/** * @file lltexturelist.cpp * @brief LLPrimTextureList (virtual) base class * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llprimtexturelist.h" #include "llmaterialid.h" #include "lltextureentry.h" // static //int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++ LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry); // static void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() ) { if (callback) { LLPrimTextureList::sNewTextureEntryCallback = callback; } else { LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry); } } // static // call this to get a new texture entry LLTextureEntry* LLPrimTextureList::newTextureEntry() { return (*sNewTextureEntryCallback)(); } LLPrimTextureList::LLPrimTextureList() { } // virtual LLPrimTextureList::~LLPrimTextureList() { clear(); } void LLPrimTextureList::clear() { texture_list_t::iterator itr = mEntryList.begin(); while (itr != mEntryList.end()) { delete (*itr); (*itr) = NULL; ++itr; } mEntryList.clear(); } // clears current entries // copies contents of other_list // this is somewhat expensive, so it must be called explicitly void LLPrimTextureList::copy(const LLPrimTextureList& other_list) { // compare the sizes S32 this_size = mEntryList.size(); S32 other_size = other_list.mEntryList.size(); if (this_size > other_size) { // remove the extra entries for (S32 index = this_size; index > other_size; --index) { delete mEntryList[index-1]; } mEntryList.resize(other_size); this_size = other_size; } S32 index = 0; // copy for the entries that already exist for ( ; index < this_size; ++index) { delete mEntryList[index]; mEntryList[index] = other_list.getTexture(index)->newCopy(); } // add new entires if needed for ( ; index < other_size; ++index) { mEntryList.push_back( other_list.getTexture(index)->newCopy() ); } } // clears current copies // takes contents of other_list // clears other_list void LLPrimTextureList::take(LLPrimTextureList& other_list) { clear(); mEntryList = other_list.mEntryList; other_list.mEntryList.clear(); } // virtual // copies LLTextureEntry 'te' // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te) { if (S32(index) >= mEntryList.size()) { S32 current_size = mEntryList.size(); LL_WARNS() << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << LL_ENDL; return TEM_CHANGE_NONE; } // we're changing an existing entry llassert(mEntryList[index]); delete (mEntryList[index]); if (&te) { mEntryList[index] = te.newCopy(); } else { mEntryList[index] = LLPrimTextureList::newTextureEntry(); } return TEM_CHANGE_TEXTURE; } // virtual // takes ownership of LLTextureEntry* 'te' // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE // IMPORTANT! -- if you use this function you must check the return value S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te) { if (S32(index) >= mEntryList.size()) { return TEM_CHANGE_NONE; } // we're changing an existing entry llassert(mEntryList[index]); delete (mEntryList[index]); mEntryList[index] = te; return TEM_CHANGE_TEXTURE; } // returns pointer to texture at 'index' slot LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const { if (index < mEntryList.size()) { return mEntryList[index]; } return NULL; } //virtual //S32 setTE(const U8 index, const LLTextureEntry& te) = 0; S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { if (index < mEntryList.size()) { return mEntryList[index]->setID(id); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { if (index < mEntryList.size()) { return mEntryList[index]->setColor(color); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { if (index < mEntryList.size()) { return mEntryList[index]->setColor(color); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { if (index < mEntryList.size()) { return mEntryList[index]->setAlpha(alpha); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { if (index < mEntryList.size()) { return mEntryList[index]->setScale(s, t); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { if (index < mEntryList.size()) { return mEntryList[index]->setScaleS(s); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { if (index < mEntryList.size()) { return mEntryList[index]->setScaleT(t); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { if (index < mEntryList.size()) { return mEntryList[index]->setOffset(s, t); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { if (index < mEntryList.size()) { return mEntryList[index]->setOffsetS(s); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { if (index < mEntryList.size()) { return mEntryList[index]->setOffsetT(t); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { if (index < mEntryList.size()) { return mEntryList[index]->setRotation(r); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { if (index < mEntryList.size()) { return mEntryList[index]->setBumpShinyFullbright(bump); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { if (index < mEntryList.size()) { return mEntryList[index]->setMediaTexGen(media); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { if (index < mEntryList.size()) { return mEntryList[index]->setBumpmap(bump); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { if (index < mEntryList.size()) { return mEntryList[index]->setBumpShiny(bump_shiny); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { if (index < mEntryList.size()) { return mEntryList[index]->setTexGen(texgen); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { if (index < mEntryList.size()) { return mEntryList[index]->setShiny(shiny); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright) { if (index < mEntryList.size()) { return mEntryList[index]->setFullbright(fullbright); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setRenderableTarget(const U8 index, const U8 target) { if (index < mEntryList.size()) { return mEntryList[index]->setRenderableTarget((LLTextureEntry::eRenderableTarget)target); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { if (index < mEntryList.size()) { return mEntryList[index]->setMediaFlags(media_flags); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { if (index < mEntryList.size()) { return mEntryList[index]->setGlow(glow); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { if (index < mEntryList.size()) { return mEntryList[index]->setMaterialID(pMaterialID); } return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { if (index < mEntryList.size()) { return mEntryList[index]->setMaterialParams(pMaterialParams); } return TEM_CHANGE_NONE; } LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { if (index < mEntryList.size()) { return mEntryList[index]->getMaterialParams(); } return LLMaterialPtr(); } S32 LLPrimTextureList::size() const { return mEntryList.size(); } // sets the size of the mEntryList container void LLPrimTextureList::setSize(S32 new_size) { if (new_size < 0) { new_size = 0; } S32 current_size = mEntryList.size(); if (new_size > current_size) { mEntryList.resize(new_size); for (S32 index = current_size; index < new_size; ++index) { if (current_size > 0 && mEntryList[current_size - 1]) { // copy the last valid entry for the new one mEntryList[index] = mEntryList[current_size - 1]->newCopy(); } else { // no valid enries to copy, so we new one up LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); mEntryList[index] = new_entry; } } } else if (new_size < current_size) { for (S32 index = current_size-1; index >= new_size; --index) { delete mEntryList[index]; } mEntryList.resize(new_size); } } void LLPrimTextureList::setAllIDs(const LLUUID& id) { texture_list_t::iterator itr = mEntryList.begin(); while (itr != mEntryList.end()) { (*itr)->setID(id); ++itr; } }