/** * @file llpluginprocessparent.cpp * @brief LLPluginProcessParent handles the parent side of the external-process plugin API. * * @cond * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ * @endcond */ #include "linden_common.h" #include "llpluginprocessparent.h" #include "llpluginmessagepipe.h" #include "llpluginmessageclasses.h" #include "llapr.h" //virtual LLPluginProcessParentOwner::~LLPluginProcessParentOwner() { } LLPluginProcessParent::LLPluginProcessParent(LLPluginProcessParentOwner *owner) { mOwner = owner; mBoundPort = 0; mState = STATE_UNINITIALIZED; mSleepTime = 0.0; mCPUUsage = 0.0; mDisableTimeout = false; mDebug = false; mBlocked = false; mPluginLaunchTimeout = 60.0f; mPluginLockupTimeout = 15.0f; // Don't start the timer here -- start it when we actually launch the plugin process. mHeartbeat.stop(); } LLPluginProcessParent::~LLPluginProcessParent() { LL_DEBUGS("Plugin") << "destructor" << LL_ENDL; // Destroy any remaining shared memory regions sharedMemoryRegionsType::iterator iter; while((iter = mSharedMemoryRegions.begin()) != mSharedMemoryRegions.end()) { // destroy the shared memory region iter->second->destroy(); // and remove it from our map mSharedMemoryRegions.erase(iter); } // orphaning the process means it won't be killed when the LLProcessLauncher is destructed. // This is what we want -- it should exit cleanly once it notices the sockets have been closed. mProcess.orphan(); killSockets(); } void LLPluginProcessParent::killSockets(void) { killMessagePipe(); mListenSocket.reset(); mSocket.reset(); } void LLPluginProcessParent::errorState(void) { if(mState < STATE_RUNNING) setState(STATE_LAUNCH_FAILURE); else setState(STATE_ERROR); } void LLPluginProcessParent::init(const std::string &launcher_filename, const std::string &plugin_filename, bool debug) { mProcess.setExecutable(launcher_filename); mPluginFile = plugin_filename; mCPUUsage = 0.0f; mDebug = debug; setState(STATE_INITIALIZED); } bool LLPluginProcessParent::accept() { bool result = false; apr_status_t status = APR_EGENERAL; apr_socket_t *new_socket = NULL; status = apr_socket_accept( &new_socket, mListenSocket->getSocket(), gAPRPoolp); if(status == APR_SUCCESS) { // llinfos << "SUCCESS" << llendl; // Success. Create a message pipe on the new socket // we MUST create a new pool for the LLSocket, since it will take ownership of it and delete it in its destructor! apr_pool_t* new_pool = NULL; status = apr_pool_create(&new_pool, gAPRPoolp); mSocket = LLSocket::create(new_socket, new_pool); new LLPluginMessagePipe(this, mSocket); result = true; } else if(APR_STATUS_IS_EAGAIN(status)) { // llinfos << "EAGAIN" << llendl; // No incoming connections. This is not an error. status = APR_SUCCESS; } else { // llinfos << "Error:" << llendl; ll_apr_warn_status(status); // Some other error. errorState(); } return result; } void LLPluginProcessParent::idle(void) { bool idle_again; do { // Give time to network processing if(mMessagePipe) { if(!mMessagePipe->pump()) { // LL_WARNS("Plugin") << "Message pipe hit an error state" << LL_ENDL; errorState(); } } if((mSocketError != APR_SUCCESS) && (mState <= STATE_RUNNING)) { // The socket is in an error state -- the plugin is gone. LL_WARNS("Plugin") << "Socket hit an error state (" << mSocketError << ")" << LL_ENDL; errorState(); } // If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState(). // USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return. // When in doubt, don't do it. idle_again = false; switch(mState) { case STATE_UNINITIALIZED: break; case STATE_INITIALIZED: { apr_status_t status = APR_SUCCESS; apr_sockaddr_t* addr = NULL; mListenSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP); mBoundPort = 0; // This code is based on parts of LLSocket::create() in lliosocket.cpp. status = apr_sockaddr_info_get( &addr, "127.0.0.1", APR_INET, 0, // port 0 = ephemeral ("find me a port") 0, gAPRPoolp); if(ll_apr_warn_status(status)) { killSockets(); errorState(); break; } // This allows us to reuse the address on quick down/up. This is unlikely to create problems. ll_apr_warn_status(apr_socket_opt_set(mListenSocket->getSocket(), APR_SO_REUSEADDR, 1)); status = apr_socket_bind(mListenSocket->getSocket(), addr); if(ll_apr_warn_status(status)) { killSockets(); errorState(); break; } // Get the actual port the socket was bound to { apr_sockaddr_t* bound_addr = NULL; if(ll_apr_warn_status(apr_socket_addr_get(&bound_addr, APR_LOCAL, mListenSocket->getSocket()))) { killSockets(); errorState(); break; } mBoundPort = bound_addr->port; if(mBoundPort == 0) { LL_WARNS("Plugin") << "Bound port number unknown, bailing out." << LL_ENDL; killSockets(); errorState(); break; } } LL_DEBUGS("Plugin") << "Bound tcp socket to port: " << addr->port << LL_ENDL; // Make the listen socket non-blocking status = apr_socket_opt_set(mListenSocket->getSocket(), APR_SO_NONBLOCK, 1); if(ll_apr_warn_status(status)) { killSockets(); errorState(); break; } apr_socket_timeout_set(mListenSocket->getSocket(), 0); if(ll_apr_warn_status(status)) { killSockets(); errorState(); break; } // If it's a stream based socket, we need to tell the OS // to keep a queue of incoming connections for ACCEPT. status = apr_socket_listen( mListenSocket->getSocket(), 10); // FIXME: Magic number for queue size if(ll_apr_warn_status(status)) { killSockets(); errorState(); break; } // If we got here, we're listening. setState(STATE_LISTENING); } break; case STATE_LISTENING: { // Launch the plugin process. // Only argument to the launcher is the port number we're listening on std::stringstream stream; stream << mBoundPort; mProcess.addArgument(stream.str()); if(mProcess.launch() != 0) { errorState(); } else { if(mDebug) { #if LL_DARWIN // If we're set to debug, start up a gdb instance in a new terminal window and have it attach to the plugin process and continue. // The command we're constructing would look like this on the command line: // osascript -e 'tell application "Terminal"' -e 'set win to do script "gdb -pid 12345"' -e 'do script "continue" in win' -e 'end tell' std::stringstream cmd; mDebugger.setExecutable("/usr/bin/osascript"); mDebugger.addArgument("-e"); mDebugger.addArgument("tell application \"Terminal\""); mDebugger.addArgument("-e"); cmd << "set win to do script \"gdb -pid " << mProcess.getProcessID() << "\""; mDebugger.addArgument(cmd.str()); mDebugger.addArgument("-e"); mDebugger.addArgument("do script \"continue\" in win"); mDebugger.addArgument("-e"); mDebugger.addArgument("end tell"); mDebugger.launch(); #endif } // This will allow us to time out if the process never starts. mHeartbeat.start(); mHeartbeat.setTimerExpirySec(mPluginLaunchTimeout); setState(STATE_LAUNCHED); } } break; case STATE_LAUNCHED: // waiting for the plugin to connect if(pluginLockedUpOrQuit()) { errorState(); } else { // Check for the incoming connection. if(accept()) { // Stop listening on the server port mListenSocket.reset(); setState(STATE_CONNECTED); } } break; case STATE_CONNECTED: // waiting for hello message from the plugin if(pluginLockedUpOrQuit()) { errorState(); } break; case STATE_HELLO: LL_DEBUGS("Plugin") << "received hello message" << llendl; // Send the message to load the plugin { LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin"); message.setValue("file", mPluginFile); sendMessage(message); } setState(STATE_LOADING); break; case STATE_LOADING: // The load_plugin_response message will kick us from here into STATE_RUNNING if(pluginLockedUpOrQuit()) { errorState(); } break; case STATE_RUNNING: if(pluginLockedUpOrQuit()) { errorState(); } break; case STATE_EXITING: if(!mProcess.isRunning()) { setState(STATE_CLEANUP); } else if(pluginLockedUp()) { LL_WARNS("Plugin") << "timeout in exiting state, bailing out" << llendl; errorState(); } break; case STATE_LAUNCH_FAILURE: if(mOwner != NULL) { mOwner->pluginLaunchFailed(); } setState(STATE_CLEANUP); break; case STATE_ERROR: if(mOwner != NULL) { mOwner->pluginDied(); } setState(STATE_CLEANUP); break; case STATE_CLEANUP: // Don't do a kill here anymore -- closing the sockets is the new 'kill'. mProcess.orphan(); killSockets(); setState(STATE_DONE); break; case STATE_DONE: // just sit here. break; } } while (idle_again); } bool LLPluginProcessParent::isLoading(void) { bool result = false; if(mState <= STATE_LOADING) result = true; return result; } bool LLPluginProcessParent::isRunning(void) { bool result = false; if(mState == STATE_RUNNING) result = true; return result; } bool LLPluginProcessParent::isDone(void) { bool result = false; if(mState == STATE_DONE) result = true; return result; } void LLPluginProcessParent::setSleepTime(F64 sleep_time, bool force_send) { if(force_send || (sleep_time != mSleepTime)) { // Cache the time locally mSleepTime = sleep_time; if(canSendMessage()) { // and send to the plugin. LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "sleep_time"); message.setValueReal("time", mSleepTime); sendMessage(message); } else { // Too early to send -- the load_plugin_response message will trigger us to send mSleepTime later. } } } void LLPluginProcessParent::sendMessage(const LLPluginMessage &message) { if(message.hasValue("blocking_response")) { mBlocked = false; // reset the heartbeat timer, since there will have been no heartbeats while the plugin was blocked. mHeartbeat.setTimerExpirySec(mPluginLockupTimeout); } std::string buffer = message.generate(); LL_DEBUGS("Plugin") << "Sending: " << buffer << LL_ENDL; writeMessageRaw(buffer); } void LLPluginProcessParent::receiveMessageRaw(const std::string &message) { LL_DEBUGS("Plugin") << "Received: " << message << LL_ENDL; // FIXME: should this go into a queue instead? LLPluginMessage parsed; if(parsed.parse(message) != -1) { receiveMessage(parsed); } } void LLPluginProcessParent::receiveMessage(const LLPluginMessage &message) { if(message.hasValue("blocking_request")) { mBlocked = true; } std::string message_class = message.getClass(); if(message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL) { // internal messages should be handled here std::string message_name = message.getName(); if(message_name == "hello") { if(mState == STATE_CONNECTED) { // Plugin host has launched. Tell it which plugin to load. setState(STATE_HELLO); } else { LL_WARNS("Plugin") << "received hello message in wrong state -- bailing out" << LL_ENDL; errorState(); } } else if(message_name == "load_plugin_response") { if(mState == STATE_LOADING) { // Plugin has been loaded. mPluginVersionString = message.getValue("plugin_version"); LL_INFOS("Plugin") << "plugin version string: " << mPluginVersionString << LL_ENDL; // Check which message classes/versions the plugin supports. // TODO: check against current versions // TODO: kill plugin on major mismatches? mMessageClassVersions = message.getValueLLSD("versions"); LLSD::map_iterator iter; for(iter = mMessageClassVersions.beginMap(); iter != mMessageClassVersions.endMap(); iter++) { LL_INFOS("Plugin") << "message class: " << iter->first << " -> version: " << iter->second.asString() << LL_ENDL; } // Send initial sleep time setSleepTime(mSleepTime, true); setState(STATE_RUNNING); } else { LL_WARNS("Plugin") << "received load_plugin_response message in wrong state -- bailing out" << LL_ENDL; errorState(); } } else if(message_name == "heartbeat") { // this resets our timer. mHeartbeat.setTimerExpirySec(mPluginLockupTimeout); mCPUUsage = message.getValueReal("cpu_usage"); LL_DEBUGS("Plugin") << "cpu usage reported as " << mCPUUsage << LL_ENDL; } else if(message_name == "shm_add_response") { // Nothing to do here. } else if(message_name == "shm_remove_response") { std::string name = message.getValue("name"); sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); if(iter != mSharedMemoryRegions.end()) { // destroy the shared memory region iter->second->destroy(); // and remove it from our map mSharedMemoryRegions.erase(iter); } } else { LL_WARNS("Plugin") << "Unknown internal message from child: " << message_name << LL_ENDL; } } else { if(mOwner != NULL) { mOwner->receivePluginMessage(message); } } } std::string LLPluginProcessParent::addSharedMemory(size_t size) { std::string name; LLPluginSharedMemory *region = new LLPluginSharedMemory; // This is a new region if(region->create(size)) { name = region->getName(); mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region)); LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add"); message.setValue("name", name); message.setValueS32("size", (S32)size); sendMessage(message); } else { LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL; // Don't leak delete region; } return name; } void LLPluginProcessParent::removeSharedMemory(const std::string &name) { sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); if(iter != mSharedMemoryRegions.end()) { // This segment exists. Send the message to the child to unmap it. The response will cause the parent to unmap our end. LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove"); message.setValue("name", name); sendMessage(message); } else { LL_WARNS("Plugin") << "Request to remove an unknown shared memory segment." << LL_ENDL; } } size_t LLPluginProcessParent::getSharedMemorySize(const std::string &name) { size_t result = 0; sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); if(iter != mSharedMemoryRegions.end()) { result = iter->second->getSize(); } return result; } void *LLPluginProcessParent::getSharedMemoryAddress(const std::string &name) { void *result = NULL; sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name); if(iter != mSharedMemoryRegions.end()) { result = iter->second->getMappedAddress(); } return result; } std::string LLPluginProcessParent::getMessageClassVersion(const std::string &message_class) { std::string result; if(mMessageClassVersions.has(message_class)) { result = mMessageClassVersions[message_class].asString(); } return result; } std::string LLPluginProcessParent::getPluginVersion(void) { return mPluginVersionString; } void LLPluginProcessParent::setState(EState state) { LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL; mState = state; }; bool LLPluginProcessParent::pluginLockedUpOrQuit() { bool result = false; if(!mProcess.isRunning()) { LL_WARNS("Plugin") << "child exited" << llendl; result = true; } else if(pluginLockedUp()) { LL_WARNS("Plugin") << "timeout" << llendl; result = true; } return result; } bool LLPluginProcessParent::pluginLockedUp() { if(mDisableTimeout || mDebug || mBlocked) { // Never time out a plugin process in these cases. return false; } // If the timer is running and has expired, the plugin has locked up. return (mHeartbeat.getStarted() && mHeartbeat.hasExpired()); }