/** * @file llpluginprocesschild.h * @brief LLPluginProcessChild handles the child side of the external-process plugin API. * * @cond * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ * @endcond */ #ifndef LL_LLPLUGINPROCESSCHILD_H #define LL_LLPLUGINPROCESSCHILD_H #include #include "llpluginmessage.h" #include "llpluginmessagepipe.h" #include "llplugininstance.h" #include "llhost.h" #include "llpluginsharedmemory.h" class LLPluginInstance; class LLPluginProcessChild: public LLPluginMessagePipeOwner, public LLPluginInstanceMessageListener { LOG_CLASS(LLPluginProcessChild); public: LLPluginProcessChild(); ~LLPluginProcessChild(); void init(U32 launcher_port); void idle(void); void sleep(F64 seconds); void pump(); // returns true if the plugin is in the steady state (processing messages) bool isRunning(void); // returns true if the plugin is unloaded or we're in an unrecoverable error state. bool isDone(void); void killSockets(void); F64 getSleepTime(void) const { return mSleepTime; }; void sendMessageToPlugin(const LLPluginMessage &message); void sendMessageToParent(const LLPluginMessage &message); // Inherited from LLPluginMessagePipeOwner /* virtual */ void receiveMessageRaw(const std::string &message); // Inherited from LLPluginInstanceMessageListener /* virtual */ void receivePluginMessage(const std::string &message); private: enum EState { STATE_UNINITIALIZED, STATE_INITIALIZED, // init() has been called STATE_CONNECTED, // connected back to launcher STATE_PLUGIN_LOADING, // plugin library needs to be loaded STATE_PLUGIN_LOADED, // plugin library has been loaded STATE_PLUGIN_INITIALIZING, // plugin is processing init message STATE_RUNNING, // steady state (processing messages) STATE_SHUTDOWNREQ, // Parent has requested a shutdown. STATE_UNLOADING, // plugin has sent shutdown_response and needs to be unloaded STATE_UNLOADED, // plugin has been unloaded STATE_ERROR, // generic bailout state STATE_DONE // state machine will sit in this state after either error or normal termination. }; void setState(EState state); EState mState; LLHost mLauncherHost; LLSocket::ptr_t mSocket; std::string mPluginFile; std::string mPluginDir; LLPluginInstance *mInstance; typedef std::map sharedMemoryRegionsType; sharedMemoryRegionsType mSharedMemoryRegions; LLTimer mHeartbeat; F64 mSleepTime; F64 mCPUElapsed; bool mBlockingRequest; bool mBlockingResponseReceived; std::queue mMessageQueue; LLTimer mWaitGoodbye; void deliverQueuedMessages(); }; #endif // LL_LLPLUGINPROCESSCHILD_H