/** * @file llpluginprocessparent.h * @brief LLPluginProcessParent handles the parent side of the external-process plugin API. * * @cond * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ * @endcond */ #ifndef LL_LLPLUGINPROCESSPARENT_H #define LL_LLPLUGINPROCESSPARENT_H #include "llapr.h" #include "llprocesslauncher.h" #include "llpluginmessage.h" #include "llpluginmessagepipe.h" #include "llpluginsharedmemory.h" #include "lliosocket.h" class LLPluginProcessParentOwner { public: virtual ~LLPluginProcessParentOwner(); virtual void receivePluginMessage(const LLPluginMessage &message) = 0; // This will only be called when the plugin has died unexpectedly virtual void pluginLaunchFailed() {}; virtual void pluginDied() {}; }; class LLPluginProcessParent : public LLPluginMessagePipeOwner { LOG_CLASS(LLPluginProcessParent); public: LLPluginProcessParent(LLPluginProcessParentOwner *owner); ~LLPluginProcessParent(); void init(const std::string &launcher_filename, const std::string &plugin_filename, bool debug); void idle(void); // returns true if the plugin is on its way to steady state bool isLoading(void); // returns true if the plugin is in the steady state (processing messages) bool isRunning(void); // returns true if the process has exited or we've had a fatal error bool isDone(void); // returns true if the process is currently waiting on a blocking request bool isBlocked(void) { return mBlocked; }; void killSockets(void); // Go to the proper error state void errorState(void); void setSleepTime(F64 sleep_time, bool force_send = false); F64 getSleepTime(void) const { return mSleepTime; }; void sendMessage(const LLPluginMessage &message); void receiveMessage(const LLPluginMessage &message); // Inherited from LLPluginMessagePipeOwner void receiveMessageRaw(const std::string &message); // This adds a memory segment shared with the client, generating a name for the segment. The name generated is guaranteed to be unique on the host. // The caller must call removeSharedMemory first (and wait until getSharedMemorySize returns 0 for the indicated name) before re-adding a segment with the same name. std::string addSharedMemory(size_t size); // Negotiates for the removal of a shared memory segment. It is the caller's responsibility to ensure that nothing touches the memory // after this has been called, since the segment will be unmapped shortly thereafter. void removeSharedMemory(const std::string &name); size_t getSharedMemorySize(const std::string &name); void *getSharedMemoryAddress(const std::string &name); // Returns the version string the plugin indicated for the message class, or an empty string if that class wasn't in the list. std::string getMessageClassVersion(const std::string &message_class); std::string getPluginVersion(void); bool getDisableTimeout() { return mDisableTimeout; }; void setDisableTimeout(bool disable) { mDisableTimeout = disable; }; void setLaunchTimeout(F32 timeout) { mPluginLaunchTimeout = timeout; }; void setLockupTimeout(F32 timeout) { mPluginLockupTimeout = timeout; }; F64 getCPUUsage() { return mCPUUsage; }; private: enum EState { STATE_UNINITIALIZED, STATE_INITIALIZED, // init() has been called STATE_LISTENING, // listening for incoming connection STATE_LAUNCHED, // process has been launched STATE_CONNECTED, // process has connected STATE_HELLO, // first message from the plugin process has been received STATE_LOADING, // process has been asked to load the plugin STATE_RUNNING, // STATE_LAUNCH_FAILURE, // Failure before plugin loaded STATE_ERROR, // generic bailout state STATE_CLEANUP, // clean everything up STATE_EXITING, // Tried to kill process, waiting for it to exit STATE_DONE // }; EState mState; void setState(EState state); bool pluginLockedUp(); bool pluginLockedUpOrQuit(); bool accept(); LLSocket::ptr_t mListenSocket; LLSocket::ptr_t mSocket; U32 mBoundPort; LLProcessLauncher mProcess; std::string mPluginFile; LLPluginProcessParentOwner *mOwner; typedef std::map sharedMemoryRegionsType; sharedMemoryRegionsType mSharedMemoryRegions; LLSD mMessageClassVersions; std::string mPluginVersionString; LLTimer mHeartbeat; F64 mSleepTime; F64 mCPUUsage; bool mDisableTimeout; bool mDebug; bool mBlocked; LLProcessLauncher mDebugger; F32 mPluginLaunchTimeout; // Somewhat longer timeout for initial launch. F32 mPluginLockupTimeout; // If we don't receive a heartbeat in this many seconds, we declare the plugin locked up. }; #endif // LL_LLPLUGINPROCESSPARENT_H