/** * @file llprimitive.cpp * @brief LLPrimitive base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "material_codes.h" #include "llerror.h" #include "message.h" #include "llprimitive.h" #include "llvolume.h" #include "legacy_object_types.h" #include "v4coloru.h" #include "llvolumemgr.h" #include "llstring.h" #include "lldatapacker.h" #include "llsdutil_math.h" #include "llprimtexturelist.h" #include "llmaterialid.h" /** * exported constants */ const F32 OBJECT_CUT_MIN = 0.f; const F32 OBJECT_CUT_MAX = 1.f; const F32 OBJECT_CUT_INC = 0.05f; const F32 OBJECT_MIN_CUT_INC = 0.02f; const F32 OBJECT_ROTATION_PRECISION = 0.05f; const F32 OBJECT_TWIST_MIN = -360.f; const F32 OBJECT_TWIST_MAX = 360.f; const F32 OBJECT_TWIST_INC = 18.f; // This is used for linear paths, // since twist is used in a slightly different manner. const F32 OBJECT_TWIST_LINEAR_MIN = -180.f; const F32 OBJECT_TWIST_LINEAR_MAX = 180.f; const F32 OBJECT_TWIST_LINEAR_INC = 9.f; const F32 OBJECT_MIN_HOLE_SIZE = 0.05f; const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f; const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f; // Revolutions parameters. const F32 OBJECT_REV_MIN = 1.0f; const F32 OBJECT_REV_MAX = 4.0f; const F32 OBJECT_REV_INC = 0.1f; // lights const F32 LIGHT_MIN_RADIUS = 0.0f; const F32 LIGHT_DEFAULT_RADIUS = 5.0f; const F32 LIGHT_MAX_RADIUS = 20.0f; const F32 LIGHT_MIN_FALLOFF = 0.0f; const F32 LIGHT_DEFAULT_FALLOFF = 1.0f; const F32 LIGHT_MAX_FALLOFF = 2.0f; const F32 LIGHT_MIN_CUTOFF = 0.0f; const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; const F32 LIGHT_MAX_CUTOFF = 180.f; // "Tension" => [0,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f; // "Drag" => [0,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f; const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f; // "Gravity" = [-10,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f; const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f; // "Wind" = [0,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f; const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f; // I'll explain later... const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f; const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE; const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE; const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; // Texture rotations are sent over the wire as a S16. This is used to scale the actual float // value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it // can't be divided by 2. See DEV-19108 const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000); //static // LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global // TODO -- eliminate this global from the codebase! LLVolumeMgr* LLPrimitive::sVolumeManager = NULL; // static void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager ) { if ( !volume_manager || sVolumeManager ) { LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL; } sVolumeManager = volume_manager; } // static bool LLPrimitive::cleanupVolumeManager() { BOOL res = FALSE; if (sVolumeManager) { res = sVolumeManager->cleanup(); delete sVolumeManager; sVolumeManager = NULL; } return res; } //=============================================================== LLPrimitive::LLPrimitive() : mTextureList(), mNumTEs(0), mMiscFlags(0), mNumBumpmapTEs(0) { mPrimitiveCode = 0; mMaterial = LL_MCODE_STONE; mVolumep = NULL; mChanged = UNCHANGED; mPosition.setVec(0.f,0.f,0.f); mVelocity.setVec(0.f,0.f,0.f); mAcceleration.setVec(0.f,0.f,0.f); mRotation.loadIdentity(); mAngularVelocity.setVec(0.f,0.f,0.f); mScale.setVec(1.f,1.f,1.f); } //=============================================================== LLPrimitive::~LLPrimitive() { clearTextureList(); // Cleanup handled by volume manager if (mVolumep) { sVolumeManager->unrefVolume(mVolumep); } mVolumep = NULL; } void LLPrimitive::clearTextureList() { } //=============================================================== // static LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) { LLPrimitive *retval = new LLPrimitive(); if (retval) { retval->init_primitive(p_code); } else { LL_ERRS() << "primitive allocation failed" << LL_ENDL; } return retval; } //=============================================================== void LLPrimitive::init_primitive(LLPCode p_code) { clearTextureList(); mPrimitiveCode = p_code; } void LLPrimitive::setPCode(const U8 p_code) { mPrimitiveCode = p_code; } //=============================================================== LLTextureEntry* LLPrimitive::getTE(const U8 index) const { return mTextureList.getTexture(index); } //=============================================================== void LLPrimitive::setNumTEs(const U8 num_tes) { mTextureList.setSize(num_tes); } //=============================================================== void LLPrimitive::setAllTETextures(const LLUUID &tex_id) { mTextureList.setAllIDs(tex_id); } //=============================================================== void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te) { if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0) { mNumBumpmapTEs++; } } S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id) { return mTextureList.setID(index, id); } S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color) { return mTextureList.setColor(index, color); } S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color) { return mTextureList.setColor(index, color); } S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha) { return mTextureList.setAlpha(index, alpha); } //=============================================================== S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) { return mTextureList.setScale(index, s, t); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) { return mTextureList.setScaleS(index, s); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t) { return mTextureList.setScaleT(index, t); } //=============================================================== S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t) { return mTextureList.setOffset(index, s, t); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s) { return mTextureList.setOffsetS(index, s); } // BUG: slow - done this way because texture entries have some // voodoo related to texture coords S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t) { return mTextureList.setOffsetT(index, t); } //=============================================================== S32 LLPrimitive::setTERotation(const U8 index, const F32 r) { return mTextureList.setRotation(index, r); } S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return mTextureList.setMaterialID(index, pMaterialID); } S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return mTextureList.setMaterialParams(index, pMaterialParams); } LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index) { return mTextureList.getMaterialParams(index); } //=============================================================== S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) { updateNumBumpmap(index, bump); return mTextureList.setBumpShinyFullbright(index, bump); } S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media) { return mTextureList.setMediaTexGen(index, media); } S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump) { updateNumBumpmap(index, bump); return mTextureList.setBumpMap(index, bump); } S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny) { updateNumBumpmap(index, bump_shiny); return mTextureList.setBumpShiny(index, bump_shiny); } S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen) { return mTextureList.setTexGen(index, texgen); } S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny) { return mTextureList.setShiny(index, shiny); } S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright) { return mTextureList.setFullbright(index, fullbright); } S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags) { return mTextureList.setMediaFlags(index, media_flags); } S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow) { return mTextureList.setGlow(index, glow); } void LLPrimitive::setAllTESelected(bool sel) { for (int i = 0, cnt = getNumTEs(); i < cnt; i++) { setTESelected(i, sel); } } void LLPrimitive::setTESelected(const U8 te, bool sel) { LLTextureEntry* tep = getTE(te); if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) ) { LLMaterialID material_id = tep->getMaterialID(); setTEMaterialID(te, material_id); } } LLPCode LLPrimitive::legacyToPCode(const U8 legacy) { // TODO: Should this default to something valid? // Maybe volume? LLPCode pcode = 0; switch (legacy) { /* case BOX: pcode = LL_PCODE_CUBE; break; case CYLINDER: pcode = LL_PCODE_CYLINDER; break; case CONE: pcode = LL_PCODE_CONE; break; case HALF_CONE: pcode = LL_PCODE_CONE_HEMI; break; case HALF_CYLINDER: pcode = LL_PCODE_CYLINDER_HEMI; break; case HALF_SPHERE: pcode = LL_PCODE_SPHERE_HEMI; break; case PRISM: pcode = LL_PCODE_PRISM; break; case PYRAMID: pcode = LL_PCODE_PYRAMID; break; case SPHERE: pcode = LL_PCODE_SPHERE; break; case TETRAHEDRON: pcode = LL_PCODE_TETRAHEDRON; break; case DEMON: pcode = LL_PCODE_LEGACY_DEMON; break; case LSL_TEST: pcode = LL_PCODE_LEGACY_LSL_TEST; break; case ORACLE: pcode = LL_PCODE_LEGACY_ORACLE; break; case TEXTBUBBLE: pcode = LL_PCODE_LEGACY_TEXT_BUBBLE; break; case ATOR: pcode = LL_PCODE_LEGACY_ATOR; break; case BASIC_SHOT: pcode = LL_PCODE_LEGACY_SHOT; break; case BIG_SHOT: pcode = LL_PCODE_LEGACY_SHOT_BIG; break; case BIRD: pcode = LL_PCODE_LEGACY_BIRD; break; case ROCK: pcode = LL_PCODE_LEGACY_ROCK; break; case SMOKE: pcode = LL_PCODE_LEGACY_SMOKE; break; case SPARK: pcode = LL_PCODE_LEGACY_SPARK; break; */ case PRIMITIVE_VOLUME: pcode = LL_PCODE_VOLUME; break; case GRASS: pcode = LL_PCODE_LEGACY_GRASS; break; case PART_SYS: pcode = LL_PCODE_LEGACY_PART_SYS; break; case PLAYER: pcode = LL_PCODE_LEGACY_AVATAR; break; case TREE: pcode = LL_PCODE_LEGACY_TREE; break; case TREE_NEW: pcode = LL_PCODE_TREE_NEW; break; default: LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL; } return pcode; } U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode) { U8 legacy; switch (pcode) { /* case LL_PCODE_CUBE: legacy = BOX; break; case LL_PCODE_CYLINDER: legacy = CYLINDER; break; case LL_PCODE_CONE: legacy = CONE; break; case LL_PCODE_CONE_HEMI: legacy = HALF_CONE; break; case LL_PCODE_CYLINDER_HEMI: legacy = HALF_CYLINDER; break; case LL_PCODE_SPHERE_HEMI: legacy = HALF_SPHERE; break; case LL_PCODE_PRISM: legacy = PRISM; break; case LL_PCODE_PYRAMID: legacy = PYRAMID; break; case LL_PCODE_SPHERE: legacy = SPHERE; break; case LL_PCODE_TETRAHEDRON: legacy = TETRAHEDRON; break; case LL_PCODE_LEGACY_ATOR: legacy = ATOR; break; case LL_PCODE_LEGACY_SHOT: legacy = BASIC_SHOT; break; case LL_PCODE_LEGACY_SHOT_BIG: legacy = BIG_SHOT; break; case LL_PCODE_LEGACY_BIRD: legacy = BIRD; break; case LL_PCODE_LEGACY_DEMON: legacy = DEMON; break; case LL_PCODE_LEGACY_LSL_TEST: legacy = LSL_TEST; break; case LL_PCODE_LEGACY_ORACLE: legacy = ORACLE; break; case LL_PCODE_LEGACY_ROCK: legacy = ROCK; break; case LL_PCODE_LEGACY_TEXT_BUBBLE: legacy = TEXTBUBBLE; break; case LL_PCODE_LEGACY_SMOKE: legacy = SMOKE; break; case LL_PCODE_LEGACY_SPARK: legacy = SPARK; break; */ case LL_PCODE_VOLUME: legacy = PRIMITIVE_VOLUME; break; case LL_PCODE_LEGACY_GRASS: legacy = GRASS; break; case LL_PCODE_LEGACY_PART_SYS: legacy = PART_SYS; break; case LL_PCODE_LEGACY_AVATAR: legacy = PLAYER; break; case LL_PCODE_LEGACY_TREE: legacy = TREE; break; case LL_PCODE_TREE_NEW: legacy = TREE_NEW; break; default: LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL; return 0; } return legacy; } // static // Don't crash or LL_ERRS() here! This function is used for debug strings. std::string LLPrimitive::pCodeToString(const LLPCode pcode) { std::string pcode_string; U8 base_code = pcode & LL_PCODE_BASE_MASK; if (!pcode) { pcode_string = "null"; } else if ((base_code) == LL_PCODE_LEGACY) { // It's a legacy object switch (pcode) { case LL_PCODE_LEGACY_GRASS: pcode_string = "grass"; break; case LL_PCODE_LEGACY_PART_SYS: pcode_string = "particle system"; break; case LL_PCODE_LEGACY_AVATAR: pcode_string = "avatar"; break; case LL_PCODE_LEGACY_TEXT_BUBBLE: pcode_string = "text bubble"; break; case LL_PCODE_LEGACY_TREE: pcode_string = "tree"; break; case LL_PCODE_TREE_NEW: pcode_string = "tree_new"; break; default: pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode); } } else { std::string shape; std::string mask; if (base_code == LL_PCODE_CUBE) { shape = "cube"; } else if (base_code == LL_PCODE_CYLINDER) { shape = "cylinder"; } else if (base_code == LL_PCODE_CONE) { shape = "cone"; } else if (base_code == LL_PCODE_PRISM) { shape = "prism"; } else if (base_code == LL_PCODE_PYRAMID) { shape = "pyramid"; } else if (base_code == LL_PCODE_SPHERE) { shape = "sphere"; } else if (base_code == LL_PCODE_TETRAHEDRON) { shape = "tetrahedron"; } else if (base_code == LL_PCODE_VOLUME) { shape = "volume"; } else if (base_code == LL_PCODE_APP) { shape = "app"; } else { LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL; } U8 mask_code = pcode & (~LL_PCODE_BASE_MASK); if (base_code == LL_PCODE_APP) { mask = llformat( "%x", mask_code); } else if (mask_code & LL_PCODE_HEMI_MASK) { mask = "hemi"; } else { mask = llformat( "%x", mask_code); } if (mask[0]) { pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str()); } else { pcode_string = llformat( "%s", shape.c_str()); } } return pcode_string; } void LLPrimitive::copyTEs(const LLPrimitive *primitivep) { U32 i; if (primitivep->getExpectedNumTEs() != getExpectedNumTEs()) { LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL; } U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs()); if (mTextureList.size() < getExpectedNumTEs()) { mTextureList.setSize(getExpectedNumTEs()); } for (i = 0; i < num_tes; i++) { mTextureList.copyTexture(i, *(primitivep->getTE(i))); } } S32 face_index_from_id(LLFaceID face_ID, const std::vector& faceArray) { S32 i; for (i = 0; i < (S32)faceArray.size(); i++) { if (faceArray[i].mFaceID == face_ID) { return i; } } return -1; } BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) { LLVolume *volumep; if (unique_volume) { F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) { return FALSE; } volumep = new LLVolume(volume_params, volume_detail, FALSE, TRUE); } else { if (mVolumep.notNull()) { F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) { return FALSE; } } volumep = sVolumeManager->refVolume(volume_params, detail); if (volumep == mVolumep) { sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one. return TRUE; } } setChanged(GEOMETRY); if (!mVolumep) { mVolumep = volumep; //mFaceMask = mVolumep->generateFaceMask(); setNumTEs(mVolumep->getNumFaces()); return TRUE; } #if 0 // #if 0'd out by davep // this is a lot of cruft to set texture entry values that just stay the same for LOD switch // or immediately get overridden by an object update message, also crashes occasionally U32 old_face_mask = mVolumep->mFaceMask; S32 face_bit = 0; S32 cur_mask = 0; // Grab copies of the old faces from the original shape, ordered by type. // We will use these to figure out what old texture info gets mapped to new // faces in the new shape. std::vector old_faces; for (S32 face = 0; face < mVolumep->getNumFaces(); face++) { old_faces.push_back(mVolumep->getProfile().mFaces[face]); } // Copy the old texture info off to the side, but not in the order in which // they live in the mTextureList, rather in order of ther "face id" which // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex. // // Hence, some elements of old_tes::mEntryList will be invalid. It is // initialized to a size of 9 (max number of possible faces on a volume?) // and only the ones with valid types are filled in. LLPrimTextureList old_tes; old_tes.setSize(9); for (face_bit = 0; face_bit < 9; face_bit++) { cur_mask = 0x1 << face_bit; if (old_face_mask & cur_mask) { S32 te_index = face_index_from_id(cur_mask, old_faces); old_tes.copyTexture(face_bit, *(getTE(te_index))); //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL; } } // build the new object sVolumeManager->unrefVolume(mVolumep); mVolumep = volumep; U32 new_face_mask = mVolumep->mFaceMask; S32 i; if (old_face_mask == new_face_mask) { // nothing to do return TRUE; } if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) { LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL; setNumTEs(mVolumep->getNumFaces()); return TRUE; } // initialize face_mapping S32 face_mapping[9]; for (face_bit = 0; face_bit < 9; face_bit++) { face_mapping[face_bit] = face_bit; } // The new shape may have more faces than the original, but we can't just // add them to the end -- the ordering matters and it may be that we must // insert the new faces in the middle of the list. When we add a face it // will pick up the texture/color info of one of the old faces an so we // now figure out which old face info gets mapped to each new face, and // store in the face_mapping lookup table. for (face_bit = 0; face_bit < 9; face_bit++) { cur_mask = 0x1 << face_bit; if (!(new_face_mask & cur_mask)) { // Face doesn't exist in new map. face_mapping[face_bit] = -1; continue; } else if (old_face_mask & cur_mask) { // Face exists in new and old map. face_mapping[face_bit] = face_bit; continue; } // OK, how we've got a mismatch, where we have to fill a new face with one from // the old face. if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE)) { // It's a top/bottom/hollow interior face. if (old_face_mask & LL_FACE_PATH_END) { face_mapping[face_bit] = 1; continue; } else { S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; for (i = 0; i < 4; i++) { if (old_face_mask & cur_outer_mask) { face_mapping[face_bit] = 5 + i; break; } cur_outer_mask <<= 1; } if (i == 4) { LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; } continue; } } if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) { // A cut slice. Use the hollow interior if we have it. if (old_face_mask & LL_FACE_INNER_SIDE) { face_mapping[face_bit] = 2; continue; } // No interior, use the bottom face. // Could figure out which of the outer faces was nearest, but that would be harder. if (old_face_mask & LL_FACE_PATH_END) { face_mapping[face_bit] = 1; continue; } else { S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; for (i = 0; i < 4; i++) { if (old_face_mask & cur_outer_mask) { face_mapping[face_bit] = 5 + i; break; } cur_outer_mask <<= 1; } if (i == 4) { LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; } continue; } } // OK, the face that's missing is an outer face... // Pull from the nearest adjacent outer face (there's always guaranteed to be one... S32 cur_outer = face_bit - 5; S32 min_dist = 5; S32 min_outer_bit = -1; S32 i; for (i = 0; i < 4; i++) { if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i)) { S32 dist = abs(i - cur_outer); if (dist < min_dist) { min_dist = dist; min_outer_bit = i + 5; } } } if (-1 == min_outer_bit) { LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL; LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL; } face_mapping[face_bit] = min_outer_bit; } setNumTEs(mVolumep->getNumFaces()); for (face_bit = 0; face_bit < 9; face_bit++) { // For each possible face type on the new shape we check to see if that // face exists and if it does we create a texture entry that is a copy // of one of the originals. Since the originals might not have a // matching face, we use the face_mapping lookup table to figure out // which face information to copy. cur_mask = 0x1 << face_bit; if (new_face_mask & cur_mask) { if (-1 == face_mapping[face_bit]) { LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL; } S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces); setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit]))); } } #else // build the new object sVolumeManager->unrefVolume(mVolumep); mVolumep = volumep; setNumTEs(mVolumep->getNumFaces()); #endif return TRUE; } BOOL LLPrimitive::setMaterial(U8 material) { if (material != mMaterial) { mMaterial = material; return TRUE; } else { return FALSE; } } S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const { S32 face_index; S32 i; U64 exception_faces; U8 *start_loc = cur_ptr; htonmemcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size); cur_ptr += data_size; for (face_index = last_face_index-1; face_index >= 0; face_index--) { BOOL already_sent = FALSE; for (i = face_index+1; i <= last_face_index; i++) { if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) { already_sent = TRUE; break; } } if (!already_sent) { exception_faces = 0; for (i = face_index; i >= 0; i--) { if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) { exception_faces |= ((U64)1 << i); } } //assign exception faces to cur_ptr if (exception_faces >= (0x1 << 7)) { if (exception_faces >= (0x1 << 14)) { if (exception_faces >= (0x1 << 21)) { if (exception_faces >= (0x1 << 28)) { *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80); } *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80); } *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80); } *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80); } *cur_ptr++ = (U8)(exception_faces & 0x7F); htonmemcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size); cur_ptr += data_size; } } return (S32)(cur_ptr - start_loc); } S32 LLPrimitive::unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type) { U8 *start_loc = cur_ptr; U64 i; htonmemcpy(data_ptr,cur_ptr, type,data_size); cur_ptr += data_size; for (i = 1; i < face_count; i++) { // Already unswizzled, don't need to unswizzle it again! memcpy(data_ptr+(i*data_size),data_ptr,data_size); /* Flawfinder: ignore */ } while ((cur_ptr < buffer_end) && (*cur_ptr != 0)) { LL_DEBUGS("TEFieldDecode") << "TE exception" << LL_ENDL; i = 0; while (*cur_ptr & 0x80) { i |= ((*cur_ptr++) & 0x7F); i = i << 7; } i |= *cur_ptr++; for (S32 j = 0; j < face_count; j++) { if (i & 0x01) { htonmemcpy(data_ptr+(j*data_size),cur_ptr,type,data_size); LL_DEBUGS("TEFieldDecode") << "Assigning " ; char foo[64]; sprintf(foo,"%x %x",*(data_ptr+(j*data_size)), *(data_ptr+(j*data_size)+1)); LL_CONT << foo << " to face " << j << LL_ENDL; } i = i >> 1; } cur_ptr += data_size; } llassert(cur_ptr <= buffer_end); // buffer underrun return (S32)(cur_ptr - start_loc); } // Pack information about all texture entries into container: // { TextureEntry Variable 2 } // Includes information about image ID, color, scale S,T, offset S,T and rotation BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const { const U32 MAX_TES = 32; U8 image_ids[MAX_TES*16]; U8 colors[MAX_TES*4]; F32 scale_s[MAX_TES]; F32 scale_t[MAX_TES]; S16 offset_s[MAX_TES]; S16 offset_t[MAX_TES]; S16 image_rot[MAX_TES]; U8 bump[MAX_TES]; U8 media_flags[MAX_TES]; U8 glow[MAX_TES]; U8 material_data[MAX_TES*16]; const U32 MAX_TE_BUFFER = 4096; U8 packed_buffer[MAX_TE_BUFFER]; U8 *cur_ptr = packed_buffer; S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1; if (last_face_index > -1) { // ...if we hit the front, send one image id S8 face_index; LLColor4U coloru; for (face_index = 0; face_index <= last_face_index; face_index++) { // Directly sending image_ids is not safe! memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ // Cast LLColor4 to LLColor4U coloru.setVec( getTE(face_index)->getColor() ); // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) // as all zeros. However, the subtraction and addition must be done in unsigned // byte space, not in float space, otherwise off-by-one errors occur. JC colors[4*face_index] = 255 - coloru.mV[0]; colors[4*face_index + 1] = 255 - coloru.mV[1]; colors[4*face_index + 2] = 255 - coloru.mV[2]; colors[4*face_index + 3] = 255 - coloru.mV[3]; const LLTextureEntry* te = getTE(face_index); scale_s[face_index] = (F32) te->mScaleS; scale_t[face_index] = (F32) te->mScaleT; offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); bump[face_index] = te->getBumpShinyFullbright(); media_flags[face_index] = te->getMediaTexGen(); glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); // Directly sending material_ids is not safe! memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ } cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); } mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer)); return FALSE; } BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const { const U32 MAX_TES = 32; U8 image_ids[MAX_TES*16]; U8 colors[MAX_TES*4]; F32 scale_s[MAX_TES]; F32 scale_t[MAX_TES]; S16 offset_s[MAX_TES]; S16 offset_t[MAX_TES]; S16 image_rot[MAX_TES]; U8 bump[MAX_TES]; U8 media_flags[MAX_TES]; U8 glow[MAX_TES]; U8 material_data[MAX_TES*16]; const U32 MAX_TE_BUFFER = 4096; U8 packed_buffer[MAX_TE_BUFFER]; U8 *cur_ptr = packed_buffer; S32 last_face_index = getNumTEs() - 1; if (last_face_index > -1) { // ...if we hit the front, send one image id S8 face_index; LLColor4U coloru; for (face_index = 0; face_index <= last_face_index; face_index++) { // Directly sending image_ids is not safe! memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ // Cast LLColor4 to LLColor4U coloru.setVec( getTE(face_index)->getColor() ); // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) // as all zeros. However, the subtraction and addition must be done in unsigned // byte space, not in float space, otherwise off-by-one errors occur. JC colors[4*face_index] = 255 - coloru.mV[0]; colors[4*face_index + 1] = 255 - coloru.mV[1]; colors[4*face_index + 2] = 255 - coloru.mV[2]; colors[4*face_index + 3] = 255 - coloru.mV[3]; const LLTextureEntry* te = getTE(face_index); scale_s[face_index] = (F32) te->mScaleS; scale_t[face_index] = (F32) te->mScaleT; offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); bump[face_index] = te->getBumpShinyFullbright(); media_flags[face_index] = te->getMediaTexGen(); glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); // Directly sending material_ids is not safe! memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ } cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); *cur_ptr++ = 0; cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); } dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry"); return FALSE; } S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec) { S32 retval = 0; // temp buffer for material ID processing // data will end up in tec.material_id[] U8 material_data[LLTEContents::MAX_TES*16]; if (block_num < 0) { tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry); } else { tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry); } if (tec.size == 0) { tec.face_count = 0; return retval; } if (block_num < 0) { mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, 0, LLTEContents::MAX_TE_BUFFER); } else { mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, block_num, LLTEContents::MAX_TE_BUFFER); } tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES); U8 *cur_ptr = tec.packed_buffer; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.image_data, 16, tec.face_count, MVT_LLUUID); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.colors, 4, tec.face_count, MVT_U8); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.scale_s, 4, tec.face_count, MVT_F32); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.scale_t, 4, tec.face_count, MVT_F32); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.offset_s, 2, tec.face_count, MVT_S16Array); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.offset_t, 2, tec.face_count, MVT_S16Array); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.image_rot, 2, tec.face_count, MVT_S16Array); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.bump, 1, tec.face_count, MVT_U8); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.media_flags, 1, tec.face_count, MVT_U8); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.glow, 1, tec.face_count, MVT_U8); if (cur_ptr < tec.packed_buffer + tec.size) { cur_ptr++; cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)material_data, 16, tec.face_count, MVT_LLUUID); } else { memset(material_data, 0, sizeof(material_data)); } for (U32 i = 0; i < tec.face_count; i++) { tec.material_ids[i].set(&material_data[i * 16]); } retval = 1; return retval; } S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec) { S32 retval = 0; LLColor4 color; LLColor4U coloru; for (U32 i = 0; i < tec.face_count; i++) { LLUUID& req_id = ((LLUUID*)tec.image_data)[i]; retval |= setTETexture(i, req_id); retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]); retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF); retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); retval |= setTEBumpShinyFullbright(i, tec.bump[i]); retval |= setTEMediaTexGen(i, tec.media_flags[i]); retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF); retval |= setTEMaterialID(i, tec.material_ids[i]); coloru = LLColor4U(tec.colors + 4*i); // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) // as all zeros. However, the subtraction and addition must be done in unsigned // byte space, not in float space, otherwise off-by-one errors occur. JC color.mV[VRED] = F32(255 - coloru.mV[VRED]) / 255.f; color.mV[VGREEN] = F32(255 - coloru.mV[VGREEN]) / 255.f; color.mV[VBLUE] = F32(255 - coloru.mV[VBLUE]) / 255.f; color.mV[VALPHA] = F32(255 - coloru.mV[VALPHA]) / 255.f; retval |= setTEColor(i, color); } return retval; } S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) { LLTEContents tec; S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec); if (!retval) return retval; return applyParsedTEMessage(tec); } S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) { // use a negative block_num to indicate a single-block read (a non-variable block) S32 retval = 0; const U32 MAX_TES = 32; // Avoid construction of 32 UUIDs per call static LLUUID image_ids[MAX_TES]; static LLMaterialID material_ids[MAX_TES]; U8 image_data[MAX_TES*16]; U8 colors[MAX_TES*4]; F32 scale_s[MAX_TES]; F32 scale_t[MAX_TES]; S16 offset_s[MAX_TES]; S16 offset_t[MAX_TES]; S16 image_rot[MAX_TES]; U8 bump[MAX_TES]; U8 media_flags[MAX_TES]; U8 glow[MAX_TES]; U8 material_data[MAX_TES*16]; const U32 MAX_TE_BUFFER = 4096; U8 packed_buffer[MAX_TE_BUFFER]; U8 *cur_ptr = packed_buffer; S32 size; U32 face_count = 0; if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry")) { retval = TEM_INVALID; LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL; return retval; } if (size == 0) { return retval; } face_count = llmin((U32) getNumTEs(), MAX_TES); U32 i; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)image_data, 16, face_count, MVT_LLUUID); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)colors, 4, face_count, MVT_U8); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)scale_s, 4, face_count, MVT_F32); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)scale_t, 4, face_count, MVT_F32); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)offset_s, 2, face_count, MVT_S16Array); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)offset_t, 2, face_count, MVT_S16Array); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)image_rot, 2, face_count, MVT_S16Array); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)bump, 1, face_count, MVT_U8); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)media_flags, 1, face_count, MVT_U8); cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)glow, 1, face_count, MVT_U8); if (cur_ptr < packed_buffer + size) { cur_ptr++; cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)material_data, 16, face_count, MVT_LLUUID); } else { memset(material_data, 0, sizeof(material_data)); } for (i = 0; i < face_count; i++) { memcpy(image_ids[i].mData,&image_data[i*16],16); /* Flawfinder: ignore */ material_ids[i].set(&material_data[i * 16]); } LLColor4 color; LLColor4U coloru; for (i = 0; i < face_count; i++) { retval |= setTETexture(i, image_ids[i]); retval |= setTEScale(i, scale_s[i], scale_t[i]); retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF); retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); retval |= setTEBumpShinyFullbright(i, bump[i]); retval |= setTEMediaTexGen(i, media_flags[i]); retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF); retval |= setTEMaterialID(i, material_ids[i]); coloru = LLColor4U(colors + 4*i); // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) // as all zeros. However, the subtraction and addition must be done in unsigned // byte space, not in float space, otherwise off-by-one errors occur. JC color.mV[VRED] = F32(255 - coloru.mV[VRED]) / 255.f; color.mV[VGREEN] = F32(255 - coloru.mV[VGREEN]) / 255.f; color.mV[VBLUE] = F32(255 - coloru.mV[VBLUE]) / 255.f; color.mV[VALPHA] = F32(255 - coloru.mV[VALPHA]) / 255.f; retval |= setTEColor(i, color); } return retval; } U8 LLPrimitive::getExpectedNumTEs() const { U8 expected_face_count = 0; if (mVolumep) { expected_face_count = mVolumep->getNumFaces(); } return expected_face_count; } void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list) { mTextureList.copy(other_list); } void LLPrimitive::takeTextureList(LLPrimTextureList& other_list) { mTextureList.take(other_list); } void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump) { LLTextureEntry* te = getTE(index); if(!te) { return; } U8 old_bump = te->getBumpmap(); if(old_bump > 0) { mNumBumpmapTEs--; } if((bump & TEM_BUMP_MASK) > 0) { mNumBumpmapTEs++; } return; } //============================================================================ // Moved from llselectmgr.cpp // BUG: Only works for boxes. // Face numbering for flex boxes as of 1.14.2 // static bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis) { if (face == 0) { *s_axis = VX; *t_axis = VY; return true; } else if (face == 1) { *s_axis = VX; *t_axis = VZ; return true; } else if (face == 2) { *s_axis = VY; *t_axis = VZ; return true; } else if (face == 3) { *s_axis = VX; *t_axis = VZ; return true; } else if (face == 4) { *s_axis = VY; *t_axis = VZ; return true; } else if (face == 5) { *s_axis = VX; *t_axis = VY; return true; } else { // unknown face return false; } } //============================================================================ //static BOOL LLNetworkData::isValid(U16 param_type, U32 size) { // ew - better mechanism needed switch(param_type) { case PARAMS_FLEXIBLE: return (size == 16); case PARAMS_LIGHT: return (size == 16); case PARAMS_SCULPT: return (size == 17); case PARAMS_LIGHT_IMAGE: return (size == 28); } return FALSE; } //============================================================================ LLLightParams::LLLightParams() { mColor.setToWhite(); mRadius = 10.f; mCutoff = 0.0f; mFalloff = 0.75f; mType = PARAMS_LIGHT; } BOOL LLLightParams::pack(LLDataPacker &dp) const { LLColor4U color4u(mColor); dp.packColor4U(color4u, "color"); dp.packF32(mRadius, "radius"); dp.packF32(mCutoff, "cutoff"); dp.packF32(mFalloff, "falloff"); return TRUE; } BOOL LLLightParams::unpack(LLDataPacker &dp) { LLColor4U color; dp.unpackColor4U(color, "color"); setColor(LLColor4(color)); F32 radius; dp.unpackF32(radius, "radius"); setRadius(radius); F32 cutoff; dp.unpackF32(cutoff, "cutoff"); setCutoff(cutoff); F32 falloff; dp.unpackF32(falloff, "falloff"); setFalloff(falloff); return TRUE; } bool LLLightParams::operator==(const LLNetworkData& data) const { if (data.mType != PARAMS_LIGHT) { return false; } const LLLightParams *param = (const LLLightParams*)&data; if (param->mColor != mColor || param->mRadius != mRadius || param->mCutoff != mCutoff || param->mFalloff != mFalloff) { return false; } return true; } void LLLightParams::copy(const LLNetworkData& data) { const LLLightParams *param = (LLLightParams*)&data; mType = param->mType; mColor = param->mColor; mRadius = param->mRadius; mCutoff = param->mCutoff; mFalloff = param->mFalloff; } LLSD LLLightParams::asLLSD() const { LLSD sd; sd["color"] = ll_sd_from_color4(getColor()); sd["radius"] = getRadius(); sd["falloff"] = getFalloff(); sd["cutoff"] = getCutoff(); return sd; } bool LLLightParams::fromLLSD(LLSD& sd) { const char *w; w = "color"; if (sd.has(w)) { setColor( ll_color4_from_sd(sd["color"]) ); } else goto fail; w = "radius"; if (sd.has(w)) { setRadius( (F32)sd[w].asReal() ); } else goto fail; w = "falloff"; if (sd.has(w)) { setFalloff( (F32)sd[w].asReal() ); } else goto fail; w = "cutoff"; if (sd.has(w)) { setCutoff( (F32)sd[w].asReal() ); } else goto fail; return true; fail: return false; } //============================================================================ LLFlexibleObjectData::LLFlexibleObjectData() { mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY; mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION; mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY; mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION; //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE; //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE; mUserForce = LLVector3(0.f, 0.f, 0.f); mType = PARAMS_FLEXIBLE; } BOOL LLFlexibleObjectData::pack(LLDataPacker &dp) const { // Custom, uber-svelte pack "softness" in upper bits of tension & drag U8 bit1 = (mSimulateLOD & 2) << 6; U8 bit2 = (mSimulateLOD & 1) << 7; dp.packU8((U8)(mTension*10.01f) + bit1, "tension"); dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag"); dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity"); dp.packU8((U8)(mWindSensitivity*10.01f), "wind"); dp.packVector3(mUserForce, "userforce"); return TRUE; } BOOL LLFlexibleObjectData::unpack(LLDataPacker &dp) { U8 tension, friction, gravity, wind; U8 bit1, bit2; dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2; mTension = ((F32)(tension&0x7f))/10.f; dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1; mAirFriction = ((F32)(friction&0x7f))/10.f; mSimulateLOD = bit1 | bit2; dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f; dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f; if (dp.hasNext()) { dp.unpackVector3(mUserForce, "userforce"); } else { mUserForce.setVec(0.f, 0.f, 0.f); } return TRUE; } bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const { if (data.mType != PARAMS_FLEXIBLE) { return false; } LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; return (mSimulateLOD == flex_data->mSimulateLOD && mGravity == flex_data->mGravity && mAirFriction == flex_data->mAirFriction && mWindSensitivity == flex_data->mWindSensitivity && mTension == flex_data->mTension && mUserForce == flex_data->mUserForce); //mUsingCollisionSphere == flex_data->mUsingCollisionSphere && //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere } void LLFlexibleObjectData::copy(const LLNetworkData& data) { const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; mSimulateLOD = flex_data->mSimulateLOD; mGravity = flex_data->mGravity; mAirFriction = flex_data->mAirFriction; mWindSensitivity = flex_data->mWindSensitivity; mTension = flex_data->mTension; mUserForce = flex_data->mUserForce; //mUsingCollisionSphere = flex_data->mUsingCollisionSphere; //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere; } LLSD LLFlexibleObjectData::asLLSD() const { LLSD sd; sd["air_friction"] = getAirFriction(); sd["gravity"] = getGravity(); sd["simulate_lod"] = getSimulateLOD(); sd["tension"] = getTension(); sd["user_force"] = getUserForce().getValue(); sd["wind_sensitivity"] = getWindSensitivity(); return sd; } bool LLFlexibleObjectData::fromLLSD(LLSD& sd) { const char *w; w = "air_friction"; if (sd.has(w)) { setAirFriction( (F32)sd[w].asReal() ); } else goto fail; w = "gravity"; if (sd.has(w)) { setGravity( (F32)sd[w].asReal() ); } else goto fail; w = "simulate_lod"; if (sd.has(w)) { setSimulateLOD( sd[w].asInteger() ); } else goto fail; w = "tension"; if (sd.has(w)) { setTension( (F32)sd[w].asReal() ); } else goto fail; w = "user_force"; if (sd.has(w)) { LLVector3 user_force = ll_vector3_from_sd(sd[w], 0); setUserForce( user_force ); } else goto fail; w = "wind_sensitivity"; if (sd.has(w)) { setWindSensitivity( (F32)sd[w].asReal() ); } else goto fail; return true; fail: return false; } //============================================================================ LLSculptParams::LLSculptParams() { mType = PARAMS_SCULPT; mSculptTexture.set(SCULPT_DEFAULT_TEXTURE); mSculptType = LL_SCULPT_TYPE_SPHERE; } BOOL LLSculptParams::pack(LLDataPacker &dp) const { dp.packUUID(mSculptTexture, "texture"); dp.packU8(mSculptType, "type"); return TRUE; } BOOL LLSculptParams::unpack(LLDataPacker &dp) { U8 type; LLUUID id; dp.unpackUUID(id, "texture"); dp.unpackU8(type, "type"); setSculptTexture(id, type); return TRUE; } bool LLSculptParams::operator==(const LLNetworkData& data) const { if (data.mType != PARAMS_SCULPT) { return false; } const LLSculptParams *param = (const LLSculptParams*)&data; if ( (param->mSculptTexture != mSculptTexture) || (param->mSculptType != mSculptType) ) { return false; } return true; } void LLSculptParams::copy(const LLNetworkData& data) { const LLSculptParams *param = (LLSculptParams*)&data; setSculptTexture(param->mSculptTexture, param->mSculptType); } LLSD LLSculptParams::asLLSD() const { LLSD sd; sd["texture"] = mSculptTexture; sd["type"] = mSculptType; return sd; } bool LLSculptParams::fromLLSD(LLSD& sd) { const char *w; U8 type; w = "type"; if (sd.has(w)) { type = sd[w].asInteger(); } else return false; w = "texture"; if (sd.has(w)) { setSculptTexture(sd[w], type); } else return false; return true; } void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type) { U8 type = sculpt_type & LL_SCULPT_TYPE_MASK; U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK; if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX) { mSculptTexture.set(SCULPT_DEFAULT_TEXTURE); mSculptType = LL_SCULPT_TYPE_SPHERE; } else { mSculptTexture = texture_id; mSculptType = sculpt_type; } } //============================================================================ LLLightImageParams::LLLightImageParams() { mType = PARAMS_LIGHT_IMAGE; mParams.setVec(F_PI*0.5f, 0.f, 0.f); } BOOL LLLightImageParams::pack(LLDataPacker &dp) const { dp.packUUID(mLightTexture, "texture"); dp.packVector3(mParams, "params"); return TRUE; } BOOL LLLightImageParams::unpack(LLDataPacker &dp) { dp.unpackUUID(mLightTexture, "texture"); dp.unpackVector3(mParams, "params"); return TRUE; } bool LLLightImageParams::operator==(const LLNetworkData& data) const { if (data.mType != PARAMS_LIGHT_IMAGE) { return false; } const LLLightImageParams *param = (const LLLightImageParams*)&data; if ( (param->mLightTexture != mLightTexture) ) { return false; } if ( (param->mParams != mParams ) ) { return false; } return true; } void LLLightImageParams::copy(const LLNetworkData& data) { const LLLightImageParams *param = (LLLightImageParams*)&data; mLightTexture = param->mLightTexture; mParams = param->mParams; } LLSD LLLightImageParams::asLLSD() const { LLSD sd; sd["texture"] = mLightTexture; sd["params"] = mParams.getValue(); return sd; } bool LLLightImageParams::fromLLSD(LLSD& sd) { if (sd.has("texture")) { setLightTexture( sd["texture"] ); setParams( LLVector3( sd["params"] ) ); return true; } return false; }