/** * @file llfontgl.cpp * @brief Wrapper around FreeType * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include #include "llfont.h" #include "llfontgl.h" #include "llgl.h" #include "llrender.h" #include "v4color.h" #include "llstl.h" const S32 BOLD_OFFSET = 1; // static class members F32 LLFontGL::sVertDPI = 96.f; F32 LLFontGL::sHorizDPI = 96.f; F32 LLFontGL::sScaleX = 1.f; F32 LLFontGL::sScaleY = 1.f; BOOL LLFontGL::sDisplayFont = TRUE ; std::string LLFontGL::sAppDir; LLFontGL* LLFontGL::sMonospace = NULL; LLFontGL* LLFontGL::sSansSerifSmall = NULL; LLFontGL* LLFontGL::sSansSerif = NULL; LLFontGL* LLFontGL::sSansSerifBig = NULL; LLFontGL* LLFontGL::sSansSerifHuge = NULL; LLFontGL* LLFontGL::sSansSerifBold = NULL; LLFontList* LLFontGL::sMonospaceFallback = NULL; LLFontList* LLFontGL::sSSFallback = NULL; LLFontList* LLFontGL::sSSSmallFallback = NULL; LLFontList* LLFontGL::sSSBigFallback = NULL; LLFontList* LLFontGL::sSSHugeFallback = NULL; LLFontList* LLFontGL::sSSBoldFallback = NULL; LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f); LLCoordFont LLFontGL::sCurOrigin; std::vector LLFontGL::sOriginStack; LLFontGL*& gExtCharFont = LLFontGL::sSansSerif; const F32 EXT_X_BEARING = 1.f; const F32 EXT_Y_BEARING = 0.f; const F32 EXT_KERNING = 1.f; const F32 PIXEL_BORDER_THRESHOLD = 0.0001f; const F32 PIXEL_CORRECTION_DISTANCE = 0.01f; const F32 PAD_AMT = 0.5f; const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f; F32 llfont_round_x(F32 x) { //return llfloor((x-LLFontGL::sCurOrigin.mX)/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleX+LLFontGL::sCurOrigin.mX; //return llfloor(x/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleY; return x; } F32 llfont_round_y(F32 y) { //return llfloor((y-LLFontGL::sCurOrigin.mY)/LLFontGL::sScaleY+0.5f)*LLFontGL::sScaleY+LLFontGL::sCurOrigin.mY; //return llfloor(y+0.5f); return y; } // static U8 LLFontGL::getStyleFromString(const std::string &style) { S32 ret = 0; if (style.find("NORMAL") != style.npos) { ret |= NORMAL; } if (style.find("BOLD") != style.npos) { ret |= BOLD; } if (style.find("ITALIC") != style.npos) { ret |= ITALIC; } if (style.find("UNDERLINE") != style.npos) { ret |= UNDERLINE; } if (style.find("SHADOW") != style.npos) { ret |= DROP_SHADOW; } if (style.find("SOFT_SHADOW") != style.npos) { ret |= DROP_SHADOW_SOFT; } return ret; } LLFontGL::LLFontGL() : LLFont() { init(); clearEmbeddedChars(); } LLFontGL::LLFontGL(const LLFontGL &source) { llerrs << "Not implemented!" << llendl; } LLFontGL::~LLFontGL() { mImageGLp = NULL; mRawImageGLp = NULL; clearEmbeddedChars(); } void LLFontGL::init() { if (mImageGLp.isNull()) { mImageGLp = new LLImageGL(FALSE); //RN: use nearest mipmap filtering to obviate the need to do pixel-accurate positioning mImageGLp->bind(); // we allow bilinear filtering to get sub-pixel positioning for drop shadows //mImageGLp->setMipFilterNearest(TRUE, TRUE); } if (mRawImageGLp.isNull()) { mRawImageGLp = new LLImageRaw; // Note LLFontGL owns the image, not LLFont. } setRawImage( mRawImageGLp ); } void LLFontGL::reset() { init(); resetBitmap(); } // static std::string LLFontGL::getFontPathSystem() { std::string system_path; // Try to figure out where the system's font files are stored. char *system_root = NULL; #if LL_WINDOWS system_root = getenv("SystemRoot"); /* Flawfinder: ignore */ if (!system_root) { llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl; } #endif if (system_root) { system_path = llformat("%s/fonts/", system_root); } else { #if LL_WINDOWS // HACK for windows 98/Me system_path = "/WINDOWS/FONTS/"; #elif LL_DARWIN // HACK for Mac OS X system_path = "/System/Library/Fonts/"; #endif } return system_path; } // static std::string LLFontGL::getFontPathLocal() { std::string local_path; // Backup files if we can't load from system fonts directory. // We could store this in an end-user writable directory to allow // end users to switch fonts. if (LLFontGL::sAppDir.length()) { // use specified application dir to look for fonts local_path = LLFontGL::sAppDir + "/fonts/"; } else { // assume working directory is executable directory local_path = "./fonts/"; } return local_path; } //static bool LLFontGL::loadFaceFallback(LLFontList *fontlistp, const std::string& fontname, const F32 point_size) { std::string local_path = getFontPathLocal(); std::string sys_path = getFontPathSystem(); // The fontname string may contain multiple font file names separated by semicolons. // Break it apart and try loading each one, in order. typedef boost::tokenizer > tokenizer; boost::char_separator sep(";"); tokenizer tokens(fontname, sep); tokenizer::iterator token_iter; for(token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) { LLFont *fontp = new LLFont(); std::string font_path = local_path + *token_iter; if (!fontp->loadFace(font_path, point_size, sVertDPI, sHorizDPI, 2, TRUE)) { font_path = sys_path + *token_iter; if (!fontp->loadFace(font_path, point_size, sVertDPI, sHorizDPI, 2, TRUE)) { LL_INFOS_ONCE("ViewerImages") << "Couldn't load font " << *token_iter << LL_ENDL; delete fontp; fontp = NULL; } } if(fontp) { fontlistp->addAtEnd(fontp); } } // We want to return true if at least one fallback font loaded correctly. return (fontlistp->size() > 0); } //static bool LLFontGL::loadFace(LLFontGL *fontp, const std::string& fontname, const F32 point_size, LLFontList *fallback_fontp) { std::string local_path = getFontPathLocal(); std::string font_path = local_path + fontname; if (!fontp->loadFace(font_path, point_size, sVertDPI, sHorizDPI, 2, FALSE)) { std::string sys_path = getFontPathSystem(); font_path = sys_path + fontname; if (!fontp->loadFace(font_path, point_size, sVertDPI, sHorizDPI, 2, FALSE)) { LL_WARNS("ViewerImages") << "Couldn't load font " << fontname << LL_ENDL; return false; } } fontp->setFallbackFont(fallback_fontp); return true; } // static BOOL LLFontGL::initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& monospace_file, F32 monospace_size, const std::string& sansserif_file, const std::string& sanserif_fallback_file, F32 ss_fallback_scale, F32 small_size, F32 medium_size, F32 big_size, F32 huge_size, const std::string& sansserif_bold_file, F32 bold_size, const std::string& app_dir) { BOOL failed = FALSE; sVertDPI = (F32)llfloor(screen_dpi * y_scale); sHorizDPI = (F32)llfloor(screen_dpi * x_scale); sScaleX = x_scale; sScaleY = y_scale; sAppDir = app_dir; // // Monospace font // if (!sMonospace) { sMonospace = new LLFontGL(); } else { sMonospace->reset(); } if (sMonospaceFallback) { delete sMonospaceFallback; } sMonospaceFallback = new LLFontList(); if (!loadFaceFallback( sMonospaceFallback, sanserif_fallback_file, monospace_size * ss_fallback_scale)) { delete sMonospaceFallback; sMonospaceFallback = NULL; } failed |= !loadFace(sMonospace, monospace_file, monospace_size, sMonospaceFallback); // // Sans-serif fonts // if(!sSansSerifHuge) { sSansSerifHuge = new LLFontGL(); } else { sSansSerifHuge->reset(); } if (sSSHugeFallback) { delete sSSHugeFallback; } sSSHugeFallback = new LLFontList(); if (!loadFaceFallback( sSSHugeFallback, sanserif_fallback_file, huge_size*ss_fallback_scale)) { delete sSSHugeFallback; sSSHugeFallback = NULL; } failed |= !loadFace(sSansSerifHuge, sansserif_file, huge_size, sSSHugeFallback); if(!sSansSerifBig) { sSansSerifBig = new LLFontGL(); } else { sSansSerifBig->reset(); } if (sSSBigFallback) { delete sSSBigFallback; } sSSBigFallback = new LLFontList(); if (!loadFaceFallback( sSSBigFallback, sanserif_fallback_file, big_size*ss_fallback_scale)) { delete sSSBigFallback; sSSBigFallback = NULL; } failed |= !loadFace(sSansSerifBig, sansserif_file, big_size, sSSBigFallback); if(!sSansSerif) { sSansSerif = new LLFontGL(); } else { sSansSerif->reset(); } if (sSSFallback) { delete sSSFallback; } sSSFallback = new LLFontList(); if (!loadFaceFallback( sSSFallback, sanserif_fallback_file, medium_size*ss_fallback_scale)) { delete sSSFallback; sSSFallback = NULL; } failed |= !loadFace(sSansSerif, sansserif_file, medium_size, sSSFallback); if(!sSansSerifSmall) { sSansSerifSmall = new LLFontGL(); } else { sSansSerifSmall->reset(); } if(sSSSmallFallback) { delete sSSSmallFallback; } sSSSmallFallback = new LLFontList(); if (!loadFaceFallback( sSSSmallFallback, sanserif_fallback_file, small_size*ss_fallback_scale)) { delete sSSSmallFallback; sSSSmallFallback = NULL; } failed |= !loadFace(sSansSerifSmall, sansserif_file, small_size, sSSSmallFallback); // // Sans-serif bold // if(!sSansSerifBold) { sSansSerifBold = new LLFontGL(); } else { sSansSerifBold->reset(); } if (sSSBoldFallback) { delete sSSBoldFallback; } sSSBoldFallback = new LLFontList(); if (!loadFaceFallback( sSSBoldFallback, sanserif_fallback_file, medium_size*ss_fallback_scale)) { delete sSSBoldFallback; sSSBoldFallback = NULL; } failed |= !loadFace(sSansSerifBold, sansserif_bold_file, medium_size, sSSBoldFallback); return !failed; } // static void LLFontGL::destroyDefaultFonts() { delete sMonospace; sMonospace = NULL; delete sSansSerifHuge; sSansSerifHuge = NULL; delete sSansSerifBig; sSansSerifBig = NULL; delete sSansSerif; sSansSerif = NULL; delete sSansSerifSmall; sSansSerifSmall = NULL; delete sSansSerifBold; sSansSerifBold = NULL; delete sMonospaceFallback; sMonospaceFallback = NULL; delete sSSHugeFallback; sSSHugeFallback = NULL; delete sSSBigFallback; sSSBigFallback = NULL; delete sSSFallback; sSSFallback = NULL; delete sSSSmallFallback; sSSSmallFallback = NULL; delete sSSBoldFallback; sSSBoldFallback = NULL; } //static void LLFontGL::destroyGL() { if (!sMonospace) { // Already all destroyed. return; } sMonospace->mImageGLp->destroyGLTexture(); sSansSerifHuge->mImageGLp->destroyGLTexture(); sSansSerifSmall->mImageGLp->destroyGLTexture(); sSansSerif->mImageGLp->destroyGLTexture(); sSansSerifBig->mImageGLp->destroyGLTexture(); sSansSerifBold->mImageGLp->destroyGLTexture(); } LLFontGL &LLFontGL::operator=(const LLFontGL &source) { llerrs << "Not implemented" << llendl; return *this; } BOOL LLFontGL::loadFace(const std::string& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback) { if (!LLFont::loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback)) { return FALSE; } mImageGLp->createGLTexture(0, mRawImageGLp); mImageGLp->bind(); mImageGLp->setMipFilterNearest(TRUE, TRUE); return TRUE; } BOOL LLFontGL::addChar(const llwchar wch) { if (!LLFont::addChar(wch)) { return FALSE; } stop_glerror(); mImageGLp->setSubImage(mRawImageGLp, 0, 0, mImageGLp->getWidth(), mImageGLp->getHeight()); mImageGLp->bind(); mImageGLp->setMipFilterNearest(TRUE, TRUE); stop_glerror(); return TRUE; } S32 LLFontGL::renderUTF8(const std::string &text, const S32 offset, const F32 x, const F32 y, const LLColor4 &color, const HAlign halign, const VAlign valign, U8 style, const S32 max_chars, const S32 max_pixels, F32* right_x, BOOL use_ellipses) const { LLWString wstr = utf8str_to_wstring(text); return render(wstr, offset, x, y, color, halign, valign, style, max_chars, max_pixels, right_x, use_ellipses); } S32 LLFontGL::render(const LLWString &wstr, const S32 begin_offset, const F32 x, const F32 y, const LLColor4 &color, const HAlign halign, const VAlign valign, U8 style, const S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const { if(!sDisplayFont) //do not display texts { return wstr.length() ; } LLGLEnable tex(GL_TEXTURE_2D); if (wstr.empty()) { return 0; } S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX); // HACK for better bolding if (style & BOLD) { if (this == LLFontGL::sSansSerif) { return LLFontGL::sSansSerifBold->render( wstr, begin_offset, x, y, color, halign, valign, (style & ~BOLD), max_chars, max_pixels, right_x, use_embedded); } } F32 drop_shadow_strength = 0.f; if (style & (DROP_SHADOW | DROP_SHADOW_SOFT)) { F32 luminance; color.calcHSL(NULL, NULL, &luminance); drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f); if (luminance < 0.35f) { style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT); } } gGL.pushMatrix(); glLoadIdentity(); gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); //glScalef(sScaleX, sScaleY, 1.0f); // avoid half pixels // RN: if we're going to this trouble, might as well snap to nearest pixel all the time // but the plan is to get rid of this so that fonts "just work" //F32 half_pixel_distance = llabs(fmodf(sCurOrigin.mX * sScaleX, 1.f) - 0.5f); //if (half_pixel_distance < PIXEL_BORDER_THRESHOLD) //{ gGL.translatef(PIXEL_CORRECTION_DISTANCE*sScaleX, 0.f, 0.f); //} // this code would just snap to pixel grid, although it seems to introduce more jitter //F32 pixel_offset_x = llround(sCurOrigin.mX * sScaleX) - (sCurOrigin.mX * sScaleX); //F32 pixel_offset_y = llround(sCurOrigin.mY * sScaleY) - (sCurOrigin.mY * sScaleY); //gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f); // scale back to native pixel size //glScalef(1.f / sScaleX, 1.f / sScaleY, 1.f); //glScaled(1.0 / (F64) sScaleX, 1.0 / (F64) sScaleY, 1.0f); LLFastTimer t(LLFastTimer::FTM_RENDER_FONTS); gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; S32 length; if (-1 == max_chars) { length = (S32)wstr.length() - begin_offset; } else { length = llmin((S32)wstr.length() - begin_offset, max_chars ); } F32 cur_x, cur_y, cur_render_x, cur_render_y; // Bind the font texture mImageGLp->bind(0); // Not guaranteed to be set correctly gGL.setSceneBlendType(LLRender::BT_ALPHA); cur_x = ((F32)x * sScaleX); cur_y = ((F32)y * sScaleY); // Offset y by vertical alignment. switch (valign) { case TOP: cur_y -= mAscender; break; case BOTTOM: cur_y += mDescender; break; case VCENTER: cur_y -= ((mAscender - mDescender)/2.f); break; case BASELINE: // Baseline, do nothing. break; default: break; } switch (halign) { case LEFT: break; case RIGHT: cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)); break; case HCENTER: cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2; break; default: break; } // Round properly. //cur_render_y = (F32)llfloor(cur_y/sScaleY + 0.5f)*sScaleY; //cur_render_x = (F32)llfloor(cur_x/sScaleX + 0.5f)*sScaleX; cur_render_y = cur_y; cur_render_x = cur_x; F32 start_x = cur_x; F32 inv_width = 1.f / mImageGLp->getWidth(); F32 inv_height = 1.f / mImageGLp->getHeight(); const S32 LAST_CHARACTER = LLFont::LAST_CHAR_FULL; BOOL draw_ellipses = FALSE; if (use_ellipses && halign == LEFT) { // check for too long of a string if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels) { // use four dots for ellipsis width to generate padding const LLWString dots(utf8str_to_wstring(std::string("...."))); scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str()))); draw_ellipses = TRUE; } } for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; // Handle embedded characters first, if they're enabled. // Embedded characters are a hack for notecards const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL; if (ext_data) { LLImageGL* ext_image = ext_data->mImage; const LLWString& label = ext_data->mLabel; F32 ext_height = (F32)ext_image->getHeight() * sScaleY; F32 ext_width = (F32)ext_image->getWidth() * sScaleX; F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width; if (!label.empty()) { ext_advance += (EXT_X_BEARING + gExtCharFont->getWidthF32( label.c_str() )) * sScaleX; } if (start_x + scaled_max_pixels < cur_x + ext_advance) { // Not enough room for this character. break; } ext_image->bind(); const F32 ext_x = cur_render_x + (EXT_X_BEARING * sScaleX); const F32 ext_y = cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight); LLRectf uv_rect(0.f, 1.f, 1.f, 0.f); LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y); drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength); if (!label.empty()) { gGL.pushMatrix(); //glLoadIdentity(); //gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f); //glScalef(sScaleX, sScaleY, 1.f); gExtCharFont->render(label, 0, /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), /*llfloor*/(cur_y / sScaleY), color, halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL, TRUE ); gGL.popMatrix(); } gGL.color4fv(color.mV); chars_drawn++; cur_x += ext_advance; if (((i + 1) < length) && wstr[i+1]) { cur_x += EXT_KERNING * sScaleX; } cur_render_x = cur_x; // Bind the font texture mImageGLp->bind(); } else { if (!hasGlyph(wch)) { (const_cast(this))->addChar(wch); } const LLFontGlyphInfo* fgi= getGlyphInfo(wch); if (!fgi) { llerrs << "Missing Glyph Info" << llendl; break; } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { // Not enough room for this character. break; } // Draw the text at the appropriate location //Specify vertices and texture coordinates LLRectf uv_rect((fgi->mXBitmapOffset - PAD_AMT) * inv_width, (fgi->mYBitmapOffset + fgi->mHeight + PAD_AMT) * inv_height, (fgi->mXBitmapOffset + fgi->mWidth + PAD_AMT) * inv_width, (fgi->mYBitmapOffset - PAD_AMT) * inv_height); LLRectf screen_rect(cur_render_x + (F32)fgi->mXBearing - PAD_AMT, cur_render_y + (F32)fgi->mYBearing + PAD_AMT, cur_render_x + (F32)fgi->mXBearing + (F32)fgi->mWidth + PAD_AMT, cur_render_y + (F32)fgi->mYBearing - (F32)fgi->mHeight - PAD_AMT); drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; cur_y += fgi->mYAdvance; llwchar next_char = wstr[i+1]; if (next_char && (next_char < LAST_CHARACTER)) { // Kern this puppy. if (!hasGlyph(next_char)) { (const_cast(this))->addChar(next_char); } cur_x += getXKerning(wch, next_char); } // Round after kerning. // Must do this to cur_x, not just to cur_render_x, otherwise you // will squish sub-pixel kerned characters too close together. // For example, "CCCCC" looks bad. cur_x = (F32)llfloor(cur_x + 0.5f); //cur_y = (F32)llfloor(cur_y + 0.5f); cur_render_x = cur_x; cur_render_y = cur_y; } } if (right_x) { *right_x = cur_x / sScaleX; } if (style & UNDERLINE) { LLGLSNoTexture no_texture; gGL.begin(LLVertexBuffer::LINES); gGL.vertex2f(start_x, cur_y - (mDescender)); gGL.vertex2f(cur_x, cur_y - (mDescender)); gGL.end(); } // *FIX: get this working in all alignment cases, etc. if (draw_ellipses) { // recursively render ellipses at end of string // we've already reserved enough room gGL.pushMatrix(); //glLoadIdentity(); //gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f); //glScalef(sScaleX, sScaleY, 1.f); renderUTF8(std::string("..."), 0, cur_x / sScaleX, (F32)y, color, LEFT, valign, style, S32_MAX, max_pixels, right_x, FALSE); gGL.popMatrix(); } gGL.popMatrix(); return chars_drawn; } LLImageGL *LLFontGL::getImageGL() const { return mImageGLp; } S32 LLFontGL::getWidth(const std::string& utf8text) const { LLWString wtext = utf8str_to_wstring(utf8text); return getWidth(wtext.c_str(), 0, S32_MAX); } S32 LLFontGL::getWidth(const llwchar* wchars) const { return getWidth(wchars, 0, S32_MAX); } S32 LLFontGL::getWidth(const std::string& utf8text, const S32 begin_offset, const S32 max_chars) const { LLWString wtext = utf8str_to_wstring(utf8text); return getWidth(wtext.c_str(), begin_offset, max_chars); } S32 LLFontGL::getWidth(const llwchar* wchars, const S32 begin_offset, const S32 max_chars, BOOL use_embedded) const { F32 width = getWidthF32(wchars, begin_offset, max_chars, use_embedded); return llround(width); } F32 LLFontGL::getWidthF32(const std::string& utf8text) const { LLWString wtext = utf8str_to_wstring(utf8text); return getWidthF32(wtext.c_str(), 0, S32_MAX); } F32 LLFontGL::getWidthF32(const llwchar* wchars) const { return getWidthF32(wchars, 0, S32_MAX); } F32 LLFontGL::getWidthF32(const std::string& utf8text, const S32 begin_offset, const S32 max_chars ) const { LLWString wtext = utf8str_to_wstring(utf8text); return getWidthF32(wtext.c_str(), begin_offset, max_chars); } F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S32 max_chars, BOOL use_embedded) const { const S32 LAST_CHARACTER = LLFont::LAST_CHAR_FULL; F32 cur_x = 0; const S32 max_index = begin_offset + max_chars; for (S32 i = begin_offset; i < max_index; i++) { const llwchar wch = wchars[i]; if (wch == 0) { break; // done } const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL; if (ext_data) { // Handle crappy embedded hack cur_x += getEmbeddedCharAdvance(ext_data); if( ((i+1) < max_chars) && (i+1 < max_index)) { cur_x += EXT_KERNING * sScaleX; } } else { cur_x += getXAdvance(wch); llwchar next_char = wchars[i+1]; if (((i + 1) < max_chars) && next_char && (next_char < LAST_CHARACTER)) { // Kern this puppy. cur_x += getXKerning(wch, next_char); } } // Round after kerning. cur_x = (F32)llfloor(cur_x + 0.5f); } return cur_x / sScaleX; } // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, BOOL end_on_word_boundary, const BOOL use_embedded, F32* drawn_pixels) const { if (!wchars || !wchars[0] || max_chars == 0) { return 0; } llassert(max_pixels >= 0.f); llassert(max_chars >= 0); BOOL clip = FALSE; F32 cur_x = 0; F32 drawn_x = 0; S32 start_of_last_word = 0; BOOL in_word = FALSE; F32 scaled_max_pixels = (F32)llceil(max_pixels * sScaleX); S32 i; for (i=0; (i < max_chars); i++) { llwchar wch = wchars[i]; if(wch == 0) { // Null terminator. We're done. break; } const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL; if (ext_data) { if (in_word) { in_word = FALSE; } else { start_of_last_word = i; } cur_x += getEmbeddedCharAdvance(ext_data); if (scaled_max_pixels < cur_x) { clip = TRUE; break; } if (((i+1) < max_chars) && wchars[i+1]) { cur_x += EXT_KERNING * sScaleX; } if( scaled_max_pixels < cur_x ) { clip = TRUE; break; } } else { if (in_word) { if (iswspace(wch)) { in_word = FALSE; } } else { start_of_last_word = i; if (!iswspace(wch)) { in_word = TRUE; } } cur_x += getXAdvance(wch); if (scaled_max_pixels < cur_x) { clip = TRUE; break; } if (((i+1) < max_chars) && wchars[i+1]) { // Kern this puppy. cur_x += getXKerning(wch, wchars[i+1]); } } // Round after kerning. cur_x = (F32)llfloor(cur_x + 0.5f); drawn_x = cur_x; } if( clip && end_on_word_boundary && (start_of_last_word != 0) ) { i = start_of_last_word; } if (drawn_pixels) { *drawn_pixels = drawn_x; } return i; } S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos, S32 max_chars) const { if (!wchars || !wchars[0] || max_chars == 0) { return 0; } F32 total_width = 0.0; S32 drawable_chars = 0; F32 scaled_max_pixels = max_pixels * sScaleX; S32 start = llmin(start_pos, text_len - 1); for (S32 i = start; i >= 0; i--) { llwchar wch = wchars[i]; const embedded_data_t* ext_data = getEmbeddedCharData(wch); if (ext_data) { F32 char_width = getEmbeddedCharAdvance(ext_data); if( scaled_max_pixels < (total_width + char_width) ) { break; } total_width += char_width; drawable_chars++; if( max_chars >= 0 && drawable_chars >= max_chars ) { break; } if ( i > 0 ) { total_width += EXT_KERNING * sScaleX; } // Round after kerning. total_width = (F32)llfloor(total_width + 0.5f); } else { F32 char_width = getXAdvance(wch); if( scaled_max_pixels < (total_width + char_width) ) { break; } total_width += char_width; drawable_chars++; if( max_chars >= 0 && drawable_chars >= max_chars ) { break; } if ( i > 0 ) { // Kerning total_width += getXKerning(wchars[i-1], wch); } // Round after kerning. total_width = (F32)llfloor(total_width + 0.5f); } } return text_len - drawable_chars; } S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, const S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round, BOOL use_embedded) const { if (!wchars || !wchars[0] || max_chars == 0) { return 0; } F32 cur_x = 0; S32 pos = 0; target_x *= sScaleX; // max_chars is S32_MAX by default, so make sure we don't get overflow const S32 max_index = begin_offset + llmin(S32_MAX - begin_offset, max_chars); F32 scaled_max_pixels = max_pixels * sScaleX; for (S32 i = begin_offset; (i < max_index); i++) { llwchar wch = wchars[i]; if (!wch) { break; // done } const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL; if (ext_data) { F32 ext_advance = getEmbeddedCharAdvance(ext_data); if (round) { // Note: if the mouse is on the left half of the character, the pick is to the character's left // If it's on the right half, the pick is to the right. if (target_x < cur_x + ext_advance/2) { break; } } else { if (target_x < cur_x + ext_advance) { break; } } if (scaled_max_pixels < cur_x + ext_advance) { break; } pos++; cur_x += ext_advance; if (((i + 1) < max_index) && (wchars[(i + 1)])) { cur_x += EXT_KERNING * sScaleX; } // Round after kerning. cur_x = (F32)llfloor(cur_x + 0.5f); } else { F32 char_width = getXAdvance(wch); if (round) { // Note: if the mouse is on the left half of the character, the pick is to the character's left // If it's on the right half, the pick is to the right. if (target_x < cur_x + char_width*0.5f) { break; } } else if (target_x < cur_x + char_width) { break; } if (scaled_max_pixels < cur_x + char_width) { break; } pos++; cur_x += char_width; if (((i + 1) < max_index) && (wchars[(i + 1)])) { llwchar next_char = wchars[i + 1]; // Kern this puppy. cur_x += getXKerning(wch, next_char); } // Round after kerning. cur_x = (F32)llfloor(cur_x + 0.5f); } } return pos; } const LLFontGL::embedded_data_t* LLFontGL::getEmbeddedCharData(const llwchar wch) const { // Handle crappy embedded hack embedded_map_t::const_iterator iter = mEmbeddedChars.find(wch); if (iter != mEmbeddedChars.end()) { return iter->second; } return NULL; } F32 LLFontGL::getEmbeddedCharAdvance(const embedded_data_t* ext_data) const { const LLWString& label = ext_data->mLabel; LLImageGL* ext_image = ext_data->mImage; F32 ext_width = (F32)ext_image->getWidth(); if( !label.empty() ) { ext_width += (EXT_X_BEARING + gExtCharFont->getWidthF32(label.c_str())) * sScaleX; } return (EXT_X_BEARING * sScaleX) + ext_width; } void LLFontGL::clearEmbeddedChars() { for_each(mEmbeddedChars.begin(), mEmbeddedChars.end(), DeletePairedPointer()); mEmbeddedChars.clear(); } void LLFontGL::addEmbeddedChar( llwchar wc, LLImageGL* image, const std::string& label ) { LLWString wlabel = utf8str_to_wstring(label); addEmbeddedChar(wc, image, wlabel); } void LLFontGL::addEmbeddedChar( llwchar wc, LLImageGL* image, const LLWString& wlabel ) { embedded_data_t* ext_data = new embedded_data_t(image, wlabel); mEmbeddedChars[wc] = ext_data; } void LLFontGL::removeEmbeddedChar( llwchar wc ) { embedded_map_t::iterator iter = mEmbeddedChars.find(wc); if (iter != mEmbeddedChars.end()) { delete iter->second; mEmbeddedChars.erase(wc); } } void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const { gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); gGL.vertex2f(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop)); gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); gGL.vertex2f(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop)); gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), llfont_round_y(screen_rect.mBottom)); gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), llfont_round_y(screen_rect.mBottom)); } void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f); gGL.begin(LLVertexBuffer::QUADS); { //FIXME: bold and drop shadow are mutually exclusive only for convenience //Allow both when we need them. if (style & BOLD) { gGL.color4fv(color.mV); for (S32 pass = 0; pass < 2; pass++) { LLRectf screen_rect_offset = screen_rect; screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); renderQuad(screen_rect_offset, uv_rect, slant_offset); } } else if (style & DROP_SHADOW_SOFT) { LLColor4 shadow_color = LLFontGL::sShadowColor; shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; gGL.color4fv(shadow_color.mV); for (S32 pass = 0; pass < 5; pass++) { LLRectf screen_rect_offset = screen_rect; switch(pass) { case 0: screen_rect_offset.translate(-1.f, -1.f); break; case 1: screen_rect_offset.translate(1.f, -1.f); break; case 2: screen_rect_offset.translate(1.f, 1.f); break; case 3: screen_rect_offset.translate(-1.f, 1.f); break; case 4: screen_rect_offset.translate(0, -2.f); break; } renderQuad(screen_rect_offset, uv_rect, slant_offset); } gGL.color4fv(color.mV); renderQuad(screen_rect, uv_rect, slant_offset); } else if (style & DROP_SHADOW) { LLColor4 shadow_color = LLFontGL::sShadowColor; shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; gGL.color4fv(shadow_color.mV); LLRectf screen_rect_shadow = screen_rect; screen_rect_shadow.translate(1.f, -1.f); renderQuad(screen_rect_shadow, uv_rect, slant_offset); gGL.color4fv(color.mV); renderQuad(screen_rect, uv_rect, slant_offset); } else // normal rendering { gGL.color4fv(color.mV); renderQuad(screen_rect, uv_rect, slant_offset); } } gGL.end(); } // static std::string LLFontGL::nameFromFont(const LLFontGL* fontp) { if (fontp == sSansSerifHuge) { return std::string("SansSerifHuge"); } else if (fontp == sSansSerifSmall) { return std::string("SansSerifSmall"); } else if (fontp == sSansSerif) { return std::string("SansSerif"); } else if (fontp == sSansSerifBig) { return std::string("SansSerifBig"); } else if (fontp == sSansSerifBold) { return std::string("SansSerifBold"); } else if (fontp == sMonospace) { return std::string("Monospace"); } else { return std::string(); } } // static LLFontGL* LLFontGL::fontFromName(const std::string& font_name) { LLFontGL* gl_font = NULL; if (font_name == "SansSerifHuge") { gl_font = LLFontGL::sSansSerifHuge; } else if (font_name == "SansSerifSmall") { gl_font = LLFontGL::sSansSerifSmall; } else if (font_name == "SansSerif") { gl_font = LLFontGL::sSansSerif; } else if (font_name == "SansSerifBig") { gl_font = LLFontGL::sSansSerifBig; } else if (font_name == "SansSerifBold") { gl_font = LLFontGL::sSansSerifBold; } else if (font_name == "Monospace") { gl_font = LLFontGL::sMonospace; } return gl_font; } // static std::string LLFontGL::nameFromHAlign(LLFontGL::HAlign align) { if (align == LEFT) return std::string("left"); else if (align == RIGHT) return std::string("right"); else if (align == HCENTER) return std::string("center"); else return std::string(); } // static LLFontGL::HAlign LLFontGL::hAlignFromName(const std::string& name) { LLFontGL::HAlign gl_hfont_align = LLFontGL::LEFT; if (name == "left") { gl_hfont_align = LLFontGL::LEFT; } else if (name == "right") { gl_hfont_align = LLFontGL::RIGHT; } else if (name == "center") { gl_hfont_align = LLFontGL::HCENTER; } //else leave left return gl_hfont_align; } // static std::string LLFontGL::nameFromVAlign(LLFontGL::VAlign align) { if (align == TOP) return std::string("top"); else if (align == VCENTER) return std::string("center"); else if (align == BASELINE) return std::string("baseline"); else if (align == BOTTOM) return std::string("bottom"); else return std::string(); } // static LLFontGL::VAlign LLFontGL::vAlignFromName(const std::string& name) { LLFontGL::VAlign gl_vfont_align = LLFontGL::BASELINE; if (name == "top") { gl_vfont_align = LLFontGL::TOP; } else if (name == "center") { gl_vfont_align = LLFontGL::VCENTER; } else if (name == "baseline") { gl_vfont_align = LLFontGL::BASELINE; } else if (name == "bottom") { gl_vfont_align = LLFontGL::BOTTOM; } //else leave baseline return gl_vfont_align; }