/** * @file llgltfmaterial.cpp * @brief Material definition * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llgltfmaterial.h" #include "llsdserialize.h" // NOTE -- this should be the one and only place tiny_gltf.h is included #include "tinygltf/tiny_gltf.h" #include "llgltfmaterial_templates.h" const char* const LLGLTFMaterial::ASSET_VERSION = "1.1"; const char* const LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0"; const std::array LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" }; const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform"; const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale"; const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset"; const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation"; // special UUID that indicates a null UUID in override data const LLUUID LLGLTFMaterial::GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); LLGLTFMaterial::LLGLTFMaterial() { // IMPORTANT: since we use the hash of the member variables memory block of // this class to detect changes, we must ensure that all its padding bytes // have been zeroed out. But of course, we must leave the LLRefCount member // variable untouched (and skip it when hashing), and we cannot either // touch the local texture overrides map (else we destroy pointers, and // sundry private data, which would lead to a crash when using that map). // The variable members have therefore been arranged so that anything, // starting at mLocalTexDataDigest and up to the end of the members, can be // safely zeroed. HB const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this); memset((void*)((const char*)this + offset), 0, sizeof(*this) - offset); // Now that we zeroed out our member variables, we can set the ones that // should not be zero to their default value. HB mBaseColor.set(1.f, 1.f, 1.f, 1.f); mMetallicFactor = mRoughnessFactor = 1.f; mAlphaCutoff = 0.5f; for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { mTextureTransform[i].mScale.set(1.f, 1.f); #if 0 mTextureTransform[i].mOffset.clear(); mTextureTransform[i].mRotation = 0.f; #endif } #if 0 mLocalTexDataDigest = 0; mAlphaMode = ALPHA_MODE_OPAQUE; // This is 0 mOverrideDoubleSided = mOverrideAlphaMode = false; #endif } void LLGLTFMaterial::TextureTransform::getPacked(Pack& packed) const { packed[0] = mScale.mV[VX]; packed[1] = mScale.mV[VY]; packed[2] = mRotation; packed[4] = mOffset.mV[VX]; packed[5] = mOffset.mV[VY]; // Not used but nonetheless zeroed for proper hashing. HB packed[3] = packed[6] = packed[7] = 0.f; } void LLGLTFMaterial::TextureTransform::getPackedTight(PackTight& packed) const { packed[0] = mScale.mV[VX]; packed[1] = mScale.mV[VY]; packed[2] = mRotation; packed[3] = mOffset.mV[VX]; packed[4] = mOffset.mV[VY]; } bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const { return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation; } LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs) { *this = rhs; } LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) { //have to do a manual operator= because of LLRefCount mTextureId = rhs.mTextureId; mTextureTransform = rhs.mTextureTransform; mBaseColor = rhs.mBaseColor; mEmissiveColor = rhs.mEmissiveColor; mMetallicFactor = rhs.mMetallicFactor; mRoughnessFactor = rhs.mRoughnessFactor; mAlphaCutoff = rhs.mAlphaCutoff; mDoubleSided = rhs.mDoubleSided; mAlphaMode = rhs.mAlphaMode; mOverrideDoubleSided = rhs.mOverrideDoubleSided; mOverrideAlphaMode = rhs.mOverrideAlphaMode; if (rhs.mTrackingIdToLocalTexture.empty()) { mTrackingIdToLocalTexture.clear(); mLocalTexDataDigest = 0; } else { mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture; updateLocalTexDataDigest(); updateTextureTracking(); } return *this; } void LLGLTFMaterial::updateLocalTexDataDigest() { mLocalTexDataDigest = 0; if (!mTrackingIdToLocalTexture.empty()) { for (local_tex_map_t::const_iterator it = mTrackingIdToLocalTexture.begin(), end = mTrackingIdToLocalTexture.end(); it != end; ++it) { mLocalTexDataDigest ^= it->first.getDigest64() ^ it->second.getDigest64(); } } } bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const { return mTextureId == rhs.mTextureId && mTextureTransform == rhs.mTextureTransform && mBaseColor == rhs.mBaseColor && mEmissiveColor == rhs.mEmissiveColor && mMetallicFactor == rhs.mMetallicFactor && mRoughnessFactor == rhs.mRoughnessFactor && mAlphaCutoff == rhs.mAlphaCutoff && mDoubleSided == rhs.mDoubleSided && mAlphaMode == rhs.mAlphaMode && mOverrideDoubleSided == rhs.mOverrideDoubleSided && mOverrideAlphaMode == rhs.mOverrideAlphaMode; } bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg) { LL_PROFILE_ZONE_SCOPED; tinygltf::TinyGLTF gltf; tinygltf::Model model_in; if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), "")) { setFromModel(model_in, 0); return true; } return false; } std::string LLGLTFMaterial::asJSON(bool prettyprint) const { LL_PROFILE_ZONE_SCOPED; tinygltf::TinyGLTF gltf; tinygltf::Model model_out; std::ostringstream str; writeToModel(model_out, 0); // To ensure consistency in asset upload, this should be the only reference // to WriteGltfSceneToStream in the viewer. gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false); return str.str(); } void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index) { LL_PROFILE_ZONE_SCOPED; if (model.materials.size() <= mat_index) { return; } const tinygltf::Material& material_in = model.materials[mat_index]; // Apply base color texture setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR); // Apply normal map setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL); // Apply metallic-roughness texture setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS); // Apply emissive texture setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE); setAlphaMode(material_in.alphaMode); mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f); mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor); mEmissiveColor.set(material_in.emissiveFactor); mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f); mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f); mDoubleSided = material_in.doubleSided; if (material_in.extras.IsObject()) { tinygltf::Value::Object extras = material_in.extras.Get(); const auto& alpha_mode = extras.find("override_alpha_mode"); if (alpha_mode != extras.end()) { mOverrideAlphaMode = alpha_mode->second.Get(); } const auto& double_sided = extras.find("override_double_sided"); if (double_sided != extras.end()) { mOverrideDoubleSided = double_sided->second.Get(); } } } // static LLVector2 LLGLTFMaterial::vec2FromJson(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value) { const auto it = object.find(key); if (it == object.end()) { return default_value; } const tinygltf::Value& vec2_json = std::get<1>(*it); if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2) { return default_value; } LLVector2 value; for (U32 i = 0; i < LENGTHOFVECTOR2; ++i) { const tinygltf::Value& real_json = vec2_json.Get(i); if (!real_json.IsReal()) { return default_value; } value.mV[i] = (F32)real_json.Get(); } return value; } // static F32 LLGLTFMaterial::floatFromJson(const tinygltf::Value::Object& object, const char* key, const F32 default_value) { const auto it = object.find(key); if (it == object.end()) { return default_value; } const tinygltf::Value& real_json = std::get<1>(*it); if (!real_json.IsReal()) { return default_value; } return (F32)real_json.GetNumberAsDouble(); } void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const { LL_PROFILE_ZONE_SCOPED; if (model.materials.size() < mat_index+1) { model.materials.resize(mat_index + 1); } tinygltf::Material& material_out = model.materials[mat_index]; // set base color texture writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR); // set normal texture writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL); // set metallic-roughness texture writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS); // set emissive texture writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE); // set occlusion texture // *NOTE: This is required for ORM materials for GLTF compliance. // See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION); material_out.alphaMode = getAlphaMode(); material_out.alphaCutoff = mAlphaCutoff; mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor); if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor()) { material_out.emissiveFactor.resize(3); mEmissiveColor.write(material_out.emissiveFactor); } material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor; material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor; material_out.doubleSided = mDoubleSided; // generate "extras" string tinygltf::Value::Object extras; bool write_extras = false; if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode()) { extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode); write_extras = true; } if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided()) { extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided); write_extras = true; } if (write_extras) { material_out.extras = tinygltf::Value(extras); } model.asset.version = "2.0"; } void LLGLTFMaterial::sanitizeAssetMaterial() { mTextureTransform = sDefault.mTextureTransform; } bool LLGLTFMaterial::setBaseMaterial() { const LLGLTFMaterial old_override = *this; *this = sDefault; setBaseMaterial(old_override); return *this != old_override; } // For material overrides only. Copies transforms from the old override. void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat) { mTextureTransform = old_override_mat.mTextureTransform; } bool LLGLTFMaterial::isClearedForBaseMaterial() const { LLGLTFMaterial cleared_override = sDefault; cleared_override.setBaseMaterial(*this); return *this == cleared_override; } // static void LLGLTFMaterial::hackOverrideUUID(LLUUID& id) { if (id == LLUUID::null) { id = GLTF_OVERRIDE_NULL_UUID; } } void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override) { mTextureId[texture_info] = id; if (for_override) { hackOverrideUUID(mTextureId[texture_info]); } } void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override) { setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override); } void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override) { setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override); } void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override) { setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override); } void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override) { setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override); } void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override) { mBaseColor.set(baseColor); mBaseColor.clamp(); if (for_override) { // hack -- nudge off of default value if (mBaseColor == getDefaultBaseColor()) { mBaseColor.mV[3] -= FLT_EPSILON; } } } void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override) { mAlphaCutoff = llclamp(cutoff, 0.f, 1.f); if (for_override) { // hack -- nudge off of default value if (mAlphaCutoff == getDefaultAlphaCutoff()) { mAlphaCutoff -= FLT_EPSILON; } } } void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override) { mEmissiveColor = emissiveColor; mEmissiveColor.clamp(); if (for_override) { // hack -- nudge off of default value if (mEmissiveColor == getDefaultEmissiveColor()) { mEmissiveColor.mV[0] += FLT_EPSILON; } } } void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override) { mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f); } void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override) { mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f); } void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override) { S32 m = getDefaultAlphaMode(); if (mode == "MASK") { m = ALPHA_MODE_MASK; } else if (mode == "BLEND") { m = ALPHA_MODE_BLEND; } setAlphaMode(m, for_override); } const char* LLGLTFMaterial::getAlphaMode() const { switch (mAlphaMode) { case ALPHA_MODE_MASK: return "MASK"; case ALPHA_MODE_BLEND: return "BLEND"; default: return "OPAQUE"; } } void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override) { mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK); mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode(); } void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override) { // sure, no clamping will ever be needed for a bool, but include the // setter for consistency with the clamping API mDoubleSided = double_sided; mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided(); } void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset) { mTextureTransform[texture_info].mOffset = offset; } void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale) { mTextureTransform[texture_info].mScale = scale; } void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation) { mTextureTransform[texture_info].mRotation = rotation; } // Default value accessors (NOTE: these MUST match the GLTF specification) // Make a static default material for accessors const LLGLTFMaterial LLGLTFMaterial::sDefault; F32 LLGLTFMaterial::getDefaultAlphaCutoff() { return sDefault.mAlphaCutoff; } S32 LLGLTFMaterial::getDefaultAlphaMode() { return (S32) sDefault.mAlphaMode; } F32 LLGLTFMaterial::getDefaultMetallicFactor() { return sDefault.mMetallicFactor; } F32 LLGLTFMaterial::getDefaultRoughnessFactor() { return sDefault.mRoughnessFactor; } LLColor4 LLGLTFMaterial::getDefaultBaseColor() { return sDefault.mBaseColor; } LLColor3 LLGLTFMaterial::getDefaultEmissiveColor() { return sDefault.mEmissiveColor; } bool LLGLTFMaterial::getDefaultDoubleSided() { return sDefault.mDoubleSided; } LLVector2 LLGLTFMaterial::getDefaultTextureOffset() { return sDefault.mTextureTransform[0].mOffset; } LLVector2 LLGLTFMaterial::getDefaultTextureScale() { return sDefault.mTextureTransform[0].mScale; } F32 LLGLTFMaterial::getDefaultTextureRotation() { return sDefault.mTextureTransform[0].mRotation; } // static void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id) { if (override_id != GLTF_OVERRIDE_NULL_UUID) { if (override_id != LLUUID::null) { dst_id = override_id; } } else { dst_id = LLUUID::null; } } void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat) { LL_PROFILE_ZONE_SCOPED; for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { LLUUID& texture_id = mTextureId[i]; const LLUUID& override_texture_id = override_mat.mTextureId[i]; applyOverrideUUID(texture_id, override_texture_id); } if (override_mat.mBaseColor != getDefaultBaseColor()) { mBaseColor = override_mat.mBaseColor; } if (override_mat.mEmissiveColor != getDefaultEmissiveColor()) { mEmissiveColor = override_mat.mEmissiveColor; } if (override_mat.mMetallicFactor != getDefaultMetallicFactor()) { mMetallicFactor = override_mat.mMetallicFactor; } if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor()) { mRoughnessFactor = override_mat.mRoughnessFactor; } if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode) { mAlphaMode = override_mat.mAlphaMode; } if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff()) { mAlphaCutoff = override_mat.mAlphaCutoff; } if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided) { mDoubleSided = override_mat.mDoubleSided; } for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset()) { mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset; } if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale()) { mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale; } if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation()) { mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation; } } if (!override_mat.mTrackingIdToLocalTexture.empty()) { auto it = override_mat.mTrackingIdToLocalTexture.begin(); mTrackingIdToLocalTexture.insert(it, it); updateLocalTexDataDigest(); updateTextureTracking(); } } void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) { LL_PROFILE_ZONE_SCOPED; llassert(data.isUndefined()); // make every effort to shave bytes here for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { LLUUID& texture_id = mTextureId[i]; const LLUUID& override_texture_id = override_mat.mTextureId[i]; if (override_texture_id.notNull() && override_texture_id != texture_id) { data["tex"][i] = LLSD::UUID(override_texture_id); } } if (override_mat.mBaseColor != getDefaultBaseColor()) { data["bc"] = override_mat.mBaseColor.getValue(); } if (override_mat.mEmissiveColor != getDefaultEmissiveColor()) { data["ec"] = override_mat.mEmissiveColor.getValue(); } if (override_mat.mMetallicFactor != getDefaultMetallicFactor()) { data["mf"] = override_mat.mMetallicFactor; } if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor()) { data["rf"] = override_mat.mRoughnessFactor; } if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode) { data["am"] = override_mat.mAlphaMode; } if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff()) { data["ac"] = override_mat.mAlphaCutoff; } if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided) { data["ds"] = override_mat.mDoubleSided; } for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset()) { data["ti"][i]["o"] = override_mat.mTextureTransform[i].mOffset.getValue(); } if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale()) { data["ti"][i]["s"] = override_mat.mTextureTransform[i].mScale.getValue(); } if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation()) { data["ti"][i]["r"] = override_mat.mTextureTransform[i].mRotation; } } } void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data) { const LLSD& tex = data["tex"]; if (tex.isArray()) { for (int i = 0; i < tex.size(); ++i) { mTextureId[i] = tex[i].asUUID(); } } const LLSD& bc = data["bc"]; if (bc.isDefined()) { mBaseColor.setValue(bc); if (mBaseColor == getDefaultBaseColor()) { // HACK -- nudge by epsilon if we receive a default value (indicates override to default) mBaseColor.mV[3] -= FLT_EPSILON; } } const LLSD& ec = data["ec"]; if (ec.isDefined()) { mEmissiveColor.setValue(ec); if (mEmissiveColor == getDefaultEmissiveColor()) { // HACK -- nudge by epsilon if we receive a default value (indicates override to default) mEmissiveColor.mV[0] += FLT_EPSILON; } } const LLSD& mf = data["mf"]; if (mf.isReal()) { mMetallicFactor = mf.asReal(); if (mMetallicFactor == getDefaultMetallicFactor()) { // HACK -- nudge by epsilon if we receive a default value (indicates override to default) mMetallicFactor -= FLT_EPSILON; } } const LLSD& rf = data["rf"]; if (rf.isReal()) { mRoughnessFactor = rf.asReal(); if (mRoughnessFactor == getDefaultRoughnessFactor()) { // HACK -- nudge by epsilon if we receive a default value (indicates override to default) mRoughnessFactor -= FLT_EPSILON; } } const LLSD& am = data["am"]; if (am.isInteger()) { mAlphaMode = (AlphaMode) am.asInteger(); mOverrideAlphaMode = true; } const LLSD& ac = data["ac"]; if (ac.isReal()) { mAlphaCutoff = ac.asReal(); if (mAlphaCutoff == getDefaultAlphaCutoff()) { // HACK -- nudge by epsilon if we receive a default value (indicates override to default) mAlphaCutoff -= FLT_EPSILON; } } const LLSD& ds = data["ds"]; if (ds.isBoolean()) { mDoubleSided = ds.asBoolean(); mOverrideDoubleSided = true; } const LLSD& ti = data["ti"]; if (ti.isArray()) { for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { const LLSD& o = ti[i]["o"]; if (o.isDefined()) { mTextureTransform[i].mOffset.setValue(o); } const LLSD& s = ti[i]["s"]; if (s.isDefined()) { mTextureTransform[i].mScale.setValue(s); } const LLSD& r = ti[i]["r"]; if (r.isReal()) { mTextureTransform[i].mRotation = r.asReal(); } } } } LLUUID LLGLTFMaterial::getHash() const { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // *HACK: hash the bytes of this object but do not include the ref count // neither the local texture overrides (which is a map, with pointers to // key/value pairs that would change from one LLGLTFMaterial instance to // the other, even though the key/value pairs could be the same, and stored // elsewhere in the memory heap or on the stack). // Note: this does work properly to compare two LLGLTFMaterial instances // only because the padding bytes between their member variables have been // dutifully zeroed in the constructor. HB const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this); return HBXXH128::digest((const void*)((const char*)this + offset), sizeof(*this) - offset); } void LLGLTFMaterial::addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID& tex_id) { mTrackingIdToLocalTexture[tracking_id] = tex_id; updateLocalTexDataDigest(); } void LLGLTFMaterial::removeLocalTextureTracking(const LLUUID& tracking_id) { mTrackingIdToLocalTexture.erase(tracking_id); updateLocalTexDataDigest(); } bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id) { bool res = false; for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) { if (mTextureId[i] == old_id) { mTextureId[i] = new_id; res = true; } else if (mTextureId[i] == new_id) { res = true; } } if (res) { mTrackingIdToLocalTexture[tracking_id] = new_id; } else { mTrackingIdToLocalTexture.erase(tracking_id); } updateLocalTexDataDigest(); return res; } void LLGLTFMaterial::updateTextureTracking() { // setTEGLTFMaterialOverride is responsible for tracking // for material overrides editor will set it }