/** * @file llmaterial.h * @brief Material definition * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMATERIAL_H #define LL_LLMATERIAL_H #include #include "llmaterialid.h" #include "llsd.h" #include "v4coloru.h" #include "llpointer.h" #include "llrefcount.h" class LLMaterial : public LLRefCount { public: typedef enum { DIFFUSE_ALPHA_MODE_NONE = 0, DIFFUSE_ALPHA_MODE_BLEND = 1, DIFFUSE_ALPHA_MODE_MASK = 2, DIFFUSE_ALPHA_MODE_EMISSIVE = 3, DIFFUSE_ALPHA_MODE_DEFAULT = 4, } eDiffuseAlphaMode; typedef enum { SHADER_COUNT = 16, ALPHA_SHADER_COUNT = 4 } eShaderCount; static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; static const U8 DEFAULT_ENV_INTENSITY = 0; LLMaterial(); LLMaterial(const LLSD& material_data); LLSD asLLSD() const; void fromLLSD(const LLSD& material_data); const LLUUID& getNormalID() const { return mNormalID; } void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; } void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; } F32 getNormalOffsetX() const { return mNormalOffsetX; } F32 getNormalOffsetY() const { return mNormalOffsetY; } void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; } void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; } void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; } void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; } F32 getNormalRepeatX() const { return mNormalRepeatX; } F32 getNormalRepeatY() const { return mNormalRepeatY; } void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; } void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; } void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; } F32 getNormalRotation() const { return mNormalRotation; } void setNormalRotation(F32 rot) { mNormalRotation = rot; } const LLUUID& getSpecularID() const { return mSpecularID; } void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; } void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; } F32 getSpecularOffsetX() const { return mSpecularOffsetX; } F32 getSpecularOffsetY() const { return mSpecularOffsetY; } void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; } void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; } void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; } void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; } F32 getSpecularRepeatX() const { return mSpecularRepeatX; } F32 getSpecularRepeatY() const { return mSpecularRepeatY; } void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; } void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; } void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; } F32 getSpecularRotation() const { return mSpecularRotation; } void setSpecularRotation(F32 rot) { mSpecularRotation = rot; } const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; } void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; } U8 getSpecularLightExponent() const { return mSpecularLightExponent; } void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; } U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; } void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; } U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; } void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; } U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; } void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; } bool isNull() const; static const LLMaterial null; bool operator == (const LLMaterial& rhs) const; bool operator != (const LLMaterial& rhs) const; U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); protected: LLUUID mNormalID; F32 mNormalOffsetX; F32 mNormalOffsetY; F32 mNormalRepeatX; F32 mNormalRepeatY; F32 mNormalRotation; LLUUID mSpecularID; F32 mSpecularOffsetX; F32 mSpecularOffsetY; F32 mSpecularRepeatX; F32 mSpecularRepeatY; F32 mSpecularRotation; LLColor4U mSpecularLightColor; U8 mSpecularLightExponent; U8 mEnvironmentIntensity; U8 mDiffuseAlphaMode; U8 mAlphaMaskCutoff; }; typedef LLPointer LLMaterialPtr; #endif // LL_LLMATERIAL_H