/** * @file llmaterial.cpp * @brief Material definition * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmaterial.h" #include "hbxxh.h" /** * Materials cap parameters */ #define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap" #define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX" #define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY" #define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX" #define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY" #define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation" #define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap" #define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX" #define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY" #define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX" #define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY" #define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation" #define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor" #define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp" #define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity" #define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff" #define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode" const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255); /** * Materials constants */ const F32 MATERIALS_MULTIPLIER = 10000.f; /** * Helper functions */ template T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type) { if ( (data.has(field)) && (field_type == data[field].type()) ) { return (T)data[field]; } LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; return (T)LLSD(); } // GCC didn't like the generic form above for some reason template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type) { if ( (data.has(field)) && (field_type == data[field].type()) ) { return data[field].asUUID(); } LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; return LLUUID::null; } /** * LLMaterial class */ const LLMaterial LLMaterial::null; LLMaterial::LLMaterial() : mNormalOffsetX(0.0f) , mNormalOffsetY(0.0f) , mNormalRepeatX(1.0f) , mNormalRepeatY(1.0f) , mNormalRotation(0.0f) , mSpecularOffsetX(0.0f) , mSpecularOffsetY(0.0f) , mSpecularRepeatX(1.0f) , mSpecularRepeatY(1.0f) , mSpecularRotation(0.0f) , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR) , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) , mAlphaMaskCutoff(0) { } LLMaterial::LLMaterial(const LLSD& material_data) { fromLLSD(material_data); } const LLUUID& LLMaterial::getNormalID() const { return mNormalID; } void LLMaterial::setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; } void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; } F32 LLMaterial::getNormalOffsetX() const { return mNormalOffsetX; } F32 LLMaterial::getNormalOffsetY() const { return mNormalOffsetY; } void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; } void LLMaterial::setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; } void LLMaterial::setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; } void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; } F32 LLMaterial::getNormalRepeatX() const { return mNormalRepeatX; } F32 LLMaterial::getNormalRepeatY() const { return mNormalRepeatY; } void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; } void LLMaterial::setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; } void LLMaterial::setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; } F32 LLMaterial::getNormalRotation() const { return mNormalRotation; } void LLMaterial::setNormalRotation(F32 rot) { mNormalRotation = rot; } const LLUUID& LLMaterial::getSpecularID() const { return mSpecularID; } void LLMaterial::setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; } void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; } F32 LLMaterial::getSpecularOffsetX() const { return mSpecularOffsetX; } F32 LLMaterial::getSpecularOffsetY() const { return mSpecularOffsetY; } void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; } void LLMaterial::setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; } void LLMaterial::setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; } void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; } F32 LLMaterial::getSpecularRepeatX() const { return mSpecularRepeatX; } F32 LLMaterial::getSpecularRepeatY() const { return mSpecularRepeatY; } void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; } void LLMaterial::setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; } void LLMaterial::setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; } F32 LLMaterial::getSpecularRotation() const { return mSpecularRotation; } void LLMaterial::setSpecularRotation(F32 rot) { mSpecularRotation = rot; } const LLColor4U LLMaterial::getSpecularLightColor() const { return mSpecularLightColor; } void LLMaterial::setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; } U8 LLMaterial::getSpecularLightExponent() const { return mSpecularLightExponent; } void LLMaterial::setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; } U8 LLMaterial::getEnvironmentIntensity() const { return mEnvironmentIntensity; } void LLMaterial::setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; } U8 LLMaterial::getDiffuseAlphaMode() const { return mDiffuseAlphaMode; } void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; } U8 LLMaterial::getAlphaMaskCutoff() const { return mAlphaMaskCutoff; } void LLMaterial::setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; } LLUUID LLMaterial::getMaterialID() const { // TODO - not null return LLUUID::null; } void LLMaterial::setMaterialID(const LLUUID &material_id) { // TODO - set } LLSD LLMaterial::asLLSD() const { LLSD material_data; S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER); S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER); S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER); material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID; material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt; material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt; material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER); material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER); material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt; material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID; S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER); S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER); S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER); material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt; material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt; material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER); material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER); material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt; material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue(); material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent; material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity; material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode; material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff; return material_data; } void LLMaterial::fromLLSD(const LLSD& material_data) { mNormalID = getMaterialField(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID); S32 normalOffsetXInt = getMaterialField(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger); S32 normalOffsetYInt = getMaterialField(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger); S32 normalRotInt = getMaterialField(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger); S32 normalRepeatXInt = getMaterialField(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger); S32 normalRepeatYInt = getMaterialField(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger); mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER; mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER; mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER; mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER; mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER; mSpecularID = getMaterialField(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID); S32 specularOffsetXInt = getMaterialField(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger); S32 specularOffsetYInt = getMaterialField(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger); S32 specularRotInt = getMaterialField(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger); S32 specularRepeatXInt = getMaterialField(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger); S32 specularRepeatYInt = getMaterialField(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger); mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER; mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER; mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER; mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER; mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER; mSpecularLightColor.setValue(getMaterialField(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray)); mSpecularLightExponent = (U8)getMaterialField(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger); mEnvironmentIntensity = (U8)getMaterialField(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger); mDiffuseAlphaMode = (U8)getMaterialField(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger); mAlphaMaskCutoff = (U8)getMaterialField(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger); } bool LLMaterial::isNull() const { return (*this == null); } bool LLMaterial::operator == (const LLMaterial& rhs) const { return (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) && (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) && (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) && (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) && (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) && (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff); } bool LLMaterial::operator != (const LLMaterial& rhs) const { return !(*this == rhs); } U32 LLMaterial::getShaderMask(U32 alpha_mode) { //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation U32 ret = 0; //two least significant bits are "diffuse alpha mode" if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT) { ret = alpha_mode; } else { ret = getDiffuseAlphaMode(); } llassert(ret < SHADER_COUNT); //next bit is whether or not specular map is present const U32 SPEC_BIT = 0x4; if (getSpecularID().notNull()) { ret |= SPEC_BIT; } llassert(ret < SHADER_COUNT); //next bit is whether or not normal map is present const U32 NORM_BIT = 0x8; if (getNormalID().notNull()) { ret |= NORM_BIT; } llassert(ret < SHADER_COUNT); return ret; } LLUUID LLMaterial::getHash() const { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount LLUUID id; HBXXH128::digest(id, (unsigned char*)this + sizeof(S32), sizeof(this) - sizeof(S32)); return id; }