/** * @file llcubemap.h * @brief LLCubeMap class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLCUBEMAP_H #define LL_LLCUBEMAP_H #include "llgl.h" #include class LLVector3; // Environment map hack! class LLCubeMap : public LLRefCount { bool mIssRGB; public: LLCubeMap(bool init_as_srgb); void init(const std::vector >& rawimages); // initialize as an undefined cubemap at the given resolution // used for render-to-cubemap operations // avoids usage of LLImageRaw void initReflectionMap(U32 resolution, U32 components = 3); // init from environment map images // Similar to init, but takes ownership of rawimages and makes this cubemap // respect the resolution of rawimages // Raw images must point to array of six square images that are all the same resolution void initEnvironmentMap(const std::vector >& rawimages); void initGL(); void initRawData(const std::vector >& rawimages); void initGLData(); void bind(); void enable(S32 stage); void enableTexture(S32 stage); S32 getStage(void) { return mTextureStage; } void disable(void); void disableTexture(void); void setMatrix(S32 stage); void restoreMatrix(); U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; } // generate mip maps for this Cube Map using GL // NOTE: Cube Map MUST already be resident in VRAM void generateMipMaps(); GLuint getGLName(); void destroyGL(); public: static bool sUseCubeMaps; protected: friend class LLTexUnit; ~LLCubeMap(); LLGLenum mTargets[6]; LLPointer mImages[6]; LLPointer mRawImages[6]; S32 mTextureStage; S32 mMatrixStage; }; #endif