project(SLPlugin) include(00-Common) include(LLCommon) include(Linking) include(PluginAPI) ### SLPlugin set(SLPlugin_SOURCE_FILES slplugin.cpp ) if (DARWIN) list(APPEND SLPlugin_SOURCE_FILES slplugin-objc.mm ) list(APPEND SLPlugin_HEADER_FILES slplugin-objc.h ) endif (DARWIN) if (SLPlugin_HEADER_FILES) list(APPEND SLPlugin_SOURCE_FILES ${SLPlugin_HEADER_FILES}) endif (SLPlugin_HEADER_FILES) add_executable(SLPlugin WIN32 MACOSX_BUNDLE ${SLPlugin_SOURCE_FILES} ) if (WINDOWS) set_target_properties(SLPlugin PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMTD\"" ) else () set_target_properties(SLPlugin PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/slplugin_info.plist ) endif () target_link_libraries(SLPlugin llplugin llmessage llcommon ll::pluginlibraries ) if (DARWIN) # Make sure the app bundle has a Resources directory (it will get populated by viewer-manifest.py later) add_custom_command( TARGET SLPlugin POST_BUILD COMMAND mkdir ARGS -p ${CMAKE_CURRENT_BINARY_DIR}/$,$,>/SLPlugin.app/Contents/Resources ) endif (DARWIN) if (LL_TESTS) ll_deploy_sharedlibs_command(SLPlugin) endif (LL_TESTS)