/** * @file llmodel.cpp * @brief Model handling implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmodel.h" #include "llmemory.h" #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" #if LL_MSVC #pragma warning (disable : 4263) #pragma warning (disable : 4264) #endif #include "dae.h" #include "dae/daeErrorHandler.h" #include "dom/domConstants.h" #include "dom/domMesh.h" #if LL_MSVC #pragma warning (default : 4263) #pragma warning (default : 4264) #endif #ifdef LL_STANDALONE # include #else # include "zlib/zlib.h" #endif std::string model_names[] = { "lowest_lod", "low_lod", "medium_lod", "high_lod", "physics_mesh" }; const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); LLModel::LLModel(LLVolumeParams& params, F32 detail) : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0) , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS) { mDecompID = -1; mLocalID = -1; } LLModel::~LLModel() { if (mDecompID >= 0) { LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); } } bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride, domSource* &pos_source, domSource* &tc_source, domSource* &norm_source) { idx_stride = 0; for (U32 j = 0; j < inputs.getCount(); ++j) { idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride); if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) { //found vertex array const domURIFragmentType& uri = inputs[j]->getSource(); daeElementRef elem = uri.getElement(); domVertices* vertices = (domVertices*) elem.cast(); if ( !vertices ) { return false; } domInputLocal_Array& v_inp = vertices->getInput_array(); for (U32 k = 0; k < v_inp.getCount(); ++k) { if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) { pos_offset = inputs[j]->getOffset(); const domURIFragmentType& uri = v_inp[k]->getSource(); daeElementRef elem = uri.getElement(); pos_source = (domSource*) elem.cast(); } if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0) { norm_offset = inputs[j]->getOffset(); const domURIFragmentType& uri = v_inp[k]->getSource(); daeElementRef elem = uri.getElement(); norm_source = (domSource*) elem.cast(); } } } if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) { //found normal array for this triangle list norm_offset = inputs[j]->getOffset(); const domURIFragmentType& uri = inputs[j]->getSource(); daeElementRef elem = uri.getElement(); norm_source = (domSource*) elem.cast(); } else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) { //found texCoords tc_offset = inputs[j]->getOffset(); const domURIFragmentType& uri = inputs[j]->getSource(); daeElementRef elem = uri.getElement(); tc_source = (domSource*) elem.cast(); } } idx_stride += 1; return true; } LLModel::EModelStatus load_face_from_dom_triangles(std::vector& face_list, std::vector& materials, domTrianglesRef& tri) { LLVolumeFace face; std::vector verts; std::vector indices; const domInputLocalOffset_Array& inputs = tri->getInput_array(); S32 pos_offset = -1; S32 tc_offset = -1; S32 norm_offset = -1; domSource* pos_source = NULL; domSource* tc_source = NULL; domSource* norm_source = NULL; S32 idx_stride = 0; if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source) || !pos_source ) { return LLModel::BAD_ELEMENT; } domPRef p = tri->getP(); domListOfUInts& idx = p->getValue(); domListOfFloats dummy ; domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ; domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ; domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ; if (pos_source) { face.mExtents[0].set(v[0], v[1], v[2]); face.mExtents[1].set(v[0], v[1], v[2]); } LLVolumeFace::VertexMapData::PointMap point_map; for (U32 i = 0; i < idx.getCount(); i += idx_stride) { LLVolumeFace::VertexData cv; if (pos_source) { cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0], v[idx[i+pos_offset]*3+1], v[idx[i+pos_offset]*3+2])); } if (tc_source) { cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0], tc[idx[i+tc_offset]*2+1]); } if (norm_source) { cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0], n[idx[i+norm_offset]*3+1], n[idx[i+norm_offset]*3+2])); } BOOL found = FALSE; LLVolumeFace::VertexMapData::PointMap::iterator point_iter; point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); if (point_iter != point_map.end()) { for (U32 j = 0; j < point_iter->second.size(); ++j) { if ((point_iter->second)[j] == cv) { found = TRUE; indices.push_back((point_iter->second)[j].mIndex); break; } } } if (!found) { update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); verts.push_back(cv); if (verts.size() >= 65535) { //LL_ERRS() << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL; return LLModel::VERTEX_NUMBER_OVERFLOW ; } U16 index = (U16) (verts.size()-1); indices.push_back(index); LLVolumeFace::VertexMapData d; d.setPosition(cv.getPosition()); d.mTexCoord = cv.mTexCoord; d.setNormal(cv.getNormal()); d.mIndex = index; if (point_iter != point_map.end()) { point_iter->second.push_back(d); } else { point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); } } if (indices.size()%3 == 0 && verts.size() >= 65532) { face_list.push_back(face); face_list.rbegin()->fillFromLegacyData(verts, indices); LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } face = LLVolumeFace(); point_map.clear(); } } if (!verts.empty()) { std::string material; if (tri->getMaterial()) { material = std::string(tri->getMaterial()); } materials.push_back(material); face_list.push_back(face); face_list.rbegin()->fillFromLegacyData(verts, indices); LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } } return LLModel::NO_ERRORS ; } LLModel::EModelStatus load_face_from_dom_polylist(std::vector& face_list, std::vector& materials, domPolylistRef& poly) { domPRef p = poly->getP(); domListOfUInts& idx = p->getValue(); if (idx.getCount() == 0) { return LLModel::NO_ERRORS ; } const domInputLocalOffset_Array& inputs = poly->getInput_array(); domListOfUInts& vcount = poly->getVcount()->getValue(); S32 pos_offset = -1; S32 tc_offset = -1; S32 norm_offset = -1; domSource* pos_source = NULL; domSource* tc_source = NULL; domSource* norm_source = NULL; S32 idx_stride = 0; if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source)) { return LLModel::BAD_ELEMENT; } LLVolumeFace face; std::vector indices; std::vector verts; domListOfFloats v; domListOfFloats tc; domListOfFloats n; if (pos_source) { v = pos_source->getFloat_array()->getValue(); face.mExtents[0].set(v[0], v[1], v[2]); face.mExtents[1].set(v[0], v[1], v[2]); } if (tc_source) { tc = tc_source->getFloat_array()->getValue(); } if (norm_source) { n = norm_source->getFloat_array()->getValue(); } LLVolumeFace::VertexMapData::PointMap point_map; U32 cur_idx = 0; for (U32 i = 0; i < vcount.getCount(); ++i) { //for each polygon U32 first_index = 0; U32 last_index = 0; for (U32 j = 0; j < vcount[i]; ++j) { //for each vertex LLVolumeFace::VertexData cv; if (pos_source) { cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0], v[idx[cur_idx+pos_offset]*3+1], v[idx[cur_idx+pos_offset]*3+2]); } if (tc_source) { cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0], tc[idx[cur_idx+tc_offset]*2+1]); } if (norm_source) { cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0], n[idx[cur_idx+norm_offset]*3+1], n[idx[cur_idx+norm_offset]*3+2]); } cur_idx += idx_stride; BOOL found = FALSE; LLVolumeFace::VertexMapData::PointMap::iterator point_iter; LLVector3 pos3(cv.getPosition().getF32ptr()); point_iter = point_map.find(pos3); if (point_iter != point_map.end()) { for (U32 k = 0; k < point_iter->second.size(); ++k) { if ((point_iter->second)[k] == cv) { found = TRUE; U32 index = (point_iter->second)[k].mIndex; if (j == 0) { first_index = index; } else if (j == 1) { last_index = index; } else { indices.push_back(first_index); indices.push_back(last_index); indices.push_back(index); last_index = index; } break; } } } if (!found) { update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); verts.push_back(cv); if (verts.size() >= 65535) { //LL_ERRS() << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL; return LLModel::VERTEX_NUMBER_OVERFLOW ; } U16 index = (U16) (verts.size()-1); if (j == 0) { first_index = index; } else if (j == 1) { last_index = index; } else { indices.push_back(first_index); indices.push_back(last_index); indices.push_back(index); last_index = index; } LLVolumeFace::VertexMapData d; d.setPosition(cv.getPosition()); d.mTexCoord = cv.mTexCoord; d.setNormal(cv.getNormal()); d.mIndex = index; if (point_iter != point_map.end()) { point_iter->second.push_back(d); } else { point_map[pos3].push_back(d); } } if (indices.size()%3 == 0 && indices.size() >= 65532) { face_list.push_back(face); face_list.rbegin()->fillFromLegacyData(verts, indices); LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } face = LLVolumeFace(); verts.clear(); indices.clear(); point_map.clear(); } } } if (!verts.empty()) { std::string material; if (poly->getMaterial()) { material = std::string(poly->getMaterial()); } materials.push_back(material); face_list.push_back(face); face_list.rbegin()->fillFromLegacyData(verts, indices); LLVolumeFace& new_face = *face_list.rbegin(); if (!norm_source) { ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!tc_source) { ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } } return LLModel::NO_ERRORS ; } LLModel::EModelStatus load_face_from_dom_polygons(std::vector& face_list, std::vector& materials, domPolygonsRef& poly) { LLVolumeFace face; std::vector indices; std::vector verts; const domInputLocalOffset_Array& inputs = poly->getInput_array(); S32 v_offset = -1; S32 n_offset = -1; S32 t_offset = -1; domListOfFloats* v = NULL; domListOfFloats* n = NULL; domListOfFloats* t = NULL; U32 stride = 0; for (U32 i = 0; i < inputs.getCount(); ++i) { stride = llmax((U32) inputs[i]->getOffset()+1, stride); if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0) { //found vertex array v_offset = inputs[i]->getOffset(); const domURIFragmentType& uri = inputs[i]->getSource(); daeElementRef elem = uri.getElement(); domVertices* vertices = (domVertices*) elem.cast(); if (!vertices) { return LLModel::BAD_ELEMENT; } domInputLocal_Array& v_inp = vertices->getInput_array(); for (U32 k = 0; k < v_inp.getCount(); ++k) { if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) { const domURIFragmentType& uri = v_inp[k]->getSource(); daeElementRef elem = uri.getElement(); domSource* src = (domSource*) elem.cast(); if (!src) { return LLModel::BAD_ELEMENT; } v = &(src->getFloat_array()->getValue()); } } } else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0) { n_offset = inputs[i]->getOffset(); //found normal array for this triangle list const domURIFragmentType& uri = inputs[i]->getSource(); daeElementRef elem = uri.getElement(); domSource* src = (domSource*) elem.cast(); if (!src) { return LLModel::BAD_ELEMENT; } n = &(src->getFloat_array()->getValue()); } else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0) { //found texCoords t_offset = inputs[i]->getOffset(); const domURIFragmentType& uri = inputs[i]->getSource(); daeElementRef elem = uri.getElement(); domSource* src = (domSource*) elem.cast(); if (!src) { return LLModel::BAD_ELEMENT; } t = &(src->getFloat_array()->getValue()); } } domP_Array& ps = poly->getP_array(); //make a triangle list in for (U32 i = 0; i < ps.getCount(); ++i) { //for each polygon domListOfUInts& idx = ps[i]->getValue(); for (U32 j = 0; j < idx.getCount()/stride; ++j) { //for each vertex if (j > 2) { U32 size = verts.size(); LLVolumeFace::VertexData v0 = verts[size-3]; LLVolumeFace::VertexData v1 = verts[size-1]; verts.push_back(v0); verts.push_back(v1); } LLVolumeFace::VertexData vert; if (v) { U32 v_idx = idx[j*stride+v_offset]*3; v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount()); vert.getPosition().set(v->get(v_idx), v->get(v_idx+1), v->get(v_idx+2)); } //bounds check n and t lookups because some FBX to DAE converters //use negative indices and empty arrays to indicate data does not exist //for a particular channel if (n && n->getCount() > 0) { U32 n_idx = idx[j*stride+n_offset]*3; n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount()); vert.getNormal().set(n->get(n_idx), n->get(n_idx+1), n->get(n_idx+2)); } else { vert.getNormal().clear(); } if (t && t->getCount() > 0) { U32 t_idx = idx[j*stride+t_offset]*2; t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount()); vert.mTexCoord.setVec(t->get(t_idx), t->get(t_idx+1)); } else { vert.mTexCoord.clear(); } verts.push_back(vert); } } if (verts.empty()) { return LLModel::NO_ERRORS; } face.mExtents[0] = verts[0].getPosition(); face.mExtents[1] = verts[0].getPosition(); //create a map of unique vertices to indices std::map vert_idx; U32 cur_idx = 0; for (U32 i = 0; i < verts.size(); ++i) { std::map::iterator iter = vert_idx.find(verts[i]); if (iter == vert_idx.end()) { vert_idx[verts[i]] = cur_idx++; } } //build vertex array from map std::vector new_verts; new_verts.resize(vert_idx.size()); for (std::map::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter) { new_verts[iter->second] = iter->first; update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition()); } //build index array from map indices.resize(verts.size()); for (U32 i = 0; i < verts.size(); ++i) { indices[i] = vert_idx[verts[i]]; } // DEBUG just build an expanded triangle list /*for (U32 i = 0; i < verts.size(); ++i) { indices.push_back((U16) i); update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition()); }*/ if (!new_verts.empty()) { std::string material; if (poly->getMaterial()) { material = std::string(poly->getMaterial()); } materials.push_back(material); face_list.push_back(face); face_list.rbegin()->fillFromLegacyData(new_verts, indices); LLVolumeFace& new_face = *face_list.rbegin(); if (!n) { ll_aligned_free_16(new_face.mNormals); new_face.mNormals = NULL; } if (!t) { ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } } return LLModel::NO_ERRORS ; } //static std::string LLModel::getStatusString(U32 status) { const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; if(status < INVALID_STATUS) { if(status_strings[status] == std::string()) { LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL ; } return status_strings[status] ; } LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL ; return std::string() ; } void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh) { domTriangles_Array& tris = mesh->getTriangles_array(); for (U32 i = 0; i < tris.getCount(); ++i) { domTrianglesRef& tri = tris.get(i); mStatus = load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri); if(mStatus != NO_ERRORS) { mVolumeFaces.clear() ; mMaterialList.clear() ; return ; //abort } } domPolylist_Array& polys = mesh->getPolylist_array(); for (U32 i = 0; i < polys.getCount(); ++i) { domPolylistRef& poly = polys.get(i); mStatus = load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly); if(mStatus != NO_ERRORS) { mVolumeFaces.clear() ; mMaterialList.clear() ; return ; //abort } } domPolygons_Array& polygons = mesh->getPolygons_array(); for (U32 i = 0; i < polygons.getCount(); ++i) { domPolygonsRef& poly = polygons.get(i); mStatus = load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly); if(mStatus != NO_ERRORS) { mVolumeFaces.clear() ; mMaterialList.clear() ; return ; //abort } } } BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh) { if (mesh) { mVolumeFaces.clear(); mMaterialList.clear(); addVolumeFacesFromDomMesh(mesh); if (getNumVolumeFaces() > 0) { normalizeVolumeFaces(); optimizeVolumeFaces(); if (getNumVolumeFaces() > 0) { return TRUE; } } } else { LL_WARNS() << "no mesh found" << LL_ENDL; } return FALSE; } void LLModel::offsetMesh( const LLVector3& pivotPoint ) { LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); for (std::vector::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) { std::vector:: iterator currentFaceIt = faceIt++; LLVolumeFace& face = *currentFaceIt; LLVector4a *pos = (LLVector4a*) face.mPositions; for (U32 i=0; i LL_SCULPT_MESH_MAX_FACES) mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES); if (!mVolumeFaces.empty()) { LLVector4a min, max; // For all of the volume faces // in the model, loop over // them and see what the extents // of the volume along each axis. min = mVolumeFaces[0].mExtents[0]; max = mVolumeFaces[0].mExtents[1]; for (U32 i = 1; i < mVolumeFaces.size(); ++i) { LLVolumeFace& face = mVolumeFaces[i]; update_min_max(min, max, face.mExtents[0]); update_min_max(min, max, face.mExtents[1]); if (face.mTexCoords) { LLVector2& min_tc = face.mTexCoordExtents[0]; LLVector2& max_tc = face.mTexCoordExtents[1]; min_tc = face.mTexCoords[0]; max_tc = face.mTexCoords[0]; for (U32 j = 1; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, face.mTexCoords[j]); } } else { face.mTexCoordExtents[0].set(0,0); face.mTexCoordExtents[1].set(1,1); } } // Now that we have the extents of the model // we can compute the offset needed to center // the model at the origin. // Compute center of the model // and make it negative to get translation // needed to center at origin. LLVector4a trans; trans.setAdd(min, max); trans.mul(-0.5f); // Compute the total size along all // axes of the model. LLVector4a size; size.setSub(max, min); // Prevent division by zero. F32 x = size[0]; F32 y = size[1]; F32 z = size[2]; F32 w = size[3]; if (fabs(x) pos, LLStrider norm, LLStrider tc, LLStrider ind, U32 num_verts, U32 num_indices) { LLVolumeFace& face = mVolumeFaces[f]; face.resizeVertices(num_verts); face.resizeIndices(num_indices); LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); if (norm.get()) { LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); } else { ll_aligned_free_16(face.mNormals); face.mNormals = NULL; } if (tc.get()) { U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF; LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size); } else { ll_aligned_free_16(face.mTexCoords); face.mTexCoords = NULL; } U32 size = (num_indices*2+0xF)&~0xF; LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); } void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat) { if (mVolumeFaces.empty()) { setNumVolumeFaces(1); } LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1]; for (S32 i = 0; i < model->getNumFaces(); ++i) { face.appendFace(model->getVolumeFace(i), transform, norm_mat); } } void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat) { S32 rindex = getNumVolumeFaces()-1; if (rindex == -1 || mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536) { //empty or overflow will occur, append new face LLVolumeFace cur_face; cur_face.appendFace(src_face, mat, norm_mat); addFace(cur_face); mMaterialList.push_back(src_material); } else { //append to existing end face mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat); } } void LLModel::addFace(const LLVolumeFace& face) { if (face.mNumVertices == 0) { LL_ERRS() << "Cannot add empty face." << LL_ENDL; } mVolumeFaces.push_back(face); if (mVolumeFaces.size() > MAX_MODEL_FACES) { LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL; } } void LLModel::generateNormals(F32 angle_cutoff) { //generate normals for all faces by: // 1 - Create faceted copy of face with no texture coordinates // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals // 3 - Generate smoothed set of normals based on welding results // 4 - Create faceted copy of face with texture coordinates // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position // 6 - Remove redundant vertices from new faceted (now smooth) copy angle_cutoff = cosf(angle_cutoff); for (U32 j = 0; j < mVolumeFaces.size(); ++j) { LLVolumeFace& vol_face = mVolumeFaces[j]; if (vol_face.mNumIndices > 65535) { LL_WARNS() << "Too many vertices for normal generation to work." << LL_ENDL; continue; } //create faceted copy of current face with no texture coordinates (step 1) LLVolumeFace faceted; LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; faceted.resizeVertices(vol_face.mNumIndices); faceted.resizeIndices(vol_face.mNumIndices); //bake out triangles into temporary face, clearing texture coordinates for (U32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; faceted.mPositions[i] = src_pos[idx]; faceted.mTexCoords[i] = LLVector2(0,0); faceted.mIndices[i] = i; } //generate normals for temporary face for (U32 i = 0; i < faceted.mNumIndices; i += 3) { //for each triangle U16 i0 = faceted.mIndices[i+0]; U16 i1 = faceted.mIndices[i+1]; U16 i2 = faceted.mIndices[i+2]; LLVector4a& p0 = faceted.mPositions[i0]; LLVector4a& p1 = faceted.mPositions[i1]; LLVector4a& p2 = faceted.mPositions[i2]; LLVector4a& n0 = faceted.mNormals[i0]; LLVector4a& n1 = faceted.mNormals[i1]; LLVector4a& n2 = faceted.mNormals[i2]; LLVector4a lhs, rhs; lhs.setSub(p1, p0); rhs.setSub(p2, p0); n0.setCross3(lhs, rhs); n0.normalize3(); n1 = n0; n2 = n0; } //weld vertices in temporary face, respecting angle_cutoff (step 2) faceted.optimize(angle_cutoff); //generate normals for welded face based on new topology (step 3) for (U32 i = 0; i < faceted.mNumVertices; i++) { faceted.mNormals[i].clear(); } for (U32 i = 0; i < faceted.mNumIndices; i += 3) { //for each triangle U16 i0 = faceted.mIndices[i+0]; U16 i1 = faceted.mIndices[i+1]; U16 i2 = faceted.mIndices[i+2]; LLVector4a& p0 = faceted.mPositions[i0]; LLVector4a& p1 = faceted.mPositions[i1]; LLVector4a& p2 = faceted.mPositions[i2]; LLVector4a& n0 = faceted.mNormals[i0]; LLVector4a& n1 = faceted.mNormals[i1]; LLVector4a& n2 = faceted.mNormals[i2]; LLVector4a lhs, rhs; lhs.setSub(p1, p0); rhs.setSub(p2, p0); LLVector4a n; n.setCross3(lhs, rhs); n0.add(n); n1.add(n); n2.add(n); } //normalize normals and build point map LLVolumeFace::VertexMapData::PointMap point_map; for (U32 i = 0; i < faceted.mNumVertices; ++i) { faceted.mNormals[i].normalize3(); LLVolumeFace::VertexMapData v; v.setPosition(faceted.mPositions[i]); v.setNormal(faceted.mNormals[i]); point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); } //create faceted copy of current face with texture coordinates (step 4) LLVolumeFace new_face; //bake out triangles into new face new_face.resizeIndices(vol_face.mNumIndices); new_face.resizeVertices(vol_face.mNumIndices); for (U32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; LLVolumeFace::VertexData v; new_face.mPositions[i] = vol_face.mPositions[idx]; new_face.mNormals[i].clear(); new_face.mIndices[i] = i; } if (vol_face.mTexCoords) { for (U32 i = 0; i < vol_face.mNumIndices; i++) { U32 idx = vol_face.mIndices[i]; new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; } } else { ll_aligned_free_16(new_face.mTexCoords); new_face.mTexCoords = NULL; } //generate normals for new face for (U32 i = 0; i < new_face.mNumIndices; i += 3) { //for each triangle U16 i0 = new_face.mIndices[i+0]; U16 i1 = new_face.mIndices[i+1]; U16 i2 = new_face.mIndices[i+2]; LLVector4a& p0 = new_face.mPositions[i0]; LLVector4a& p1 = new_face.mPositions[i1]; LLVector4a& p2 = new_face.mPositions[i2]; LLVector4a& n0 = new_face.mNormals[i0]; LLVector4a& n1 = new_face.mNormals[i1]; LLVector4a& n2 = new_face.mNormals[i2]; LLVector4a lhs, rhs; lhs.setSub(p1, p0); rhs.setSub(p2, p0); n0.setCross3(lhs, rhs); n0.normalize3(); n1 = n0; n2 = n0; } //swap out normals in new_face with best match from point map (step 5) for (U32 i = 0; i < new_face.mNumVertices; ++i) { //LLVolumeFace::VertexData v = new_face.mVertices[i]; LLVector4a ref_norm = new_face.mNormals[i]; LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); if (iter != point_map.end()) { F32 best = -2.f; for (U32 k = 0; k < iter->second.size(); ++k) { LLVector4a& n = iter->second[k].getNormal(); F32 cur = n.dot3(ref_norm).getF32(); if (cur > best) { best = cur; new_face.mNormals[i] = n; } } } } //remove redundant vertices from new face (step 6) new_face.optimize(); mVolumeFaces[j] = new_face; } } //static std::string LLModel::getElementLabel(daeElement *element) { // try to get a decent label for this element // if we have a name attribute, use it std::string name = element->getAttribute("name"); if (name.length()) { return name; } // if we have an ID attribute, use it if (element->getID()) { return std::string(element->getID()); } // if we have a parent, use it daeElement* parent = element->getParent(); if (parent) { // if parent has a name, use it std::string name = parent->getAttribute("name"); if (name.length()) { return name; } // if parent has an ID, use it if (parent->getID()) { return std::string(parent->getID()); } } // try to use our type daeString element_name = element->getElementName(); if (element_name) { return std::string(element_name); } // if all else fails, use "object" return std::string("object"); } //static LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh) { LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); LLModel* ret = new LLModel(volume_params, 0.f); ret->createVolumeFacesFromDomMesh(mesh); ret->mLabel = getElementLabel(mesh); return ret; } std::string LLModel::getName() const { if (!mRequestedLabel.empty()) return mRequestedLabel; else return mLabel; } //static LLSD LLModel::writeModel( std::ostream& ostr, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* impostor, const LLModel::Decomposition& decomp, BOOL upload_skin, BOOL upload_joints, BOOL nowrite, BOOL as_slm) { LLSD mdl; LLModel* model[] = { impostor, low, medium, high, physics }; bool skinning = upload_skin && high && !high->mSkinWeights.empty(); if (skinning) { //write skinning block mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints); } if (!decomp.mBaseHull.empty() || !decomp.mHull.empty()) { mdl["physics_convex"] = decomp.asLLSD(); if (!decomp.mHull.empty() && !as_slm) { //convex decomposition exists, physics mesh will not be used (unless this is an slm file) model[LLModel::LOD_PHYSICS] = NULL; } } if (as_slm) { //save material list names for (U32 i = 0; i < high->mMaterialList.size(); ++i) { mdl["material_list"][i] = high->mMaterialList[i]; } } for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) { if (model[idx] && model[idx]->getNumVolumeFaces() > 0) { LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); LLVector3 max_pos = min_pos; //find position domain for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) { //for each face const LLVolumeFace& face = model[idx]->getVolumeFace(i); for (U32 j = 0; j < face.mNumVertices; ++j) { update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); } } LLVector3 pos_range = max_pos - min_pos; for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) { //for each face const LLVolumeFace& face = model[idx]->getVolumeFace(i); if (face.mNumVertices < 3) { //don't export an empty face mdl[model_names[idx]][i]["NoGeometry"] = true; continue; } LLSD::Binary verts(face.mNumVertices*3*2); LLSD::Binary tc(face.mNumVertices*2*2); LLSD::Binary normals(face.mNumVertices*3*2); LLSD::Binary indices(face.mNumIndices*2); U32 vert_idx = 0; U32 norm_idx = 0; U32 tc_idx = 0; LLVector2* ftc = (LLVector2*) face.mTexCoords; LLVector2 min_tc; LLVector2 max_tc; if (ftc) { min_tc = ftc[0]; max_tc = min_tc; //get texture coordinate domain for (U32 j = 0; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, ftc[j]); } } LLVector2 tc_range = max_tc - min_tc; for (U32 j = 0; j < face.mNumVertices; ++j) { //for each vert F32* pos = face.mPositions[j].getF32ptr(); //position for (U32 k = 0; k < 3; ++k) { //for each component //convert to 16-bit normalized across domain U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); U8* buff = (U8*) &val; //write to binary buffer verts[vert_idx++] = buff[0]; verts[vert_idx++] = buff[1]; } if (face.mNormals) { //normals F32* norm = face.mNormals[j].getF32ptr(); for (U32 k = 0; k < 3; ++k) { //for each component //convert to 16-bit normalized U16 val = (U16) ((norm[k]+1.f)*0.5f*65535); U8* buff = (U8*) &val; //write to binary buffer normals[norm_idx++] = buff[0]; normals[norm_idx++] = buff[1]; } } F32* src_tc = (F32*) face.mTexCoords[j].mV; //texcoord if (face.mTexCoords) { for (U32 k = 0; k < 2; ++k) { //for each component //convert to 16-bit normalized U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); U8* buff = (U8*) &val; //write to binary buffer tc[tc_idx++] = buff[0]; tc[tc_idx++] = buff[1]; } } } U32 idx_idx = 0; for (U32 j = 0; j < face.mNumIndices; ++j) { U8* buff = (U8*) &(face.mIndices[j]); indices[idx_idx++] = buff[0]; indices[idx_idx++] = buff[1]; } //write out face data mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); mdl[model_names[idx]][i]["Position"] = verts; if (face.mNormals) { mdl[model_names[idx]][i]["Normal"] = normals; } if (face.mTexCoords) { mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); mdl[model_names[idx]][i]["TexCoord0"] = tc; } mdl[model_names[idx]][i]["TriangleList"] = indices; if (skinning) { //write out skin weights //each influence list entry is up to 4 24-bit values // first 8 bits is bone index // last 16 bits is bone influence weight // a bone index of 0xFF signifies no more influences for this vertex std::stringstream ostr; for (U32 j = 0; j < face.mNumVertices; ++j) { LLVector3 pos(face.mPositions[j].getF32ptr()); weight_list& weights = high->getJointInfluences(pos); S32 count = 0; for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) { if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) { U8 idx = (U8) iter->mJointIdx; ostr.write((const char*) &idx, 1); U16 influence = (U16) (iter->mWeight*65535); ostr.write((const char*) &influence, 2); ++count; } } U8 end_list = 0xFF; if (count < 4) { ostr.write((const char*) &end_list, 1); } } //copy ostr to binary buffer std::string data = ostr.str(); const U8* buff = (U8*) data.data(); U32 bytes = data.size(); LLSD::Binary w(bytes); for (U32 j = 0; j < bytes; ++j) { w[j] = buff[j]; } mdl[model_names[idx]][i]["Weights"] = w; } } } } return writeModelToStream(ostr, mdl, nowrite, as_slm); } LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm) { U32 bytes = 0; std::string::size_type cur_offset = 0; LLSD header; if (as_slm && mdl.has("material_list")) { //save material binding names to header header["material_list"] = mdl["material_list"]; } std::string skin; if (mdl.has("skin")) { //write out skin block skin = zip_llsd(mdl["skin"]); U32 size = skin.size(); if (size > 0) { header["skin"]["offset"] = (LLSD::Integer) cur_offset; header["skin"]["size"] = (LLSD::Integer) size; cur_offset += size; bytes += size; } } std::string decomposition; if (mdl.has("physics_convex")) { //write out convex decomposition decomposition = zip_llsd(mdl["physics_convex"]); U32 size = decomposition.size(); if (size > 0) { header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; header["physics_convex"]["size"] = (LLSD::Integer) size; cur_offset += size; bytes += size; } } std::string out[MODEL_NAMES_LENGTH]; for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) { if (mdl.has(model_names[i])) { out[i] = zip_llsd(mdl[model_names[i]]); U32 size = out[i].size(); header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; header[model_names[i]]["size"] = (LLSD::Integer) size; cur_offset += size; bytes += size; } } if (!nowrite) { LLSDSerialize::toBinary(header, ostr); if (!skin.empty()) { //write skin block ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); } if (!decomposition.empty()) { //write decomposition block ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger()); } for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) { if (!out[i].empty()) { ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); } } } return header; } LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) { //1. If a vertex has been weighted then we'll find it via pos and return it's weight list weight_map::iterator iterPos = mSkinWeights.begin(); weight_map::iterator iterEnd = mSkinWeights.end(); for ( ; iterPos!=iterEnd; ++iterPos ) { if ( jointPositionalLookup( iterPos->first, pos ) ) { return iterPos->second; } } //2. Otherwise we'll use the older implementation weight_map::iterator iter = mSkinWeights.find(pos); if (iter != mSkinWeights.end()) { if ((iter->first - pos).magVec() > 0.1f) { LL_ERRS() << "Couldn't find weight list." << LL_ENDL; } return iter->second; } else { //no exact match found, get closest point const F32 epsilon = 1e-5f; weight_map::iterator iter_up = mSkinWeights.lower_bound(pos); weight_map::iterator iter_down = ++iter_up; weight_map::iterator best = iter_up; F32 min_dist = (iter->first - pos).magVec(); bool done = false; while (!done) { //search up and down mSkinWeights from lower bound of pos until a //match is found within epsilon. If no match is found within epsilon, //return closest match done = true; if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end()) { done = false; F32 dist = (iter_up->first - pos).magVec(); if (dist < epsilon) { return iter_up->second; } if (dist < min_dist) { best = iter_up; min_dist = dist; } } if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin()) { done = false; F32 dist = (iter_down->first - pos).magVec(); if (dist < epsilon) { return iter_down->second; } if (dist < min_dist) { best = iter_down; min_dist = dist; } } } return best->second; } } void LLModel::setConvexHullDecomposition( const LLModel::convex_hull_decomposition& decomp) { mPhysics.mHull = decomp; mPhysics.mMesh.clear(); updateHullCenters(); } void LLModel::updateHullCenters() { mHullCenter.resize(mPhysics.mHull.size()); mHullPoints = 0; mCenterOfHullCenters.clear(); for (U32 i = 0; i < mPhysics.mHull.size(); ++i) { LLVector3 cur_center; for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j) { cur_center += mPhysics.mHull[i][j]; } mCenterOfHullCenters += cur_center; cur_center *= 1.f/mPhysics.mHull[i].size(); mHullCenter[i] = cur_center; mHullPoints += mPhysics.mHull[i].size(); } if (mHullPoints > 0) { mCenterOfHullCenters *= 1.f / mHullPoints; llassert(mPhysics.hasHullList()); } } bool LLModel::loadModel(std::istream& is) { mSculptLevel = -1; // default is an error occured LLSD header; { if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024)) { LL_WARNS() << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL; return false; } } if (header.has("material_list")) { //load material list names mMaterialList.clear(); for (U32 i = 0; i < header["material_list"].size(); ++i) { mMaterialList.push_back(header["material_list"][i].asString()); } } std::string nm[] = { "lowest_lod", "low_lod", "medium_lod", "high_lod", "physics_mesh", }; const S32 MODEL_LODS = 5; S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); if (header[nm[lod]]["offset"].asInteger() == -1 || header[nm[lod]]["size"].asInteger() == 0 ) { //cannot load requested LOD LL_WARNS() << "LoD data is invalid!" << LL_ENDL; return false; } bool has_skin = header["skin"]["offset"].asInteger() >=0 && header["skin"]["size"].asInteger() > 0; if (lod == LLModel::LOD_HIGH) { //try to load skin info and decomp info std::ios::pos_type cur_pos = is.tellg(); loadSkinInfo(header, is); is.seekg(cur_pos); } if (lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) { std::ios::pos_type cur_pos = is.tellg(); loadDecomposition(header, is); is.seekg(cur_pos); } is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur); if (unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger())) { if (has_skin) { //build out mSkinWeight from face info for (S32 i = 0; i < getNumVolumeFaces(); ++i) { const LLVolumeFace& face = getVolumeFace(i); if (face.mWeights) { for (S32 j = 0; j < face.mNumVertices; ++j) { LLVector4a& w = face.mWeights[j]; std::vector wght; for (S32 k = 0; k < 4; ++k) { S32 idx = (S32) w[k]; F32 f = w[k] - idx; if (f > 0.f) { wght.push_back(JointWeight(idx, f)); } } if (!wght.empty()) { LLVector3 pos(face.mPositions[j].getF32ptr()); mSkinWeights[pos] = wght; } } } } } return true; } else { LL_WARNS() << "unpackVolumeFaces failed!" << LL_ENDL; } return false; } bool LLModel::isMaterialListSubset( LLModel* ref ) { int refCnt = ref->mMaterialList.size(); int modelCnt = mMaterialList.size(); for (U32 src = 0; src < modelCnt; ++src) { bool foundRef = false; for (U32 dst = 0; dst < refCnt; ++dst) { //LL_INFOS()<mMaterialList[dst]<mMaterialList[dst]; if ( foundRef ) { break; } } if (!foundRef) { return false; } } return true; } bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) { bool changed = false; if ( refFaceCnt< modelFaceCnt ) { refFaceCnt += modelFaceCnt - refFaceCnt; changed = true; } else if ( modelFaceCnt < refFaceCnt ) { modelFaceCnt += refFaceCnt - modelFaceCnt; changed = true; } return changed; } bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) { //Is this a subset? //LODs cannot currently add new materials, e.g. //1. ref = a,b,c lod1 = d,e => This is not permitted //2. ref = a,b,c lod1 = c => This would be permitted bool isASubset = isMaterialListSubset( ref ); if ( !isASubset ) { LL_INFOS()<<"Material of model is not a subset of reference."< index_map; //build a map of material slot names to face indexes bool reorder = false; std::set base_mat; std::set cur_mat; for (U32 i = 0; i < mMaterialList.size(); i++) { index_map[ref->mMaterialList[i]] = i; if (!reorder) { //if any material name does not match reference, we need to reorder reorder = ref->mMaterialList[i] != mMaterialList[i]; } base_mat.insert(ref->mMaterialList[i]); cur_mat.insert(mMaterialList[i]); } if (reorder && base_mat == cur_mat) //don't reorder if material name sets don't match { std::vector new_face_list; new_face_list.resize(mVolumeFaces.size()); std::vector new_material_list; new_material_list.resize(mVolumeFaces.size()); //rebuild face list so materials have the same order //as the reference model for (U32 i = 0; i < mMaterialList.size(); ++i) { U32 ref_idx = index_map[mMaterialList[i]]; new_face_list[ref_idx] = mVolumeFaces[i]; new_material_list[ref_idx] = mMaterialList[i]; } llassert(new_material_list == ref->mMaterialList); mVolumeFaces = new_face_list; } //override material list with reference model ordering mMaterialList = ref->mMaterialList; return true; } bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) { S32 offset = header["skin"]["offset"].asInteger(); S32 size = header["skin"]["size"].asInteger(); if (offset >= 0 && size > 0) { is.seekg(offset, std::ios_base::cur); LLSD skin_data; if (unzip_llsd(skin_data, is, size)) { mSkinInfo.fromLLSD(skin_data); return true; } } return false; } bool LLModel::loadDecomposition(LLSD& header, std::istream& is) { S32 offset = header["physics_convex"]["offset"].asInteger(); S32 size = header["physics_convex"]["size"].asInteger(); if (offset >= 0 && size > 0) { is.seekg(offset, std::ios_base::cur); LLSD data; if (unzip_llsd(data, is, size)) { mPhysics.fromLLSD(data); updateHullCenters(); } } return true; } LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin) { fromLLSD(skin); } void LLMeshSkinInfo::fromLLSD(LLSD& skin) { if (skin.has("joint_names")) { for (U32 i = 0; i < skin["joint_names"].size(); ++i) { mJointNames.push_back(skin["joint_names"][i]); } } if (skin.has("inverse_bind_matrix")) { for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) { LLMatrix4 mat; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); } } mInvBindMatrix.push_back(mat); } } if (skin.has("bind_shape_matrix")) { for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); } } } if (skin.has("alt_inverse_bind_matrix")) { for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) { LLMatrix4 mat; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); } } mAlternateBindMatrix.push_back(mat); } } if (skin.has("pelvis_offset")) { mPelvisOffset = skin["pelvis_offset"].asReal(); } } LLSD LLMeshSkinInfo::asLLSD(bool include_joints) const { LLSD ret; for (U32 i = 0; i < mJointNames.size(); ++i) { ret["joint_names"][i] = mJointNames[i]; for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; } } } for (U32 i = 0; i < 4; i++) { for (U32 j = 0; j < 4; j++) { ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j]; } } if ( include_joints && mAlternateBindMatrix.size() > 0 ) { for (U32 i = 0; i < mJointNames.size(); ++i) { for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; } } } ret["pelvis_offset"] = mPelvisOffset; } return ret; } LLModel::Decomposition::Decomposition(LLSD& data) { fromLLSD(data); } void LLModel::Decomposition::fromLLSD(LLSD& decomp) { if (decomp.has("HullList") && decomp.has("Positions")) { // updated for const-correctness. gcc is picky about this type of thing - Nyx const LLSD::Binary& hulls = decomp["HullList"].asBinary(); const LLSD::Binary& position = decomp["Positions"].asBinary(); U16* p = (U16*) &position[0]; mHull.resize(hulls.size()); LLVector3 min; LLVector3 max; LLVector3 range; if (decomp.has("Min")) { min.setValue(decomp["Min"]); max.setValue(decomp["Max"]); } else { min.set(-0.5f, -0.5f, -0.5f); max.set(0.5f, 0.5f, 0.5f); } range = max-min; for (U32 i = 0; i < hulls.size(); ++i) { U16 count = (hulls[i] == 0) ? 256 : hulls[i]; std::set valid; //must have at least 4 points //llassert(count > 3); for (U32 j = 0; j < count; ++j) { U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32); //point must be unique //llassert(valid.find(test) == valid.end()); valid.insert(test); mHull[i].push_back(LLVector3( (F32) p[0]/65535.f*range.mV[0]+min.mV[0], (F32) p[1]/65535.f*range.mV[1]+min.mV[1], (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); p += 3; } //each hull must contain at least 4 unique points //llassert(valid.size() > 3); } } if (decomp.has("BoundingVerts")) { const LLSD::Binary& position = decomp["BoundingVerts"].asBinary(); U16* p = (U16*) &position[0]; LLVector3 min; LLVector3 max; LLVector3 range; if (decomp.has("Min")) { min.setValue(decomp["Min"]); max.setValue(decomp["Max"]); } else { min.set(-0.5f, -0.5f, -0.5f); max.set(0.5f, 0.5f, 0.5f); } range = max-min; U16 count = position.size()/6; for (U32 j = 0; j < count; ++j) { mBaseHull.push_back(LLVector3( (F32) p[0]/65535.f*range.mV[0]+min.mV[0], (F32) p[1]/65535.f*range.mV[1]+min.mV[1], (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); p += 3; } } else { //empty base hull mesh to indicate decomposition has been loaded //but contains no base hull mBaseHullMesh.clear(); } } bool LLModel::Decomposition::hasHullList() const { return !mHull.empty() ; } LLSD LLModel::Decomposition::asLLSD() const { LLSD ret; if (mBaseHull.empty() && mHull.empty()) { //nothing to write return ret; } //write decomposition block // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape //get minimum and maximum LLVector3 min; if (mHull.empty()) { min = mBaseHull[0]; } else { min = mHull[0][0]; } LLVector3 max = min; LLSD::Binary hulls(mHull.size()); U32 total = 0; for (U32 i = 0; i < mHull.size(); ++i) { U32 size = mHull[i].size(); total += size; hulls[i] = (U8) (size); for (U32 j = 0; j < mHull[i].size(); ++j) { update_min_max(min, max, mHull[i][j]); } } for (U32 i = 0; i < mBaseHull.size(); ++i) { update_min_max(min, max, mBaseHull[i]); } ret["Min"] = min.getValue(); ret["Max"] = max.getValue(); LLVector3 range = max-min; if (!hulls.empty()) { ret["HullList"] = hulls; } if (total > 0) { LLSD::Binary p(total*3*2); U32 vert_idx = 0; for (U32 i = 0; i < mHull.size(); ++i) { std::set valid; llassert(!mHull[i].empty()); for (U32 j = 0; j < mHull[i].size(); ++j) { U64 test = 0; const F32* src = mHull[i][j].mV; for (U32 k = 0; k < 3; k++) { //convert to 16-bit normalized across domain U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535); if(valid.size() < 3) { switch (k) { case 0: test = test | (U64) val; break; case 1: test = test | ((U64) val << 16); break; case 2: test = test | ((U64) val << 32); break; }; valid.insert(test); } U8* buff = (U8*) &val; //write to binary buffer p[vert_idx++] = buff[0]; p[vert_idx++] = buff[1]; //makes sure we haven't run off the end of the array llassert(vert_idx <= p.size()); } } //must have at least 3 unique points llassert(valid.size() > 2); } ret["Positions"] = p; } //llassert(!mBaseHull.empty()); if (!mBaseHull.empty()) { LLSD::Binary p(mBaseHull.size()*3*2); U32 vert_idx = 0; for (U32 j = 0; j < mBaseHull.size(); ++j) { const F32* v = mBaseHull[j].mV; for (U32 k = 0; k < 3; k++) { //convert to 16-bit normalized across domain U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535); U8* buff = (U8*) &val; //write to binary buffer p[vert_idx++] = buff[0]; p[vert_idx++] = buff[1]; if (vert_idx > p.size()) { LL_ERRS() << "Index out of bounds" << LL_ENDL; } } } ret["BoundingVerts"] = p; } return ret; } void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) { if (!rhs) { return; } if (mMeshID != rhs->mMeshID) { LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL; } if (mBaseHull.empty()) { //take base hull and decomposition from rhs mHull = rhs->mHull; mBaseHull = rhs->mBaseHull; mMesh = rhs->mMesh; mBaseHullMesh = rhs->mBaseHullMesh; } if (mPhysicsShapeMesh.empty()) { //take physics shape mesh from rhs mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; } }