# -*- cmake -*- project(llrender) include(00-Common) include(FreeType) include(LLCommon) include(LLImage) include(LLMath) include(LLRender) include(LLWindow) include_directories( ${FREETYPE_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} ${LLIMAGE_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLRENDER_INCLUDE_DIRS} ${LLWINDOW_INCLUDE_DIRS} ) set(llrender_SOURCE_FILES llcubemap.cpp llfont.cpp llfontgl.cpp llgldbg.cpp llglslshader.cpp llimagegl.cpp llpostprocess.cpp llrendersphere.cpp llshadermgr.cpp llvertexbuffer.cpp ) set(llrender_HEADER_FILES CMakeLists.txt llcubemap.h llfontgl.h llfont.h llgl.h llgldbg.h llglheaders.h llglslshader.h llglstates.h llgltypes.h llimagegl.h llpostprocess.h llrender.h llrendersphere.h llshadermgr.h llvertexbuffer.h ) set_source_files_properties(${llrender_HEADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE) list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES}) if (SERVER AND NOT WINDOWS AND NOT DARWIN) copy_server_sources( llgl llrender ) set_source_files_properties( ${server_SOURCE_FILES} PROPERTIES COMPILE_FLAGS "-DLL_MESA=1 -DLL_MESA_HEADLESS=1" ) add_library (llrenderheadless ${llrender_SOURCE_FILES} ${server_SOURCE_FILES} ) else (SERVER AND NOT WINDOWS AND NOT DARWIN) list(APPEND llrender_SOURCE_FILES llgl.cpp llrender.cpp llrendertarget.cpp ) endif (SERVER AND NOT WINDOWS AND NOT DARWIN) add_library (llrender ${llrender_SOURCE_FILES})