/** * @file llgltfmaterial.cpp * @brief Material definition * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llgltfmaterial.h" #include "tinygltf/tiny_gltf.h" LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs) { *this = rhs; } LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) { //have to do a manual operator= because of LLRefCount mBaseColorId = rhs.mBaseColorId; mNormalId = rhs.mNormalId; mMetallicRoughnessId = rhs.mMetallicRoughnessId; mEmissiveId = rhs.mEmissiveId; mBaseColor = rhs.mBaseColor; mEmissiveColor = rhs.mEmissiveColor; mMetallicFactor = rhs.mMetallicFactor; mRoughnessFactor = rhs.mRoughnessFactor; mAlphaCutoff = rhs.mAlphaCutoff; mDoubleSided = rhs.mDoubleSided; mAlphaMode = rhs.mAlphaMode; for (S32 i = 0; i < 3; ++i) { mTextureTransform[i] = rhs.mTextureTransform[i]; } return *this; } bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg) { #if 1 tinygltf::TinyGLTF gltf; tinygltf::Model model_in; if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), "")) { setFromModel(model_in, 0); //DEBUG generate json and print LL_INFOS() << asJSON(true) << LL_ENDL; return true; } #endif return false; } std::string LLGLTFMaterial::asJSON(bool prettyprint) const { #if 1 tinygltf::TinyGLTF gltf; tinygltf::Model model_out; std::ostringstream str; writeToModel(model_out, 0); gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false); return str.str(); #else return ""; #endif } void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index) { if (model.materials.size() <= mat_index) { return; } const tinygltf::Material& material_in = model.materials[mat_index]; // get base color texture S32 tex_index = material_in.pbrMetallicRoughness.baseColorTexture.index; if (tex_index >= 0) { mBaseColorId.set(model.images[tex_index].uri); } else { mBaseColorId.setNull(); } // get normal map tex_index = material_in.normalTexture.index; if (tex_index >= 0) { mNormalId.set(model.images[tex_index].uri); } else { mNormalId.setNull(); } // get metallic-roughness texture tex_index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; if (tex_index >= 0) { mMetallicRoughnessId.set(model.images[tex_index].uri); } else { mMetallicRoughnessId.setNull(); } // get emissive texture tex_index = material_in.emissiveTexture.index; if (tex_index >= 0) { mEmissiveId.set(model.images[tex_index].uri); } else { mEmissiveId.setNull(); } setAlphaMode(material_in.alphaMode); mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f); mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor); mEmissiveColor.set(material_in.emissiveFactor); mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f); mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f); mDoubleSided = material_in.doubleSided; } void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const { if (model.materials.size() < mat_index + 1) { model.materials.resize(mat_index + 1); } tinygltf::Material& material_out = model.materials[mat_index]; // set base color texture if (mBaseColorId.notNull()) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.pbrMetallicRoughness.baseColorTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mBaseColorId.asString(); } // set normal texture if (mNormalId.notNull()) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.normalTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mNormalId.asString(); } // set metallic-roughness texture if (mMetallicRoughnessId.notNull()) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.pbrMetallicRoughness.metallicRoughnessTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mMetallicRoughnessId.asString(); } // set emissive texture if (mEmissiveId.notNull()) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.emissiveTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mEmissiveId.asString(); } material_out.alphaMode = getAlphaMode(); material_out.alphaCutoff = mAlphaCutoff; mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor); mEmissiveColor.write(material_out.emissiveFactor); material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor; material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor; material_out.doubleSided = mDoubleSided; model.asset.version = "2.0"; } void LLGLTFMaterial::setBaseColorId(const LLUUID& id) { mBaseColorId = id; } void LLGLTFMaterial::setNormalId(const LLUUID& id) { mNormalId = id; } void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id) { mMetallicRoughnessId = id; } void LLGLTFMaterial::setEmissiveId(const LLUUID& id) { mEmissiveId = id; } void LLGLTFMaterial::setBaseColorFactor(const LLColor3& baseColor, F32 transparency) { mBaseColor.set(baseColor, transparency); mBaseColor.clamp(); } void LLGLTFMaterial::setAlphaCutoff(F32 cutoff) { mAlphaCutoff = llclamp(cutoff, 0.f, 1.f); } void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor) { mEmissiveColor = emissiveColor; mEmissiveColor.clamp(); } void LLGLTFMaterial::setMetallicFactor(F32 metallic) { mMetallicFactor = llclamp(metallic, 0.f, 1.f); } void LLGLTFMaterial::setRoughnessFactor(F32 roughness) { mRoughnessFactor = llclamp(roughness, 0.f, 1.f); } void LLGLTFMaterial::setAlphaMode(S32 mode) { mAlphaMode = (AlphaMode)llclamp(mode, (S32)ALPHA_MODE_OPAQUE, (S32)ALPHA_MODE_MASK); } void LLGLTFMaterial::setDoubleSided(bool double_sided) { // sure, no clamping will ever be needed for a bool, but include the // setter for consistency with the clamping API mDoubleSided = double_sided; } // Default value accessors LLUUID LLGLTFMaterial::getDefaultBaseColorId() { return LLUUID::null; } LLUUID LLGLTFMaterial::getDefaultNormalId() { return LLUUID::null; } LLUUID LLGLTFMaterial::getDefaultEmissiveId() { return LLUUID::null; } LLUUID LLGLTFMaterial::getDefaultMetallicRoughnessId() { return LLUUID::null; } F32 LLGLTFMaterial::getDefaultAlphaCutoff() { return 0.f; } S32 LLGLTFMaterial::getDefaultAlphaMode() { return (S32)ALPHA_MODE_OPAQUE; } F32 LLGLTFMaterial::getDefaultMetallicFactor() { return 0.f; } F32 LLGLTFMaterial::getDefaultRoughnessFactor() { return 0.f; } LLColor4 LLGLTFMaterial::getDefaultBaseColor() { return LLColor4::white; } LLColor3 LLGLTFMaterial::getDefaultEmissiveColor() { return LLColor3::black; } bool LLGLTFMaterial::getDefaultDoubleSided() { return false; } void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const { if (model.materials.size() < mat_index + 1) { model.materials.resize(mat_index + 1); } tinygltf::Material& material_out = model.materials[mat_index]; // TODO - fix handling of resetting to null/default values // set base color texture if (mBaseColorId.notNull() && mBaseColorId != base_material->mBaseColorId) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.pbrMetallicRoughness.baseColorTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mBaseColorId.asString(); } // set normal texture if (mNormalId.notNull() && mNormalId != base_material->mNormalId) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.normalTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mNormalId.asString(); } // set metallic-roughness texture if (mMetallicRoughnessId.notNull() && mMetallicRoughnessId != base_material->mMetallicRoughnessId) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.pbrMetallicRoughness.metallicRoughnessTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mMetallicRoughnessId.asString(); } // set emissive texture if (mEmissiveId.notNull() && mEmissiveId != base_material->mEmissiveId) { U32 idx = model.images.size(); model.images.resize(idx + 1); model.textures.resize(idx + 1); material_out.emissiveTexture.index = idx; model.textures[idx].source = idx; model.images[idx].uri = mEmissiveId.asString(); } if (mAlphaMode != base_material->mAlphaMode) { material_out.alphaMode = getAlphaMode(); } if (mAlphaCutoff != base_material->mAlphaCutoff) { material_out.alphaCutoff = mAlphaCutoff; } if (mBaseColor != base_material->mBaseColor) { mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor); } if (mEmissiveColor != base_material->mEmissiveColor) { mEmissiveColor.write(material_out.emissiveFactor); } if (mMetallicFactor != base_material->mMetallicFactor) { material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor; } if (mRoughnessFactor != base_material->mRoughnessFactor) { material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor; } if (mDoubleSided != base_material->mDoubleSided) { material_out.doubleSided = mDoubleSided; } } void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat) { if (override_mat.mBaseColorId != getDefaultBaseColorId()) { mBaseColorId = override_mat.mBaseColorId; } if (override_mat.mNormalId != getDefaultNormalId()) { mNormalId = override_mat.mNormalId; } if (override_mat.mMetallicRoughnessId != getDefaultMetallicRoughnessId()) { mMetallicRoughnessId = override_mat.mMetallicRoughnessId; } if (override_mat.mEmissiveId != getDefaultEmissiveId()) { mEmissiveId = override_mat.mEmissiveId; } //TODO -- implement non texture parameters }