/** * @file llcubemap.h * @brief LLCubeMap class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLCUBEMAP_H #define LL_LLCUBEMAP_H #include "llgl.h" #include <vector> class LLVector3; // Environment map hack! class LLCubeMap : public LLRefCount { public: LLCubeMap(); void init(const std::vector<LLPointer<LLImageRaw> >& rawimages); void initGL(); void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages); void initGLData(); void bind(); void enable(S32 stage); void enableTexture(S32 stage); void enableTextureCoords(S32 stage); S32 getStage(void) { return mTextureStage; } void disable(void); void disableTexture(void); void disableTextureCoords(void); void setMatrix(S32 stage); void restoreMatrix(); void setReflection (void); void finishPaint(); GLuint getGLName(); LLVector3 map(U8 side, U16 v_val, U16 h_val) const; BOOL project(F32& v_val, F32& h_val, BOOL& outside, U8 side, const LLVector3& dir) const; BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, U8 side, LLVector3 dir[4]) const; void paintIn(LLVector3 dir[4], const LLColor4U& col); void destroyGL(); public: static bool sUseCubeMaps; protected: friend class LLTexUnit; ~LLCubeMap(); LLGLenum mTargets[6]; LLPointer<LLImageGL> mImages[6]; LLPointer<LLImageRaw> mRawImages[6]; S32 mTextureStage; S32 mTextureCoordStage; S32 mMatrixStage; }; #endif