord to render. LEFT = 0, // Left align RIGHT = 1, // Right align HCENTER = 2, // Center }; enum VAlign { // Vertical location of x,y coord to render. TOP = 3, // Top align VCENTER = 4, // Center BASELINE = 5, // Baseline BOTTOM = 6 // Bottom }; enum StyleFlags { // text style to render. May be combined (these are bit flags) // TODO:: Maybe change the value to 0x01 << 0 for 1 0x01 << 1 for 2, 0x01 << 2 for 4 NORMAL = 0, BOLD = 1, ITALIC = 2, UNDERLINE = 4 }; enum ShadowType { NO_SHADOW, DROP_SHADOW, DROP_SHADOW_SOFT }; LLFontGL(); ~LLFontGL(); void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font. void destroyGL(); BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback); S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign = LEFT, VAlign valign = BASELINE, U8 style = NORMAL, ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x=NULL, BOOL use_embedded = FALSE, BOOL use_ellipses = FALSE) const; S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const; // renderUTF8 does a conversion, so is slower! S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const; S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const; S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const; // font metrics - override for LLFontFreetype that returns units of virtual pixels F32 getLineHeight() const; F32 getAscenderHeight() const; F32 getDescenderHeight() const; S32 getWidth(const std::string& utf8text) const; S32 getWidth(const llwchar* wchars) const; S32 getWidth(const std::string& utf8text, S32 offset, S32 max_chars ) const; S32 getWidth(const llwchar* wchars, S32 offset, S32 max_chars, BOOL use_embedded = FALSE) const; F32 getWidthF32(const std::string& utf8text) const; F32 getWidthF32(const llwchar* wchars) const; F32 getWidthF32(const std::string& text, S32 offset, S32 max_chars ) const; F32 getWidthF32(const llwchar* wchars, S32 offset, S32 max_chars, BOOL use_embedded = FALSE ) const; // The following are called often, frequently with large buffers, so do not use a string interface // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, BOOL end_on_word_boundary = FALSE, BOOL use_embedded = FALSE, F32* drawn_pixels = NULL) const; // Returns the index of the first complete characters from text that can be drawn in max_pixels // given that the character at start_pos should be the last character (or as close to last as possible). S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const; // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars) S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE, BOOL use_embedded = FALSE) const; void addEmbeddedChar( llwchar wc, LLTexture* image, const std::string& label) const; void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const; void removeEmbeddedChar( llwchar wc ) const; BOOL addChar(const llwchar wch) const; const LLFontDescriptor& getFontDesc() const; static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector& xui_paths, bool create_gl_textures = true); // Load sans-serif, sans-serif-small, etc. // Slow, requires multiple seconds to load fonts. static bool loadDefaultFonts(); static void destroyDefaultFonts(); static void destroyAllGL(); // Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC" static U8 getStyleFromString(const std::string &style); static std::string nameFromFont(const LLFontGL* fontp); static std::string nameFromHAlign(LLFontGL::HAlign align); static LLFontGL::HAlign hAlignFromName(const std::string& name); static std::string nameFromVAlign(LLFontGL::VAlign align); static LLFontGL::VAlign vAlignFromName(const std::string& name); static void setFontDisplay(BOOL flag) { sDisplayFont = flag; } static LLFontGL* getFontMonospace(); static LLFontGL* getFontSansSerifSmall(); static LLFontGL* getFontSansSerif(); static LLFontGL* getFontSansSerifBig(); static LLFontGL* getFontSansSerifHuge(); static LLFontGL* getFontSansSerifBold(); static LLFontGL* getFontExtChar(); static LLFontGL* getFont(const LLFontDescriptor& desc); // Use with legacy names like "SANSSERIF_SMALL" or "OCRA" static LLFontGL* getFontByName(const std::string& name); static std::string getFontPathLocal(); static std::string getFontPathSystem(); static LLCoordFont sCurOrigin; static std::vector sOriginStack; static LLColor4 sShadowColor; static F32 sVertDPI; static F32 sHorizDPI; static F32 sScaleX; static F32 sScaleY; static BOOL sDisplayFont ; static std::string sAppDir; // For loading fonts private: friend class LLFontRegistry; friend class LLTextBillboard; friend class LLHUDText; LLFontGL(const LLFontGL &source); LLFontGL &operator=(const LLFontGL &source); LLFontDescriptor mFontDescriptor; LLPointer mFontFreetype; struct embedded_data_t { embedded_data_t(LLImageGL* image, const LLWString& label) : mImage(image), mLabel(label) {} LLPointer mImage; LLWString mLabel; }; typedef std::map embedded_map_t; mutable embedded_map_t mEmbeddedChars; const embedded_data_t* getEmbeddedCharData(llwchar wch) const; F32 getEmbeddedCharAdvance(const embedded_data_t* ext_data) const; void clearEmbeddedChars(); void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; }; #endif