/** * @file llgltfmaterial.h * @brief Material definition * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llrefcount.h" #include "v4color.h" #include "v3color.h" #include "lluuid.h" #include "llmd5.h" class LLGLTFMaterial : public LLRefCount { public: enum AlphaMode { ALPHA_MODE_OPAQUE = 0, ALPHA_MODE_BLEND, ALPHA_MODE_MASK }; LLUUID mAlbedoId; LLUUID mNormalId; LLUUID mMetallicRoughnessId; LLUUID mEmissiveId; LLColor4 mAlbedoColor = LLColor4(1,1,1,1); LLColor3 mEmissiveColor = LLColor3(0,0,0); F32 mMetallicFactor = 0.f; F32 mRoughnessFactor = 0.f; F32 mAlphaCutoff = 0.f; bool mDoubleSided = false; AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE; // get a UUID based on a hash of this LLGLTFMaterial LLUUID getHash() const { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLMD5 md5; md5.update((unsigned char*) this, sizeof(this)); md5.finalize(); LLUUID id; md5.raw_digest(id.mData); return id; } // set mAlphaMode from string. // Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE void setAlphaMode(const std::string& mode) { if (mode == "MASK") { mAlphaMode = ALPHA_MODE_MASK; } else if (mode == "BLEND") { mAlphaMode = ALPHA_MODE_BLEND; } else { mAlphaMode = ALPHA_MODE_OPAQUE; } } const char* getAlphaMode() { switch (mAlphaMode) { case ALPHA_MODE_MASK: return "MASK"; case ALPHA_MODE_BLEND: return "BLEND"; default: return "OPAQUE"; } } };