/** * @file llgltfmaterial_templates.h * @brief Material template definition * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llgltfmaterial.h" // Use templates here as workaround for the different similar texture info classes in tinygltf // Includer must first include tiny_gltf.h with the desired flags template std::string gltf_get_texture_image(const tinygltf::Model& model, const T& texture_info) { const S32 texture_idx = texture_info.index; if (texture_idx < 0 || texture_idx >= model.textures.size()) { return ""; } const tinygltf::Texture& texture = model.textures[texture_idx]; // Ignore texture.sampler for now const S32 image_idx = texture.source; if (image_idx < 0 || image_idx >= model.images.size()) { return ""; } const tinygltf::Image& image = model.images[image_idx]; return image.uri; } template void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id) { setFromTexture(model, texture_info, mTextureId[texture_info_id], mTextureTransform[texture_info_id]); const std::string uri = gltf_get_texture_image(model, texture_info); } // static template void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, LLUUID& texture_id, TextureTransform& transform) { LL_PROFILE_ZONE_SCOPED; const std::string uri = gltf_get_texture_image(model, texture_info); texture_id.set(uri); const tinygltf::Value::Object& extensions_object = texture_info.extensions; const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM); if (transform_it != extensions_object.end()) { const tinygltf::Value& transform_json = std::get<1>(*transform_it); if (transform_json.IsObject()) { const tinygltf::Value::Object& transform_object = transform_json.Get(); transform.mOffset = vec2FromJson(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_OFFSET, getDefaultTextureOffset()); transform.mScale = vec2FromJson(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_SCALE, getDefaultTextureScale()); transform.mRotation = floatFromJson(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_ROTATION, getDefaultTextureRotation()); } } } // static template void LLGLTFMaterial::allocateTextureImage(tinygltf::Model& model, T& texture_info, const std::string& uri) { const S32 image_idx = static_cast(model.images.size()); model.images.emplace_back(); model.images[image_idx].uri = uri; // The texture, not to be confused with the texture info const S32 texture_idx = static_cast(model.textures.size()); model.textures.emplace_back(); tinygltf::Texture& texture = model.textures[texture_idx]; texture.source = image_idx; texture_info.index = texture_idx; } // static template void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write) const { writeToTexture(model, texture_info, mTextureId[texture_info_id], mTextureTransform[texture_info_id], force_write); } // static template void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, const LLUUID& texture_id, const TextureTransform& transform, bool force_write) { LL_PROFILE_ZONE_SCOPED; const bool is_blank_transform = transform == sDefault.mTextureTransform[0]; // Check if this material matches all the fallback values, and if so, then // skip including it to reduce material size if (!force_write && texture_id.isNull() && is_blank_transform) { return; } // tinygltf will discard this texture info if there is no valid texture, // causing potential loss of information for overrides, so ensure one is // defined. -Cosmic,2023-01-30 allocateTextureImage(model, texture_info, texture_id.asString()); if (!is_blank_transform) { tinygltf::Value::Object transform_map; transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({ tinygltf::Value(transform.mOffset.mV[VX]), tinygltf::Value(transform.mOffset.mV[VY]) })); transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({ tinygltf::Value(transform.mScale.mV[VX]), tinygltf::Value(transform.mScale.mV[VY]) })); transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation); texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map); } }