# -*- cmake -*- project(llrender) include(00-Common) include(OpenGL) include(FreeType) include(LLCommon) include(LLImage) include(LLWindow) set(llrender_SOURCE_FILES llatmosphere.cpp llcubemap.cpp llcubemaparray.cpp llfontbitmapcache.cpp llfontfreetype.cpp llfontfreetypesvg.cpp llfontgl.cpp llfontvertexbuffer.cpp llfontregistry.cpp llgl.cpp llglslshader.cpp llgltexture.cpp llimagegl.cpp llpostprocess.cpp llrender.cpp llrender2dutils.cpp llrendernavprim.cpp llrendersphere.cpp llrendertarget.cpp llshadermgr.cpp lltexture.cpp lltexturemanagerbridge.cpp lluiimage.cpp llvertexbuffer.cpp llglcommonfunc.cpp ) set(llrender_HEADER_FILES CMakeLists.txt llatmosphere.h llcubemap.h llcubemaparray.h llfontgl.h llfontvertexbuffer.h llfontfreetype.h llfontfreetypesvg.h llfontbitmapcache.h llfontregistry.h llgl.h llglheaders.h llglslshader.h llglstates.h llgltexture.h llgltypes.h llimagegl.h llpostprocess.h llrender.h llrender2dutils.h llrendernavprim.h llrendersphere.h llshadermgr.h lltexture.h lltexturemanagerbridge.h lluiimage.h lluiimage.inl llvertexbuffer.h llglcommonfunc.h ) list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES}) if (BUILD_HEADLESS) add_library (llrenderheadless ${llrender_SOURCE_FILES} ) set_property(TARGET llrenderheadless PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1 ) target_link_libraries(llrenderheadless llcommon llimage llmath llrender llxml llfilesystem ) endif (BUILD_HEADLESS) add_library (llrender ${llrender_SOURCE_FILES}) target_include_directories( llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level target_link_libraries(llrender llcommon llimage llmath llfilesystem llxml llwindow ll::freetype OpenGL::GL OpenGL::GLU )