/** * @file object_flags.h * @brief Flags for object creation and transmission * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_OBJECT_FLAGS_H #define LL_OBJECT_FLAGS_H // downstream flags from sim->viewer const U32 FLAGS_USE_PHYSICS = (1U << 0); const U32 FLAGS_CREATE_SELECTED = (1U << 1); const U32 FLAGS_OBJECT_MODIFY = (1U << 2); const U32 FLAGS_OBJECT_COPY = (1U << 3); const U32 FLAGS_OBJECT_ANY_OWNER = (1U << 4); const U32 FLAGS_OBJECT_YOU_OWNER = (1U << 5); const U32 FLAGS_SCRIPTED = (1U << 6); const U32 FLAGS_HANDLE_TOUCH = (1U << 7); const U32 FLAGS_OBJECT_MOVE = (1U << 8); const U32 FLAGS_TAKES_MONEY = (1U << 9); const U32 FLAGS_PHANTOM = (1U << 10); const U32 FLAGS_INVENTORY_EMPTY = (1U << 11); const U32 FLAGS_AFFECTS_NAVMESH = (1U << 12); const U32 FLAGS_CHARACTER = (1U << 13); const U32 FLAGS_VOLUME_DETECT = (1U << 14); const U32 FLAGS_INCLUDE_IN_SEARCH = (1U << 15); const U32 FLAGS_ALLOW_INVENTORY_DROP = (1U << 16); const U32 FLAGS_OBJECT_TRANSFER = (1U << 17); const U32 FLAGS_OBJECT_GROUP_OWNED = (1U << 18); //const U32 FLAGS_UNUSED_000 = (1U << 19); // was FLAGS_OBJECT_YOU_OFFICER const U32 FLAGS_CAMERA_DECOUPLED = (1U << 20); const U32 FLAGS_ANIM_SOURCE = (1U << 21); const U32 FLAGS_CAMERA_SOURCE = (1U << 22); //const U32 FLAGS_UNUSED_001 = (1U << 23); // was FLAGS_CAST_SHADOWS const U32 FLAGS_SERVER_AUTOPILOT = (1U << 24); // Update was for an agent AND that agent is being autopiloted from the server //const U32 FLAGS_UNUSED_002 = (1U << 25); //const U32 FLAGS_UNUSED_003 = (1U << 26); //const U32 FLAGS_UNUSED_004 = (1U << 27); const U32 FLAGS_OBJECT_OWNER_MODIFY = (1U << 28); const U32 FLAGS_TEMPORARY_ON_REZ = (1U << 29); //const U32 FLAGS_UNUSED_005 = (1U << 30); // was FLAGS_TEMPORARY //const U32 FLAGS_UNUSED_006 = (1U << 31); // was FLAGS_ZLIB_COMPRESSED const U32 FLAGS_LOCAL = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE; const U32 FLAGS_WORLD = FLAGS_USE_PHYSICS | FLAGS_PHANTOM | FLAGS_TEMPORARY_ON_REZ; typedef enum e_havok_joint_type { HJT_INVALID = 0, HJT_HINGE = 1, HJT_POINT = 2, // HJT_LPOINT = 3, // HJT_WHEEL = 4, HJT_EOF = 3 } EHavokJointType; #endif