/** * @file llprimtexturelist.h * @brief LLPrimTextureList (virtual) base class * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPRIMTEXTURELIST_H #define LL_LLPRIMTEXTURELIST_H #include #include "lluuid.h" #include "v3color.h" #include "v4color.h" #include "llmaterial.h" class LLTextureEntry; class LLMaterialID; // this is a list of LLTextureEntry*'s because in practice the list's elements // are of some derived class: LLFooTextureEntry typedef std::vector texture_list_t; class LLPrimTextureList { public: // the LLPrimTextureList needs to know what type of LLTextureEntry // to generate when it needs a new one, so we may need to set a // callback for generating it, (or else use the base class default: // static LLPrimTextureEntry::newTextureEntry() ) //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); //static NewTextureEntryFunction sNewTextureEntryCallback; static LLTextureEntry* newTextureEntry(); static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); static LLTextureEntry* (*sNewTextureEntryCallback)(); LLPrimTextureList(); virtual ~LLPrimTextureList(); void clear(); // clears current entries // copies contents of other_list // this is somewhat expensive, so it must be called explicitly void copy(const LLPrimTextureList& other_list); // clears current copies // takes contents of other_list // clears other_list void take(LLPrimTextureList& other_list); // copies LLTextureEntry 'te' // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE S32 copyTexture(const U8 index, const LLTextureEntry& te); // takes ownership of LLTextureEntry* 'te' // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE // IMPORTANT! -- if you use this function you must check the return value S32 takeTexture(const U8 index, LLTextureEntry* te); // // copies contents of 'entry' and stores it in 'index' slot // void copyTexture(const U8 index, const LLTextureEntry* entry); // returns pointer to texture at 'index' slot LLTextureEntry* getTexture(const U8 index) const; S32 setID(const U8 index, const LLUUID& id); S32 setColor(const U8 index, const LLColor3& color); S32 setColor(const U8 index, const LLColor4& color); S32 setAlpha(const U8 index, const F32 alpha); S32 setScale(const U8 index, const F32 s, const F32 t); S32 setScaleS(const U8 index, const F32 s); S32 setScaleT(const U8 index, const F32 t); S32 setOffset(const U8 index, const F32 s, const F32 t); S32 setOffsetS(const U8 index, const F32 s); S32 setOffsetT(const U8 index, const F32 t); S32 setRotation(const U8 index, const F32 r); S32 setBumpShinyFullbright(const U8 index, const U8 bump); S32 setMediaTexGen(const U8 index, const U8 media); S32 setBumpMap(const U8 index, const U8 bump); S32 setBumpShiny(const U8 index, const U8 bump_shiny); S32 setTexGen(const U8 index, const U8 texgen); S32 setShiny(const U8 index, const U8 shiny); S32 setFullbright(const U8 index, const U8 t); S32 setRenderableTarget(const U8 index, const U8 target); S32 setMediaFlags(const U8 index, const U8 media_flags); S32 setGlow(const U8 index, const F32 glow); S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID); S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); LLMaterialPtr getMaterialParams(const U8 index); S32 size() const; // void forceResize(S32 new_size); void setSize(S32 new_size); void setAllIDs(const LLUUID& id); protected: texture_list_t mEntryList; private: LLPrimTextureList(const LLPrimTextureList& other_list) { // private so that it can't be used } }; #endif