/** * @file llpluginmessagepipe.cpp * @brief Classes that implement connections from the plugin system to pipes/pumps. * * @cond * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ * @endcond */ #include "linden_common.h" #include "llpluginmessagepipe.h" #include "llbufferstream.h" #include "llapr.h" static const char MESSAGE_DELIMITER = '\0'; LLPluginMessagePipeOwner::LLPluginMessagePipeOwner() : mMessagePipe(NULL), mSocketError(APR_SUCCESS) { } // virtual LLPluginMessagePipeOwner::~LLPluginMessagePipeOwner() { killMessagePipe(); } // virtual apr_status_t LLPluginMessagePipeOwner::socketError(apr_status_t error) { mSocketError = error; return error; }; //virtual void LLPluginMessagePipeOwner::setMessagePipe(LLPluginMessagePipe *read_pipe) { // Save a reference to this pipe mMessagePipe = read_pipe; } bool LLPluginMessagePipeOwner::canSendMessage(void) { return (mMessagePipe != NULL); } bool LLPluginMessagePipeOwner::writeMessageRaw(const std::string &message) { bool result = true; if(mMessagePipe != NULL) { result = mMessagePipe->addMessage(message); } else { LL_WARNS("Plugin") << "dropping message: " << message << LL_ENDL; result = false; } return result; } void LLPluginMessagePipeOwner::killMessagePipe(void) { if(mMessagePipe != NULL) { delete mMessagePipe; mMessagePipe = NULL; } } LLPluginMessagePipe::LLPluginMessagePipe(LLPluginMessagePipeOwner *owner, LLSocket::ptr_t socket) { mOwner = owner; mOwner->setMessagePipe(this); mSocket = socket; } LLPluginMessagePipe::~LLPluginMessagePipe() { if(mOwner != NULL) { mOwner->setMessagePipe(NULL); } } bool LLPluginMessagePipe::addMessage(const std::string &message) { // queue the message for later output mOutput += message; mOutput += MESSAGE_DELIMITER; // message separator return true; } void LLPluginMessagePipe::clearOwner(void) { // The owner is done with this pipe. The next call to process_impl should send any remaining data and exit. mOwner = NULL; } void LLPluginMessagePipe::setSocketTimeout(apr_interval_time_t timeout_usec) { // We never want to sleep forever, so force negative timeouts to become non-blocking. // according to this page: http://dev.ariel-networks.com/apr/apr-tutorial/html/apr-tutorial-13.html // blocking/non-blocking with apr sockets is somewhat non-portable. if(timeout_usec <= 0) { // Make the socket non-blocking apr_socket_opt_set(mSocket->getSocket(), APR_SO_NONBLOCK, 1); apr_socket_timeout_set(mSocket->getSocket(), 0); } else { // Make the socket blocking-with-timeout apr_socket_opt_set(mSocket->getSocket(), APR_SO_NONBLOCK, 1); apr_socket_timeout_set(mSocket->getSocket(), timeout_usec); } } bool LLPluginMessagePipe::pump(F64 timeout) { bool result = true; if(mSocket) { apr_status_t status; apr_size_t size; if(!mOutput.empty()) { // write any outgoing messages size = (apr_size_t)mOutput.size(); setSocketTimeout(0); // LL_INFOS("Plugin") << "before apr_socket_send, size = " << size << LL_ENDL; status = apr_socket_send( mSocket->getSocket(), (const char*)mOutput.data(), &size); // LL_INFOS("Plugin") << "after apr_socket_send, size = " << size << LL_ENDL; if(status == APR_SUCCESS) { // success mOutput = mOutput.substr(size); } else if(APR_STATUS_IS_EAGAIN(status)) { // Socket buffer is full... // remove the written part from the buffer and try again later. mOutput = mOutput.substr(size); } else { // some other error // Treat this as fatal. ll_apr_warn_status(status); if(mOwner) { mOwner->socketError(status); } result = false; } } // FIXME: For some reason, the apr timeout stuff isn't working properly on windows. // Until such time as we figure out why, don't try to use the socket timeout -- just sleep here instead. #if LL_WINDOWS if(result) { if(timeout != 0.0f) { ms_sleep((int)(timeout * 1000.0f)); timeout = 0.0f; } } #endif // Check for incoming messages if(result) { char input_buf[1024]; apr_size_t request_size; // Start out by reading one byte, so that any data received will wake us up. request_size = 1; // and use the timeout so we'll sleep if no data is available. setSocketTimeout((apr_interval_time_t)(timeout * 1000000)); while(1) { size = request_size; // LL_INFOS("Plugin") << "before apr_socket_recv, size = " << size << LL_ENDL; status = apr_socket_recv( mSocket->getSocket(), input_buf, &size); // LL_INFOS("Plugin") << "after apr_socket_recv, size = " << size << LL_ENDL; if(size > 0) mInput.append(input_buf, size); if(status == APR_SUCCESS) { // llinfos << "success, read " << size << llendl; if(size != request_size) { // This was a short read, so we're done. break; } } else if(APR_STATUS_IS_TIMEUP(status)) { // llinfos << "TIMEUP, read " << size << llendl; // Timeout was hit. Since the initial read is 1 byte, this should never be a partial read. break; } else if(APR_STATUS_IS_EAGAIN(status)) { // llinfos << "EAGAIN, read " << size << llendl; // We've been doing partial reads, and we're done now. break; } else { // some other error // Treat this as fatal. ll_apr_warn_status(status); if(mOwner) { mOwner->socketError(status); } result = false; break; } // Second and subsequent reads should not use the timeout setSocketTimeout(0); // and should try to fill the input buffer request_size = sizeof(input_buf); } processInput(); } } if(!result) { // If we got an error, we're done. LL_INFOS("Plugin") << "Error from socket, cleaning up." << LL_ENDL; delete this; } return result; } void LLPluginMessagePipe::processInput(void) { // Look for input delimiter(s) in the input buffer. int delim; while((delim = mInput.find(MESSAGE_DELIMITER)) != std::string::npos) { // Let the owner process this message if (mOwner) { // Pull the message out of the input buffer before calling receiveMessageRaw. // It's now possible for this function to get called recursively (in the case where the plugin makes a blocking request) // and this guarantees that the messages will get dequeued correctly. std::string message(mInput, 0, delim); mInput.erase(0, delim + 1); mOwner->receiveMessageRaw(message); } else { LL_WARNS("Plugin") << "!mOwner" << LL_ENDL; } } }