/** * @file llcubemap.h * @brief LLCubeMap class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLCUBEMAP_H #define LL_LLCUBEMAP_H #include "llgl.h" #include class LLVector3; // Environment map hack! class LLCubeMap : public LLRefCount { public: LLCubeMap(); void init(const std::vector >& rawimages); void initGL(); void initRawData(const std::vector >& rawimages); void initGLData(); void bind(); void enable(S32 stage); void enableTexture(S32 stage); void enableTextureCoords(S32 stage); S32 getStage(void) { return mTextureStage; } void disable(void); void disableTexture(void); void disableTextureCoords(void); void setMatrix(S32 stage); void restoreMatrix(); void setReflection (void); void finishPaint(); GLuint getGLName(); LLVector3 map(U8 side, U16 v_val, U16 h_val) const; BOOL project(F32& v_val, F32& h_val, BOOL& outside, U8 side, const LLVector3& dir) const; BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, U8 side, LLVector3 dir[4]) const; void paintIn(LLVector3 dir[4], const LLColor4U& col); void destroyGL(); public: static bool sUseCubeMaps; protected: friend class LLTexUnit; ~LLCubeMap(); LLGLenum mTargets[6]; LLPointer mImages[6]; LLPointer mRawImages[6]; S32 mTextureStage; S32 mTextureCoordStage; S32 mMatrixStage; }; #endif