/** * @file llgltfmaterial.cpp * @brief Material definition * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llgltfmaterial.h" // NOTE -- this should be the one and only place tiny_gltf.h is included #include "tinygltf/tiny_gltf.h" const char* GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform"; const char* GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale"; const char* GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset"; const char* GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation"; // special UUID that indicates a null UUID in override data static const LLUUID GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); // https://github.com/KhronosGroup/glTF/tree/main/extensions/3.0/Khronos/KHR_texture_transform LLMatrix3 LLGLTFMaterial::TextureTransform::asMatrix() { LLMatrix3 scale; scale.mMatrix[0][0] = mScale[0]; scale.mMatrix[1][1] = mScale[1]; LLMatrix3 rotation; const F32 cos_r = cos(mRotation); const F32 sin_r = sin(mRotation); rotation.mMatrix[0][0] = cos_r; rotation.mMatrix[0][1] = sin_r; rotation.mMatrix[1][0] = -sin_r; rotation.mMatrix[1][1] = cos_r; LLMatrix3 offset; offset.mMatrix[2][0] = mOffset[0]; offset.mMatrix[2][1] = mOffset[1]; return offset * rotation * scale; } bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const { return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation; } LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs) { *this = rhs; } LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) { LL_PROFILE_ZONE_SCOPED; //have to do a manual operator= because of LLRefCount mBaseColorId = rhs.mBaseColorId; mNormalId = rhs.mNormalId; mMetallicRoughnessId = rhs.mMetallicRoughnessId; mEmissiveId = rhs.mEmissiveId; mBaseColor = rhs.mBaseColor; mEmissiveColor = rhs.mEmissiveColor; mMetallicFactor = rhs.mMetallicFactor; mRoughnessFactor = rhs.mRoughnessFactor; mAlphaCutoff = rhs.mAlphaCutoff; mDoubleSided = rhs.mDoubleSided; mAlphaMode = rhs.mAlphaMode; mTextureTransform = rhs.mTextureTransform; mOverrideDoubleSided = rhs.mOverrideDoubleSided; mOverrideAlphaMode = rhs.mOverrideAlphaMode; return *this; } bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const { return mBaseColorId == rhs.mBaseColorId && mNormalId == rhs.mNormalId && mMetallicRoughnessId == rhs.mMetallicRoughnessId && mEmissiveId == rhs.mEmissiveId && mBaseColor == rhs.mBaseColor && mEmissiveColor == rhs.mEmissiveColor && mMetallicFactor == rhs.mMetallicFactor && mRoughnessFactor == rhs.mRoughnessFactor && mAlphaCutoff == rhs.mAlphaCutoff && mDoubleSided == rhs.mDoubleSided && mAlphaMode == rhs.mAlphaMode && mTextureTransform == rhs.mTextureTransform && mOverrideDoubleSided == rhs.mOverrideDoubleSided && mOverrideAlphaMode == rhs.mOverrideAlphaMode; } bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg) { LL_PROFILE_ZONE_SCOPED; tinygltf::TinyGLTF gltf; tinygltf::Model model_in; if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), "")) { setFromModel(model_in, 0); return true; } return false; } std::string LLGLTFMaterial::asJSON(bool prettyprint) const { LL_PROFILE_ZONE_SCOPED; tinygltf::TinyGLTF gltf; tinygltf::Model model_out; std::ostringstream str; writeToModel(model_out, 0); gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false); return str.str(); } void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index) { LL_PROFILE_ZONE_SCOPED; if (model.materials.size() <= mat_index) { return; } const tinygltf::Material& material_in = model.materials[mat_index]; // Apply base color texture setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId); // Apply normal map setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId); // Apply metallic-roughness texture setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId); // Apply emissive texture setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId); setAlphaMode(material_in.alphaMode); mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f); mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor); mEmissiveColor.set(material_in.emissiveFactor); mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f); mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f); mDoubleSided = material_in.doubleSided; if (material_in.extras.IsObject()) { tinygltf::Value::Object extras = material_in.extras.Get(); const auto& alpha_mode = extras.find("override_alpha_mode"); if (alpha_mode != extras.end()) { mOverrideAlphaMode = alpha_mode->second.Get(); } const auto& double_sided = extras.find("override_double_sided"); if (double_sided != extras.end()) { mOverrideDoubleSided = double_sided->second.Get(); } } } LLVector2 vec2_from_json(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value) { const auto it = object.find(key); if (it == object.end()) { return default_value; } const tinygltf::Value& vec2_json = std::get<1>(*it); if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2) { return default_value; } LLVector2 value; for (U32 i = 0; i < LENGTHOFVECTOR2; ++i) { const tinygltf::Value& real_json = vec2_json.Get(i); if (!real_json.IsReal()) { return default_value; } value.mV[i] = (F32)real_json.Get(); } return value; } F32 float_from_json(const tinygltf::Value::Object& object, const char* key, const F32 default_value) { const auto it = object.find(key); if (it == object.end()) { return default_value; } const tinygltf::Value& real_json = std::get<1>(*it); if (!real_json.IsReal()) { return default_value; } return (F32)real_json.GetNumberAsDouble(); } template std::string gltf_get_texture_image(const tinygltf::Model& model, const T& texture_info) { const S32 texture_idx = texture_info.index; if (texture_idx < 0 || texture_idx >= model.textures.size()) { return ""; } const tinygltf::Texture& texture = model.textures[texture_idx]; // Ignore texture.sampler for now const S32 image_idx = texture.source; if (image_idx < 0 || image_idx >= model.images.size()) { return ""; } const tinygltf::Image& image = model.images[image_idx]; return image.uri; } // *NOTE: Use template here as workaround for the different similar texture info classes template void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out) { LL_PROFILE_ZONE_SCOPED; const std::string uri = gltf_get_texture_image(model, texture_info); texture_id_out.set(uri); const tinygltf::Value::Object& extensions_object = texture_info.extensions; const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM); if (transform_it != extensions_object.end()) { const tinygltf::Value& transform_json = std::get<1>(*transform_it); if (transform_json.IsObject()) { const tinygltf::Value::Object& transform_object = transform_json.Get(); TextureTransform& transform = mTextureTransform[texture_info_id]; transform.mOffset = vec2_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_OFFSET, getDefaultTextureOffset()); transform.mScale = vec2_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_SCALE, getDefaultTextureScale()); transform.mRotation = float_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_ROTATION, getDefaultTextureRotation()); } } } void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const { LL_PROFILE_ZONE_SCOPED; if (model.materials.size() < mat_index+1) { model.materials.resize(mat_index + 1); } tinygltf::Material& material_out = model.materials[mat_index]; // set base color texture writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId); // set normal texture writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId); // set metallic-roughness texture writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId); // set emissive texture writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId); material_out.alphaMode = getAlphaMode(); material_out.alphaCutoff = mAlphaCutoff; mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor); material_out.emissiveFactor.resize(3); // 0 size by default if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor()) { material_out.emissiveFactor.resize(3); mEmissiveColor.write(material_out.emissiveFactor); } material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor; material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor; material_out.doubleSided = mDoubleSided; // generate "extras" string tinygltf::Value::Object extras; bool write_extras = false; if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode()) { extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode); write_extras = true; } if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided()) { extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided); write_extras = true; } if (write_extras) { material_out.extras = tinygltf::Value(extras); } model.asset.version = "2.0"; } template void gltf_allocate_texture_image(tinygltf::Model& model, T& texture_info, const std::string& uri) { const S32 image_idx = model.images.size(); model.images.emplace_back(); model.images[image_idx].uri = uri; // The texture, not to be confused with the texture info const S32 texture_idx = model.textures.size(); model.textures.emplace_back(); tinygltf::Texture& texture = model.textures[texture_idx]; texture.source = image_idx; texture_info.index = texture_idx; } template void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const { LL_PROFILE_ZONE_SCOPED; const TextureTransform& transform = mTextureTransform[texture_info_id]; if (texture_id.isNull() && transform == sDefault.mTextureTransform[0]) { return; } gltf_allocate_texture_image(model, texture_info, texture_id.asString()); tinygltf::Value::Object transform_map; transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({ tinygltf::Value(transform.mOffset.mV[VX]), tinygltf::Value(transform.mOffset.mV[VY]) })); transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({ tinygltf::Value(transform.mScale.mV[VX]), tinygltf::Value(transform.mScale.mV[VY]) })); transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation); texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map); } bool LLGLTFMaterial::setBaseMaterial() { const LLGLTFMaterial old_override = *this; *this = sDefault; setBaseMaterial(old_override); return *this != old_override; } bool LLGLTFMaterial::isClearedForBaseMaterial() { LLGLTFMaterial cleared_override = sDefault; cleared_override.setBaseMaterial(*this); return *this == cleared_override; } // For material overrides only. Copies transforms from the old override. void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat) { mTextureTransform = old_override_mat.mTextureTransform; } // static void LLGLTFMaterial::hackOverrideUUID(LLUUID& id) { if (id == LLUUID::null) { id = GLTF_OVERRIDE_NULL_UUID; } } void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override) { mBaseColorId = id; if (for_override) { hackOverrideUUID(mBaseColorId); } } void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override) { mNormalId = id; if (for_override) { hackOverrideUUID(mNormalId); } } void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id, bool for_override) { mMetallicRoughnessId = id; if (for_override) { hackOverrideUUID(mMetallicRoughnessId); } } void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override) { mEmissiveId = id; if (for_override) { hackOverrideUUID(mEmissiveId); } } void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override) { mBaseColor.set(baseColor); mBaseColor.clamp(); if (for_override) { // hack -- nudge off of default value if (mBaseColor == getDefaultBaseColor()) { mBaseColor.mV[3] -= FLT_EPSILON; } } } void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override) { mAlphaCutoff = llclamp(cutoff, 0.f, 1.f); if (for_override) { // hack -- nudge off of default value if (mAlphaCutoff == getDefaultAlphaCutoff()) { mAlphaCutoff -= FLT_EPSILON; } } } void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override) { mEmissiveColor = emissiveColor; mEmissiveColor.clamp(); if (for_override) { // hack -- nudge off of default value if (mEmissiveColor == getDefaultEmissiveColor()) { mEmissiveColor.mV[0] += FLT_EPSILON; } } } void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override) { mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f); } void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override) { mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f); } void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override) { S32 m = getDefaultAlphaMode(); if (mode == "MASK") { m = ALPHA_MODE_MASK; } else if (mode == "BLEND") { m = ALPHA_MODE_BLEND; } setAlphaMode(m, for_override); } const char* LLGLTFMaterial::getAlphaMode() const { switch (mAlphaMode) { case ALPHA_MODE_MASK: return "MASK"; case ALPHA_MODE_BLEND: return "BLEND"; default: return "OPAQUE"; } } void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override) { mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK); if (for_override) { mOverrideAlphaMode = true; } } void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override) { // sure, no clamping will ever be needed for a bool, but include the // setter for consistency with the clamping API mDoubleSided = double_sided; if (for_override) { mOverrideDoubleSided = true; } } void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset) { mTextureTransform[texture_info].mOffset = offset; } void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale) { mTextureTransform[texture_info].mScale = scale; } void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation) { mTextureTransform[texture_info].mRotation = rotation; } // Default value accessors (NOTE: these MUST match the GLTF specification) // Make a static default material for accessors const LLGLTFMaterial LLGLTFMaterial::sDefault; F32 LLGLTFMaterial::getDefaultAlphaCutoff() { return sDefault.mAlphaCutoff; } S32 LLGLTFMaterial::getDefaultAlphaMode() { return (S32) sDefault.mAlphaMode; } F32 LLGLTFMaterial::getDefaultMetallicFactor() { return sDefault.mMetallicFactor; } F32 LLGLTFMaterial::getDefaultRoughnessFactor() { return sDefault.mRoughnessFactor; } LLColor4 LLGLTFMaterial::getDefaultBaseColor() { return sDefault.mBaseColor; } LLColor3 LLGLTFMaterial::getDefaultEmissiveColor() { return sDefault.mEmissiveColor; } bool LLGLTFMaterial::getDefaultDoubleSided() { return sDefault.mDoubleSided; } LLVector2 LLGLTFMaterial::getDefaultTextureOffset() { return sDefault.mTextureTransform[0].mOffset; } LLVector2 LLGLTFMaterial::getDefaultTextureScale() { return sDefault.mTextureTransform[0].mScale; } F32 LLGLTFMaterial::getDefaultTextureRotation() { return sDefault.mTextureTransform[0].mRotation; } // static void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id) { if (override_id != GLTF_OVERRIDE_NULL_UUID) { if (override_id != LLUUID::null) { dst_id = override_id; } } else { dst_id = LLUUID::null; } } void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat) { LL_PROFILE_ZONE_SCOPED; applyOverrideUUID(mBaseColorId, override_mat.mBaseColorId); applyOverrideUUID(mNormalId, override_mat.mNormalId); applyOverrideUUID(mMetallicRoughnessId, override_mat.mMetallicRoughnessId); applyOverrideUUID(mEmissiveId, override_mat.mEmissiveId); if (override_mat.mBaseColor != getDefaultBaseColor()) { mBaseColor = override_mat.mBaseColor; } if (override_mat.mEmissiveColor != getDefaultEmissiveColor()) { mEmissiveColor = override_mat.mEmissiveColor; } if (override_mat.mMetallicFactor != getDefaultMetallicFactor()) { mMetallicFactor = override_mat.mMetallicFactor; } if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor()) { mRoughnessFactor = override_mat.mRoughnessFactor; } if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode) { mAlphaMode = override_mat.mAlphaMode; } if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff()) { mAlphaCutoff = override_mat.mAlphaCutoff; } if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided) { mDoubleSided = override_mat.mDoubleSided; } for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset()) { mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset; } if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale()) { mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale; } if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation()) { mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation; } } }