/** * @file llmodel.cpp * @brief Model handling implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmodel.h" #include "llmemory.h" #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" #include "hbxxh.h" #ifdef LL_USESYSTEMLIBS # include #else # include "zlib-ng/zlib.h" #endif std::string model_names[] = { "lowest_lod", "low_lod", "medium_lod", "high_lod", "physics_mesh" }; const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); LLModel::LLModel(const LLVolumeParams& params, F32 detail) : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0, 0, 0), mPelvisOffset( 0.0f ), mStatus(NO_ERRORS), mSubmodelID(0) { mDecompID = -1; mLocalID = -1; } LLModel::~LLModel() { if (mDecompID >= 0) { LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); } mPhysics.mMesh.clear(); } //static std::string LLModel::getStatusString(U32 status) { const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; if(status < INVALID_STATUS) { if(status_strings[status] == std::string()) { //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL(); } return status_strings[status] ; } //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL(); return std::string() ; } void LLModel::offsetMesh(const LLVector3& pivotPoint) { LLVector4a pivot(pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ]); for (LLVolumeFace& face : mVolumeFaces) { for (S32 i = 0; i < face.mNumVertices; ++i) { face.mPositions[i].add(pivot); } } } void LLModel::remapVolumeFaces() { for (S32 i = 0; i < getNumVolumeFaces(); ++i) { mVolumeFaces[i].remap(); } } void LLModel::optimizeVolumeFaces() { for (S32 i = 0; i < getNumVolumeFaces(); ++i) { mVolumeFaces[i].optimize(); } } struct MaterialBinding { int index; std::string matName; }; struct MaterialSort { bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs) { return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0; } }; void LLModel::sortVolumeFacesByMaterialName() { std::vector bindings; bindings.resize(mVolumeFaces.size()); for (int i = 0; i < bindings.size(); i++) { bindings[i].index = i; if(i < mMaterialList.size()) { bindings[i].matName = mMaterialList[i]; } } std::sort(bindings.begin(), bindings.end(), MaterialSort()); std::vector< LLVolumeFace > new_faces; // remap the faces to be in the same order the mats now are... // new_faces.resize(bindings.size()); for (int i = 0; i < bindings.size(); i++) { new_faces[i] = mVolumeFaces[bindings[i].index]; if(i < mMaterialList.size()) { mMaterialList[i] = bindings[i].matName; } } mVolumeFaces = new_faces; } void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder) { llassert(new_count <= LL_SCULPT_MESH_MAX_FACES); if (new_count > 0 && ((U32)getNumVolumeFaces() > new_count)) { // Copy out remaining volume faces for alternative handling, if provided // if (remainder) { (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end()); } // Trim down to the final set of volume faces (now stuffed to the gills!) // mVolumeFaces.resize(new_count); } } // Shrink the model to fit // on a 1x1x1 cube centered at the origin. // The positions and extents // multiplied by mNormalizedScale // and offset by mNormalizedTranslation // to be the "original" extents and position. // Also, the positions will fit // within the unit cube. void LLModel::normalizeVolumeFaces() { if (!mVolumeFaces.empty()) { LLVector4a min, max; // For all of the volume faces // in the model, loop over // them and see what the extents // of the volume along each axis. min = mVolumeFaces[0].mExtents[0]; max = mVolumeFaces[0].mExtents[1]; for (U32 i = 1; i < mVolumeFaces.size(); ++i) { LLVolumeFace& face = mVolumeFaces[i]; update_min_max(min, max, face.mExtents[0]); update_min_max(min, max, face.mExtents[1]); if (face.mTexCoords) { LLVector2& min_tc = face.mTexCoordExtents[0]; LLVector2& max_tc = face.mTexCoordExtents[1]; min_tc = face.mTexCoords[0]; max_tc = face.mTexCoords[0]; for (S32 j = 1; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, face.mTexCoords[j]); } } else { face.mTexCoordExtents[0].set(0,0); face.mTexCoordExtents[1].set(1,1); } } // Now that we have the extents of the model // we can compute the offset needed to center // the model at the origin. // Compute center of the model // and make it negative to get translation // needed to center at origin. LLVector4a trans; trans.setAdd(min, max); trans.mul(-0.5f); // Compute the total size along all // axes of the model. LLVector4a size; size.setSub(max, min); // Prevent division by zero. F32 x = size[0]; F32 y = size[1]; F32 z = size[2]; F32 w = size[3]; if (fabs(x) pos, LLStrider norm, LLStrider tc, LLStrider ind, U32 num_verts, U32 num_indices) { llassert(num_indices % 3 == 0); LLVolumeFace& face = mVolumeFaces[f]; face.resizeVertices(num_verts); face.resizeIndices(num_indices); LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); if (norm.get()) { LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); } else { //ll_aligned_free_16(face.mNormals); face.mNormals = NULL; } if (tc.get()) { U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF; LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size); } else { //ll_aligned_free_16(face.mTexCoords); face.mTexCoords = NULL; } U32 size = (num_indices*2+0xF)&~0xF; LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); } void LLModel::addFace(const LLVolumeFace& face) { if (face.mNumVertices == 0) { LL_ERRS() << "Cannot add empty face." << LL_ENDL; } mVolumeFaces.push_back(face); if (mVolumeFaces.size() > MAX_MODEL_FACES) { LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL; } } void LLModel::generateNormals(F32 angle_cutoff) { //generate normals for all faces by: // 1 - Create faceted copy of face with no texture coordinates // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals // 3 - Generate smoothed set of normals based on welding results // 4 - Create faceted copy of face with texture coordinates // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position // 6 - Remove redundant vertices from new faceted (now smooth) copy angle_cutoff = cosf(angle_cutoff); for (U32 j = 0; j < mVolumeFaces.size(); ++j) { LLVolumeFace& vol_face = mVolumeFaces[j]; if (vol_face.mNumIndices > 65535) { LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL; continue; } //create faceted copy of current face with no texture coordinates (step 1) LLVolumeFace faceted; LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; faceted.resizeVertices(vol_face.mNumIndices); faceted.resizeIndices(vol_face.mNumIndices); //bake out triangles into temporary face, clearing texture coordinates for (S32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; faceted.mPositions[i] = src_pos[idx]; faceted.mTexCoords[i] = LLVector2(0,0); faceted.mIndices[i] = i; } //generate normals for temporary face for (S32 i = 0; i < faceted.mNumIndices; i += 3) { //for each triangle U16 i0 = faceted.mIndices[i+0]; U16 i1 = faceted.mIndices[i+1]; U16 i2 = faceted.mIndices[i+2]; LLVector4a& p0 = faceted.mPositions[i0]; LLVector4a& p1 = faceted.mPositions[i1]; LLVector4a& p2 = faceted.mPositions[i2]; LLVector4a& n0 = faceted.mNormals[i0]; LLVector4a& n1 = faceted.mNormals[i1]; LLVector4a& n2 = faceted.mNormals[i2]; LLVector4a lhs, rhs; lhs.setSub(p1, p0); rhs.setSub(p2, p0); n0.setCross3(lhs, rhs); n0.normalize3(); n1 = n0; n2 = n0; } //weld vertices in temporary face, respecting angle_cutoff (step 2) faceted.optimize(angle_cutoff); //generate normals for welded face based on new topology (step 3) for (S32 i = 0; i < faceted.mNumVertices; i++) { faceted.mNormals[i].clear(); } for (S32 i = 0; i < faceted.mNumIndices; i += 3) { //for each triangle U16 i0 = faceted.mIndices[i+0]; U16 i1 = faceted.mIndices[i+1]; U16 i2 = faceted.mIndices[i+2]; LLVector4a& p0 = faceted.mPositions[i0]; LLVector4a& p1 = faceted.mPositions[i1]; LLVector4a& p2 = faceted.mPositions[i2]; LLVector4a& n0 = faceted.mNormals[i0]; LLVector4a& n1 = faceted.mNormals[i1]; LLVector4a& n2 = faceted.mNormals[i2]; LLVector4a lhs, rhs; lhs.setSub(p1, p0); rhs.setSub(p2, p0); LLVector4a n; n.setCross3(lhs, rhs); n0.add(n); n1.add(n); n2.add(n); } //normalize normals and build point map LLVolumeFace::VertexMapData::PointMap point_map; for (S32 i = 0; i < faceted.mNumVertices; ++i) { faceted.mNormals[i].normalize3(); LLVolumeFace::VertexMapData v; v.setPosition(faceted.mPositions[i]); v.setNormal(faceted.mNormals[i]); point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); } //create faceted copy of current face with texture coordinates (step 4) LLVolumeFace new_face; //bake out triangles into new face new_face.resizeIndices(vol_face.mNumIndices); new_face.resizeVertices(vol_face.mNumIndices); for (S32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; LLVolumeFace::VertexData v; new_face.mPositions[i] = vol_face.mPositions[idx]; new_face.mNormals[i].clear(); new_face.mIndices[i] = i; } if (vol_face.mTexCoords) { for (S32 i = 0; i < vol_face.mNumIndices; i++) { U32 idx = vol_face.mIndices[i]; new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; } } else { //ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } //generate normals for new face for (S32 i = 0; i < new_face.mNumIndices; i += 3) { //for each triangle U16 i0 = new_face.mIndices[i+0]; U16 i1 = new_face.mIndices[i+1]; U16 i2 = new_face.mIndices[i+2]; LLVector4a& p0 = new_face.mPositions[i0]; LLVector4a& p1 = new_face.mPositions[i1]; LLVector4a& p2 = new_face.mPositions[i2]; LLVector4a& n0 = new_face.mNormals[i0]; LLVector4a& n1 = new_face.mNormals[i1]; LLVector4a& n2 = new_face.mNormals[i2]; LLVector4a lhs, rhs; lhs.setSub(p1, p0); rhs.setSub(p2, p0); n0.setCross3(lhs, rhs); n0.normalize3(); n1 = n0; n2 = n0; } //swap out normals in new_face with best match from point map (step 5) for (S32 i = 0; i < new_face.mNumVertices; ++i) { //LLVolumeFace::VertexData v = new_face.mVertices[i]; LLVector4a ref_norm = new_face.mNormals[i]; LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); if (iter != point_map.end()) { F32 best = -2.f; for (U32 k = 0; k < iter->second.size(); ++k) { LLVector4a& n = iter->second[k].getNormal(); F32 cur = n.dot3(ref_norm).getF32(); if (cur > best) { best = cur; new_face.mNormals[i] = n; } } } } //remove redundant vertices from new face (step 6) new_face.optimize(); mVolumeFaces[j] = new_face; } } std::string LLModel::getName() const { return mRequestedLabel.empty() ? mLabel : mRequestedLabel; } //static LLSD LLModel::writeModel( std::ostream& ostr, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* impostor, const LLModel::Decomposition& decomp, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, bool nowrite, bool as_slm, int submodel_id) { LLSD mdl; LLModel* model[] = { impostor, low, medium, high, physics }; bool skinning = upload_skin && high && !high->mSkinWeights.empty(); if (skinning) { //write skinning block mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position); } if (!decomp.mBaseHull.empty() || !decomp.mHull.empty()) { mdl["physics_convex"] = decomp.asLLSD(); if (!decomp.mHull.empty() && !as_slm) { //convex decomposition exists, physics mesh will not be used (unless this is an slm file) model[LLModel::LOD_PHYSICS] = NULL; } } else if (submodel_id) { const LLModel::Decomposition fake_decomp; mdl["secondary"] = true; mdl["submodel_id"] = submodel_id; mdl["physics_convex"] = fake_decomp.asLLSD(); model[LLModel::LOD_PHYSICS] = NULL; } if (as_slm) { //save material list names for (U32 i = 0; i < high->mMaterialList.size(); ++i) { mdl["material_list"][i] = high->mMaterialList[i]; } } for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) { if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL) { LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); LLVector3 max_pos = min_pos; //find position domain for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) { //for each face const LLVolumeFace& face = model[idx]->getVolumeFace(i); for (S32 j = 0; j < face.mNumVertices; ++j) { update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); } } LLVector3 pos_range = max_pos - min_pos; for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) { //for each face const LLVolumeFace& face = model[idx]->getVolumeFace(i); if (face.mNumVertices < 3) { //don't export an empty face mdl[model_names[idx]][i]["NoGeometry"] = true; continue; } LLSD::Binary verts(face.mNumVertices*3*2); LLSD::Binary tc(face.mNumVertices*2*2); LLSD::Binary normals(face.mNumVertices*3*2); LLSD::Binary tangents(face.mNumVertices * 4 * 2); LLSD::Binary indices(face.mNumIndices*2); U32 vert_idx = 0; U32 norm_idx = 0; //U32 tan_idx = 0; U32 tc_idx = 0; LLVector2* ftc = (LLVector2*) face.mTexCoords; LLVector2 min_tc; LLVector2 max_tc; if (ftc) { min_tc = ftc[0]; max_tc = min_tc; //get texture coordinate domain for (S32 j = 0; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, ftc[j]); } } LLVector2 tc_range = max_tc - min_tc; for (S32 j = 0; j < face.mNumVertices; ++j) { //for each vert F32* pos = face.mPositions[j].getF32ptr(); //position for (U32 k = 0; k < 3; ++k) { //for each component //convert to 16-bit normalized across domain U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); U8* buff = (U8*) &val; //write to binary buffer verts[vert_idx++] = buff[0]; verts[vert_idx++] = buff[1]; } if (face.mNormals) { //normals F32* norm = face.mNormals[j].getF32ptr(); for (U32 k = 0; k < 3; ++k) { //for each component //convert to 16-bit normalized U16 val = (U16) ((norm[k]+1.f)*0.5f*65535); U8* buff = (U8*) &val; //write to binary buffer normals[norm_idx++] = buff[0]; normals[norm_idx++] = buff[1]; } } #if 0 // keep this code for now in case we want to support transporting tangents with mesh assets if (face.mTangents) { //normals F32* tangent = face.mTangents[j].getF32ptr(); for (U32 k = 0; k < 4; ++k) { //for each component //convert to 16-bit normalized U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535); U8* buff = (U8*)&val; //write to binary buffer tangents[tan_idx++] = buff[0]; tangents[tan_idx++] = buff[1]; } } #endif //texcoord if (face.mTexCoords) { F32* src_tc = (F32*) face.mTexCoords[j].mV; for (U32 k = 0; k < 2; ++k) { //for each component //convert to 16-bit normalized U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); U8* buff = (U8*) &val; //write to binary buffer tc[tc_idx++] = buff[0]; tc[tc_idx++] = buff[1]; } } } U32 idx_idx = 0; for (S32 j = 0; j < face.mNumIndices; ++j) { U8* buff = (U8*) &(face.mIndices[j]); indices[idx_idx++] = buff[0]; indices[idx_idx++] = buff[1]; } //write out face data mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue(); mdl[model_names[idx]][i]["Position"] = verts; if (face.mNormals) { mdl[model_names[idx]][i]["Normal"] = normals; } #if 0 // keep this code for now in case we decide to transport tangents with mesh assets if (face.mTangents) { mdl[model_names[idx]][i]["Tangent"] = tangents; } #endif if (face.mTexCoords) { mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); mdl[model_names[idx]][i]["TexCoord0"] = tc; } mdl[model_names[idx]][i]["TriangleList"] = indices; if (skinning) { if (!model[idx]->mSkinWeights.empty()) { //write out skin weights //each influence list entry is up to 4 24-bit values // first 8 bits is bone index // last 16 bits is bone influence weight // a bone index of 0xFF signifies no more influences for this vertex std::stringstream ostr; for (S32 j = 0; j < face.mNumVertices; ++j) { LLVector3 pos(face.mPositions[j].getF32ptr()); weight_list& weights = model[idx]->getJointInfluences(pos); S32 count = 0; for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) { // Note joint index cannot exceed 255. if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) { U8 idx = (U8)iter->mJointIdx; ostr.write((const char*)&idx, 1); U16 influence = (U16)(iter->mWeight * 65535); ostr.write((const char*)&influence, 2); ++count; } } U8 end_list = 0xFF; if (count < 4) { ostr.write((const char*)&end_list, 1); } } //copy ostr to binary buffer std::string data = ostr.str(); const U8* buff = (U8*)data.data(); U32 bytes = static_cast(data.size()); LLSD::Binary w(bytes); for (U32 j = 0; j < bytes; ++j) { w[j] = buff[j]; } mdl[model_names[idx]][i]["Weights"] = w; } else { if (idx == LLModel::LOD_PHYSICS) { // Ex: using "bounding box" LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL; } else { LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL; } } } } } } return writeModelToStream(ostr, mdl, nowrite, as_slm); } LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm) { std::string::size_type cur_offset = 0; LLSD header; if (as_slm && mdl.has("material_list")) { //save material binding names to header header["material_list"] = mdl["material_list"]; } std::string skin; if (mdl.has("skin")) { //write out skin block skin = zip_llsd(mdl["skin"]); U32 size = static_cast(skin.size()); if (size > 0) { header["skin"]["offset"] = (LLSD::Integer) cur_offset; header["skin"]["size"] = (LLSD::Integer) size; cur_offset += size; } } std::string decomposition; if (mdl.has("physics_convex")) { //write out convex decomposition decomposition = zip_llsd(mdl["physics_convex"]); U32 size = static_cast(decomposition.size()); if (size > 0) { header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; header["physics_convex"]["size"] = (LLSD::Integer) size; cur_offset += size; } } if (mdl.has("submodel_id")) { //write out submodel id header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"]; } std::string out[MODEL_NAMES_LENGTH]; for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) { if (mdl.has(model_names[i])) { out[i] = zip_llsd(mdl[model_names[i]]); U32 size = static_cast(out[i].size()); header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; header[model_names[i]]["size"] = (LLSD::Integer) size; cur_offset += size; } } if (!nowrite) { LLSDSerialize::toBinary(header, ostr); if (!skin.empty()) { //write skin block ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); } if (!decomposition.empty()) { //write decomposition block ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger()); } for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) { if (!out[i].empty()) { ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); } } } return header; } LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) { //1. If a vertex has been weighted then we'll find it via pos and return its weight list weight_map::iterator iterPos = mSkinWeights.begin(); weight_map::iterator iterEnd = mSkinWeights.end(); if (mSkinWeights.empty()) { // function calls iter->second on all return paths // everything that calls this function should precheck that there is data. LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL; } for ( ; iterPos!=iterEnd; ++iterPos ) { if ( jointPositionalLookup( iterPos->first, pos ) ) { return iterPos->second; } } //2. Otherwise we'll use the older implementation weight_map::iterator iter = mSkinWeights.find(pos); if (iter != mSkinWeights.end()) { if ((iter->first - pos).magVec() > 0.1f) { LL_ERRS() << "Couldn't find weight list." << LL_ENDL; } return iter->second; } else { //no exact match found, get closest point const F32 epsilon = 1e-5f; weight_map::iterator iter_up = mSkinWeights.lower_bound(pos); weight_map::iterator iter_down = iter_up; weight_map::iterator best = iter_up; if (iter_up != mSkinWeights.end()) { iter_down = ++iter_up; } else { // Assumes that there is at least one element --best; } F32 min_dist = (iter->first - pos).magVec(); bool done = false; while (!done) { //search up and down mSkinWeights from lower bound of pos until a //match is found within epsilon. If no match is found within epsilon, //return closest match done = true; if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end()) { done = false; F32 dist = (iter_up->first - pos).magVec(); if (dist < epsilon) { return iter_up->second; } if (dist < min_dist) { best = iter_up; min_dist = dist; } } if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin()) { done = false; F32 dist = (iter_down->first - pos).magVec(); if (dist < epsilon) { return iter_down->second; } if (dist < min_dist) { best = iter_down; min_dist = dist; } } } return best->second; } } void LLModel::setConvexHullDecomposition( const LLModel::convex_hull_decomposition& decomp) { mPhysics.mHull = decomp; mPhysics.mMesh.clear(); updateHullCenters(); } void LLModel::updateHullCenters() { mHullCenter.resize(mPhysics.mHull.size()); mHullPoints = 0; mCenterOfHullCenters.clear(); for (U32 i = 0; i < mPhysics.mHull.size(); ++i) { LLVector3 cur_center; for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j) { cur_center += mPhysics.mHull[i][j]; } mCenterOfHullCenters += cur_center; cur_center *= 1.f/mPhysics.mHull[i].size(); mHullCenter[i] = cur_center; mHullPoints += static_cast(mPhysics.mHull[i].size()); } if (mHullPoints > 0) { mCenterOfHullCenters *= 1.f / mHullPoints; llassert(mPhysics.hasHullList()); } } bool LLModel::loadModel(std::istream& is) { mSculptLevel = -1; // default is an error occured LLSD header; { if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024)) { LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL; return false; } } if (header.has("material_list")) { //load material list names mMaterialList.clear(); for (U32 i = 0; i < header["material_list"].size(); ++i) { mMaterialList.push_back(header["material_list"][i].asString()); } } mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false; static const std::string lod_name[] = { "lowest_lod", "low_lod", "medium_lod", "high_lod", "physics_mesh", }; const S32 MODEL_LODS = 5; S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); if (header[lod_name[lod]]["offset"].asInteger() == -1 || header[lod_name[lod]]["size"].asInteger() == 0 ) { //cannot load requested LOD LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL; return false; } bool has_skin = header["skin"]["offset"].asInteger() >=0 && header["skin"]["size"].asInteger() > 0; if ((lod == LLModel::LOD_HIGH) && !mSubmodelID) { //try to load skin info and decomp info std::ios::pos_type cur_pos = is.tellg(); loadSkinInfo(header, is); is.seekg(cur_pos); } if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID) { std::ios::pos_type cur_pos = is.tellg(); loadDecomposition(header, is); is.seekg(cur_pos); } is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur); if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger())) { if (has_skin) { //build out mSkinWeight from face info for (S32 i = 0; i < getNumVolumeFaces(); ++i) { const LLVolumeFace& face = getVolumeFace(i); if (face.mWeights) { for (S32 j = 0; j < face.mNumVertices; ++j) { LLVector4a& w = face.mWeights[j]; std::vector wght; for (S32 k = 0; k < 4; ++k) { S32 idx = (S32) w[k]; F32 f = w[k] - idx; if (f > 0.f) { wght.push_back(JointWeight(idx, f)); } } if (!wght.empty()) { LLVector3 pos(face.mPositions[j].getF32ptr()); mSkinWeights[pos] = wght; } } } } } return true; } else { LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL; } return false; } bool LLModel::isMaterialListSubset( LLModel* ref ) { auto refCnt = ref->mMaterialList.size(); auto modelCnt = mMaterialList.size(); for (size_t src = 0; src < modelCnt; ++src) { bool foundRef = false; for (size_t dst = 0; dst < refCnt; ++dst) { //LL_INFOS()<mMaterialList[dst]<mMaterialList[dst]; if ( foundRef ) { break; } } if (!foundRef) { LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL; return false; } } return true; } bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) { bool changed = false; if ( refFaceCnt< modelFaceCnt ) { refFaceCnt += modelFaceCnt - refFaceCnt; changed = true; } else if ( modelFaceCnt < refFaceCnt ) { modelFaceCnt += refFaceCnt - modelFaceCnt; changed = true; } return changed; } bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) { //Is this a subset? //LODs cannot currently add new materials, e.g. //1. ref = a,b,c lod1 = d,e => This is not permitted //2. ref = a,b,c lod1 = c => This would be permitted bool isASubset = isMaterialListSubset( ref ); if ( !isASubset ) { LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."< ref->mMaterialList.size()) { LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL; // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be // larger than original and if we keep going, reordering will cause a crash return false; } std::map index_map; //build a map of material slot names to face indexes bool reorder = false; std::set base_mat; std::set cur_mat; for (U32 i = 0; i < mMaterialList.size(); i++) { index_map[ref->mMaterialList[i]] = i; //if any material name does not match reference, we need to reorder reorder |= ref->mMaterialList[i] != mMaterialList[i]; base_mat.insert(ref->mMaterialList[i]); cur_mat.insert(mMaterialList[i]); } if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match { std::vector new_face_list; new_face_list.resize(mMaterialList.size()); std::vector new_material_list; new_material_list.resize(mMaterialList.size()); //rebuild face list so materials have the same order //as the reference model for (U32 i = 0; i < mMaterialList.size(); ++i) { U32 ref_idx = index_map[mMaterialList[i]]; if (i < mVolumeFaces.size()) { new_face_list[ref_idx] = mVolumeFaces[i]; } new_material_list[ref_idx] = mMaterialList[i]; } llassert(new_material_list == ref->mMaterialList); mVolumeFaces = new_face_list; //override material list with reference model ordering mMaterialList = ref->mMaterialList; } return true; } bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) { S32 offset = header["skin"]["offset"].asInteger(); S32 size = header["skin"]["size"].asInteger(); if (offset >= 0 && size > 0) { is.seekg(offset, std::ios_base::cur); LLSD skin_data; if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK) { mSkinInfo.fromLLSD(skin_data); return true; } } return false; } bool LLModel::loadDecomposition(LLSD& header, std::istream& is) { S32 offset = header["physics_convex"]["offset"].asInteger(); S32 size = header["physics_convex"]["size"].asInteger(); if (offset >= 0 && size > 0 && !mSubmodelID) { is.seekg(offset, std::ios_base::cur); LLSD data; if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK) { mPhysics.fromLLSD(data); updateHullCenters(); } } return true; } LLMeshSkinInfo::LLMeshSkinInfo(): mPelvisOffset(0.0), mLockScaleIfJointPosition(false), mInvalidJointsScrubbed(false), mJointNumsInitialized(false) { } LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin): mPelvisOffset(0.0), mLockScaleIfJointPosition(false), mInvalidJointsScrubbed(false), mJointNumsInitialized(false) { fromLLSD(skin); } LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) : mMeshID(mesh_id), mPelvisOffset(0.0), mLockScaleIfJointPosition(false), mInvalidJointsScrubbed(false), mJointNumsInitialized(false) { fromLLSD(skin); } void LLMeshSkinInfo::fromLLSD(LLSD& skin) { if (skin.has("joint_names")) { for (U32 i = 0; i < skin["joint_names"].size(); ++i) { mJointNames.push_back(skin["joint_names"][i]); mJointNums.push_back(-1); } } if (skin.has("inverse_bind_matrix")) { for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) { LLMatrix4 mat; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { mat.mMatrix[j][k] = (F32)skin["inverse_bind_matrix"][i][j*4+k].asReal(); } } mInvBindMatrix.push_back(LLMatrix4a(mat)); } if (mJointNames.size() != mInvBindMatrix.size()) { LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL; mJointNames.clear(); mJointNums.clear(); mInvBindMatrix.clear(); } } if (skin.has("bind_shape_matrix")) { LLMatrix4 mat; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { mat.mMatrix[j][k] = (F32)skin["bind_shape_matrix"][j*4+k].asReal(); } } mBindShapeMatrix.loadu(mat); } if (skin.has("alt_inverse_bind_matrix")) { for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) { LLMatrix4 mat; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { mat.mMatrix[j][k] = (F32)skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); } } mAlternateBindMatrix.push_back(LLMatrix4a(mat)); } } if (skin.has("pelvis_offset")) { mPelvisOffset = (F32)skin["pelvis_offset"].asReal(); } if (skin.has("lock_scale_if_joint_position")) { mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean(); } else { mLockScaleIfJointPosition = false; } updateHash(); } LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const { LLSD ret; for (U32 i = 0; i < mJointNames.size(); ++i) { ret["joint_names"][i] = mJointNames[i]; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; } } } for (U32 i = 0; i < 4; i++) { for (U32 j = 0; j < 4; j++) { ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j]; } } if ( include_joints && mAlternateBindMatrix.size() > 0 ) { for (U32 i = 0; i < mJointNames.size(); ++i) { for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; } } } if (lock_scale_if_joint_position) { ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position; } ret["pelvis_offset"] = mPelvisOffset; } return ret; } void LLMeshSkinInfo::updateHash() { // get hash of data relevant to render batches HBXXH64 hash; //mJointNames for (auto& name : mJointNames) { hash.update(name); } //mJointNums hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size()); //mInvBindMatrix F32* src = mInvBindMatrix[0].getF32ptr(); for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i) { S32 t = ll_round(src[i] * 10000.f); hash.update((const void*)&t, sizeof(S32)); } //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size()); mHash = hash.digest(); } U32 LLMeshSkinInfo::sizeBytes() const { U32 res = sizeof(LLUUID); // mMeshID res += sizeof(std::vector) + sizeof(std::string) * static_cast(mJointNames.size()); for (U32 i = 0; i < mJointNames.size(); ++i) { res += static_cast(mJointNames[i].size()); // actual size, not capacity } res += sizeof(std::vector) + sizeof(S32) * static_cast(mJointNums.size()); res += sizeof(std::vector) + 16 * sizeof(float) * static_cast(mInvBindMatrix.size()); res += sizeof(std::vector) + 16 * sizeof(float) * static_cast(mAlternateBindMatrix.size()); res += 16 * sizeof(float); //mBindShapeMatrix res += sizeof(float) + 3 * sizeof(bool); return res; } LLModel::Decomposition::Decomposition(LLSD& data) { fromLLSD(data); } void LLModel::Decomposition::fromLLSD(LLSD& decomp) { if (decomp.has("HullList") && decomp.has("Positions")) { // updated for const-correctness. gcc is picky about this type of thing - Nyx const LLSD::Binary& hulls = decomp["HullList"].asBinary(); const LLSD::Binary& position = decomp["Positions"].asBinary(); U16* p = (U16*) &position[0]; mHull.resize(hulls.size()); LLVector3 min; LLVector3 max; LLVector3 range; if (decomp.has("Min")) { min.setValue(decomp["Min"]); max.setValue(decomp["Max"]); } else { min.set(-0.5f, -0.5f, -0.5f); max.set(0.5f, 0.5f, 0.5f); } range = max-min; for (U32 i = 0; i < hulls.size(); ++i) { U16 count = (hulls[i] == 0) ? 256 : hulls[i]; std::set valid; //must have at least 4 points //llassert(count > 3); for (U32 j = 0; j < count; ++j) { U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32); //point must be unique //llassert(valid.find(test) == valid.end()); valid.insert(test); mHull[i].push_back(LLVector3( (F32) p[0]/65535.f*range.mV[0]+min.mV[0], (F32) p[1]/65535.f*range.mV[1]+min.mV[1], (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); p += 3; } //each hull must contain at least 4 unique points //llassert(valid.size() > 3); } } if (decomp.has("BoundingVerts")) { const LLSD::Binary& position = decomp["BoundingVerts"].asBinary(); U16* p = (U16*) &position[0]; LLVector3 min; LLVector3 max; LLVector3 range; if (decomp.has("Min")) { min.setValue(decomp["Min"]); max.setValue(decomp["Max"]); } else { min.set(-0.5f, -0.5f, -0.5f); max.set(0.5f, 0.5f, 0.5f); } range = max-min; U16 count = (U16)(position.size()/6); for (U32 j = 0; j < count; ++j) { mBaseHull.push_back(LLVector3( (F32) p[0]/65535.f*range.mV[0]+min.mV[0], (F32) p[1]/65535.f*range.mV[1]+min.mV[1], (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); p += 3; } } else { //empty base hull mesh to indicate decomposition has been loaded //but contains no base hull mBaseHullMesh.clear(); } } U32 LLModel::Decomposition::sizeBytes() const { U32 res = sizeof(LLUUID); // mMeshID res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector) * static_cast(mHull.size()); for (U32 i = 0; i < mHull.size(); ++i) { res += static_cast(mHull[i].size()) * sizeof(LLVector3); } res += sizeof(LLModel::hull) + sizeof(LLVector3) * static_cast(mBaseHull.size()); res += sizeof(std::vector) + sizeof(std::vector) * static_cast(mMesh.size()); for (U32 i = 0; i < mMesh.size(); ++i) { res += mMesh[i].sizeBytes(); } res += sizeof(std::vector) * 2; res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes(); return res; } bool LLModel::Decomposition::hasHullList() const { return !mHull.empty() ; } LLSD LLModel::Decomposition::asLLSD() const { LLSD ret; if (mBaseHull.empty() && mHull.empty()) { //nothing to write return ret; } //write decomposition block // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape //get minimum and maximum LLVector3 min; if (mHull.empty()) { min = mBaseHull[0]; } else { min = mHull[0][0]; } LLVector3 max = min; LLSD::Binary hulls(mHull.size()); U32 total = 0; for (U32 i = 0; i < mHull.size(); ++i) { U32 size = static_cast(mHull[i].size()); total += size; hulls[i] = (U8) (size); for (U32 j = 0; j < mHull[i].size(); ++j) { update_min_max(min, max, mHull[i][j]); } } for (U32 i = 0; i < mBaseHull.size(); ++i) { update_min_max(min, max, mBaseHull[i]); } ret["Min"] = min.getValue(); ret["Max"] = max.getValue(); LLVector3 range = max-min; if (!hulls.empty()) { ret["HullList"] = hulls; } if (total > 0) { LLSD::Binary p(total*3*2); U32 vert_idx = 0; for (U32 i = 0; i < mHull.size(); ++i) { std::set valid; llassert(!mHull[i].empty()); for (U32 j = 0; j < mHull[i].size(); ++j) { U64 test = 0; const F32* src = mHull[i][j].mV; for (U32 k = 0; k < 3; k++) { //convert to 16-bit normalized across domain U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535); if(valid.size() < 3) { switch (k) { case 0: test = test | (U64) val; break; case 1: test = test | ((U64) val << 16); break; case 2: test = test | ((U64) val << 32); break; }; valid.insert(test); } U8* buff = (U8*) &val; //write to binary buffer p[vert_idx++] = buff[0]; p[vert_idx++] = buff[1]; //makes sure we haven't run off the end of the array llassert(vert_idx <= p.size()); } } //must have at least 3 unique points llassert(valid.size() > 2); } ret["Positions"] = p; } //llassert(!mBaseHull.empty()); if (!mBaseHull.empty()) { LLSD::Binary p(mBaseHull.size()*3*2); U32 vert_idx = 0; for (U32 j = 0; j < mBaseHull.size(); ++j) { const F32* v = mBaseHull[j].mV; for (U32 k = 0; k < 3; k++) { //convert to 16-bit normalized across domain U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535); U8* buff = (U8*) &val; //write to binary buffer p[vert_idx++] = buff[0]; p[vert_idx++] = buff[1]; if (vert_idx > p.size()) { LL_ERRS() << "Index out of bounds" << LL_ENDL; } } } ret["BoundingVerts"] = p; } return ret; } void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) { if (!rhs) { return; } if (mMeshID != rhs->mMeshID) { LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL; } if (mBaseHull.empty()) { //take base hull and decomposition from rhs mHull = rhs->mHull; mBaseHull = rhs->mBaseHull; mMesh = rhs->mMesh; mBaseHullMesh = rhs->mBaseHullMesh; } if (mPhysicsShapeMesh.empty()) { //take physics shape mesh from rhs mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; } } bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance) { // small area check { LLVector4a edge1; edge1.setSub( a, b ); LLVector4a edge2; edge2.setSub( a, c ); ////////////////////////////////////////////////////////////////////////// /// Linden Modified ////////////////////////////////////////////////////////////////////////// // If no one edge is more than 10x longer than any other edge, we weaken // the tolerance by a factor of 1e-4f. LLVector4a edge3; edge3.setSub( c, b ); const F32 len1sq = edge1.dot3(edge1).getF32(); const F32 len2sq = edge2.dot3(edge2).getF32(); const F32 len3sq = edge3.dot3(edge3).getF32(); bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); if ( abOK && acOK && cbOK ) { tolerance *= 1e-4f; } ////////////////////////////////////////////////////////////////////////// /// End Modified ////////////////////////////////////////////////////////////////////////// LLVector4a cross; cross.setCross3( edge1, edge2 ); LLVector4a edge1b; edge1b.setSub( b, a ); LLVector4a edge2b; edge2b.setSub( b, c ); LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) { return true; } } // point triangle distance check { LLVector4a Q; Q.setSub(a, b); LLVector4a R; R.setSub(c, b); const F32 QQ = dot3fpu(Q, Q); const F32 RR = dot3fpu(R, R); const F32 QR = dot3fpu(R, Q); volatile F32 QQRR = QQ * RR; volatile F32 QRQR = QR * QR; F32 Det = (QQRR - QRQR); if( Det == 0.0f ) { return true; } } return false; } bool validate_face(const LLVolumeFace& face) { for (S32 i = 0; i < face.mNumIndices; ++i) { if (face.mIndices[i] >= face.mNumVertices) { LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL; return false; } } if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) { LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL; return false; } /*const LLVector4a scale(0.5f); for (U32 i = 0; i < face.mNumIndices; i+=3) { U16 idx1 = face.mIndices[i]; U16 idx2 = face.mIndices[i+1]; U16 idx3 = face.mIndices[i+2]; LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); if (ll_is_degenerate(v1,v2,v3)) { llwarns << "Degenerate face found!" << LL_ENDL; return false; } }*/ return true; } bool validate_model(const LLModel* mdl) { if (mdl->getNumVolumeFaces() == 0) { LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL; return false; } for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { if (mdl->getVolumeFace(i).mNumVertices == 0) { LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL; return false; } if (mdl->getVolumeFace(i).mNumIndices == 0) { LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL; return false; } if (!validate_face(mdl->getVolumeFace(i))) { return false; } } return true; } LLModelInstance::LLModelInstance(LLSD& data) : LLModelInstanceBase() { mLocalMeshID = data["mesh_id"].asInteger(); mLabel = data["label"].asString(); mTransform.setValue(data["transform"]); for (U32 i = 0; i < data["material"].size(); ++i) { LLImportMaterial mat(data["material"][i]); mMaterial[mat.mBinding] = mat; } } LLSD LLModelInstance::asLLSD() { LLSD ret; ret["mesh_id"] = mModel->mLocalID; ret["label"] = mLabel; ret["transform"] = mTransform.getValue(); U32 i = 0; for (std::map::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) { ret["material"][i++] = iter->second.asLLSD(); } return ret; } LLImportMaterial::~LLImportMaterial() { } LLImportMaterial::LLImportMaterial(LLSD& data) { mDiffuseMapFilename = data["diffuse"]["filename"].asString(); mDiffuseMapLabel = data["diffuse"]["label"].asString(); mDiffuseColor.setValue(data["diffuse"]["color"]); mFullbright = data["fullbright"].asBoolean(); mBinding = data["binding"].asString(); } LLSD LLImportMaterial::asLLSD() { LLSD ret; ret["diffuse"]["filename"] = mDiffuseMapFilename; ret["diffuse"]["label"] = mDiffuseMapLabel; ret["diffuse"]["color"] = mDiffuseColor.getValue(); ret["fullbright"] = mFullbright; ret["binding"] = mBinding; return ret; } bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const { if (mDiffuseMapID != rhs.mDiffuseMapID) { return mDiffuseMapID < rhs.mDiffuseMapID; } if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) { return mDiffuseMapFilename < rhs.mDiffuseMapFilename; } if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) { return mDiffuseMapLabel < rhs.mDiffuseMapLabel; } if (mDiffuseColor != rhs.mDiffuseColor) { return mDiffuseColor < rhs.mDiffuseColor; } if (mBinding != rhs.mBinding) { return mBinding < rhs.mBinding; } return mFullbright < rhs.mFullbright; }