/** * @file sound_ids.h * @brief Temporary holder for sound IDs. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_SOUND_IDS_H #define LL_SOUND_IDS_H // *NOTE: Do not put the actual IDs in this file - otherwise the symbols // and values will be copied into every .o/.obj file and increase link time. class LLUUID; extern const LLUUID SND_NULL; extern const LLUUID SND_RIDE; extern const LLUUID SND_SHOT; extern const LLUUID SND_MORTAR; extern const LLUUID SND_HIT; extern const LLUUID SND_EXPLOSION; extern const LLUUID SND_BOING; extern const LLUUID SND_OBJECT_CREATE; // Different bird sounds for different states extern const LLUUID SND_CHIRP; // Flying random chirp extern const LLUUID SND_CHIRP2; // Spooked by user extern const LLUUID SND_CHIRP3; // Spooked by object extern const LLUUID SND_CHIRP4; // Chasing other bird extern const LLUUID SND_CHIRP5; // Hopping random chirp extern const LLUUID SND_CHIRPDEAD; // Hit by grenade - dead! extern const LLUUID SND_MUNCH; extern const LLUUID SND_PUNCH; extern const LLUUID SND_SPLASH; extern const LLUUID SND_CLICK; extern const LLUUID SND_WHISTLE; extern const LLUUID SND_TYPING; extern const LLUUID SND_ARROW_SHOT; extern const LLUUID SND_ARROW_THUD; extern const LLUUID SND_LASER_SHOT; extern const LLUUID SND_JET_THRUST; extern const LLUUID SND_SILENCE; extern const LLUUID SND_BUBBLES; extern const LLUUID SND_WELCOME; extern const LLUUID SND_SQUISH; extern const LLUUID SND_SUBPOD; extern const LLUUID SND_FOOTSTEPS; extern const LLUUID SND_STEP_LEFT; extern const LLUUID SND_STEP_RIGHT; extern const LLUUID SND_BALL_COLLISION; extern const LLUUID SND_OOOH_SCARE_ME; extern const LLUUID SND_PAYBACK_TIME; extern const LLUUID SND_READY_FOR_BATTLE; extern const LLUUID SND_FLESH_FLESH; extern const LLUUID SND_FLESH_PLASTIC; extern const LLUUID SND_FLESH_RUBBER; extern const LLUUID SND_GLASS_FLESH; extern const LLUUID SND_GLASS_GLASS; extern const LLUUID SND_GLASS_PLASTIC; extern const LLUUID SND_GLASS_RUBBER; extern const LLUUID SND_GLASS_WOOD; extern const LLUUID SND_METAL_FLESH; extern const LLUUID SND_METAL_GLASS; extern const LLUUID SND_METAL_METAL; extern const LLUUID SND_METAL_PLASTIC; extern const LLUUID SND_METAL_RUBBER; extern const LLUUID SND_METAL_WOOD; extern const LLUUID SND_PLASTIC_PLASTIC; extern const LLUUID SND_RUBBER_PLASTIC; extern const LLUUID SND_RUBBER_RUBBER; extern const LLUUID SND_STONE_FLESH; extern const LLUUID SND_STONE_GLASS; extern const LLUUID SND_STONE_METAL; extern const LLUUID SND_STONE_PLASTIC; extern const LLUUID SND_STONE_RUBBER; extern const LLUUID SND_STONE_STONE; extern const LLUUID SND_STONE_WOOD; extern const LLUUID SND_WOOD_FLESH; extern const LLUUID SND_WOOD_PLASTIC; extern const LLUUID SND_WOOD_RUBBER; extern const LLUUID SND_WOOD_WOOD; extern const LLUUID SND_SLIDE_FLESH_FLESH; extern const LLUUID SND_SLIDE_FLESH_PLASTIC; extern const LLUUID SND_SLIDE_FLESH_RUBBER; extern const LLUUID SND_SLIDE_FLESH_FABRIC; extern const LLUUID SND_SLIDE_FLESH_GRAVEL; extern const LLUUID SND_SLIDE_FLESH_GRAVEL_02; extern const LLUUID SND_SLIDE_FLESH_GRAVEL_03; extern const LLUUID SND_SLIDE_GLASS_GRAVEL; extern const LLUUID SND_SLIDE_GLASS_GRAVEL_02; extern const LLUUID SND_SLIDE_GLASS_GRAVEL_03; extern const LLUUID SND_SLIDE_GLASS_FLESH; extern const LLUUID SND_SLIDE_GLASS_GLASS; extern const LLUUID SND_SLIDE_GLASS_PLASTIC; extern const LLUUID SND_SLIDE_GLASS_RUBBER; extern const LLUUID SND_SLIDE_GLASS_WOOD; extern const LLUUID SND_SLIDE_METAL_FABRIC; extern const LLUUID SND_SLIDE_METAL_FLESH; extern const LLUUID SND_SLIDE_METAL_FLESH_02; extern const LLUUID SND_SLIDE_METAL_GLASS; extern const LLUUID SND_SLIDE_METAL_GLASS_02; extern const LLUUID SND_SLIDE_METAL_GLASS_03; extern const LLUUID SND_SLIDE_METAL_GLASS_04; extern const LLUUID SND_SLIDE_METAL_GRAVEL; extern const LLUUID SND_SLIDE_METAL_GRAVEL_02; extern const LLUUID SND_SLIDE_METAL_METAL; extern const LLUUID SND_SLIDE_METAL_METAL_02; extern const LLUUID SND_SLIDE_METAL_METAL_03; extern const LLUUID SND_SLIDE_METAL_METAL_04; extern const LLUUID SND_SLIDE_METAL_METAL_05; extern const LLUUID SND_SLIDE_METAL_METAL_06; extern const LLUUID SND_SLIDE_METAL_PLASTIC; extern const LLUUID SND_SLIDE_METAL_RUBBER; extern const LLUUID SND_SLIDE_METAL_WOOD; extern const LLUUID SND_SLIDE_METAL_WOOD_02; extern const LLUUID SND_SLIDE_METAL_WOOD_03; extern const LLUUID SND_SLIDE_METAL_WOOD_04; extern const LLUUID SND_SLIDE_METAL_WOOD_05; extern const LLUUID SND_SLIDE_METAL_WOOD_06; extern const LLUUID SND_SLIDE_METAL_WOOD_07; extern const LLUUID SND_SLIDE_METAL_WOOD_08; extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL; extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_02; extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_03; extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_04; extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_05; extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_06; extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC; extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_02; extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_03; extern const LLUUID SND_SLIDE_PLASTIC_FABRIC; extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_02; extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_03; extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_04; extern const LLUUID SND_SLIDE_RUBBER_PLASTIC; extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_02; extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_03; extern const LLUUID SND_SLIDE_RUBBER_RUBBER; extern const LLUUID SND_SLIDE_STONE_FLESH; extern const LLUUID SND_SLIDE_STONE_GLASS; extern const LLUUID SND_SLIDE_STONE_METAL; extern const LLUUID SND_SLIDE_STONE_PLASTIC; extern const LLUUID SND_SLIDE_STONE_PLASTIC_02; extern const LLUUID SND_SLIDE_STONE_PLASTIC_03; extern const LLUUID SND_SLIDE_STONE_RUBBER; extern const LLUUID SND_SLIDE_STONE_RUBBER_02; extern const LLUUID SND_SLIDE_STONE_STONE; extern const LLUUID SND_SLIDE_STONE_STONE_02; extern const LLUUID SND_SLIDE_STONE_WOOD; extern const LLUUID SND_SLIDE_STONE_WOOD_02; extern const LLUUID SND_SLIDE_STONE_WOOD_03; extern const LLUUID SND_SLIDE_STONE_WOOD_04; extern const LLUUID SND_SLIDE_WOOD_FABRIC; extern const LLUUID SND_SLIDE_WOOD_FABRIC_02; extern const LLUUID SND_SLIDE_WOOD_FABRIC_03; extern const LLUUID SND_SLIDE_WOOD_FABRIC_04; extern const LLUUID SND_SLIDE_WOOD_FLESH; extern const LLUUID SND_SLIDE_WOOD_FLESH_02; extern const LLUUID SND_SLIDE_WOOD_FLESH_03; extern const LLUUID SND_SLIDE_WOOD_FLESH_04; extern const LLUUID SND_SLIDE_WOOD_GRAVEL; extern const LLUUID SND_SLIDE_WOOD_GRAVEL_02; extern const LLUUID SND_SLIDE_WOOD_GRAVEL_03; extern const LLUUID SND_SLIDE_WOOD_GRAVEL_04; extern const LLUUID SND_SLIDE_WOOD_PLASTIC; extern const LLUUID SND_SLIDE_WOOD_PLASTIC_02; extern const LLUUID SND_SLIDE_WOOD_PLASTIC_03; extern const LLUUID SND_SLIDE_WOOD_RUBBER; extern const LLUUID SND_SLIDE_WOOD_WOOD; extern const LLUUID SND_SLIDE_WOOD_WOOD_02; extern const LLUUID SND_SLIDE_WOOD_WOOD_03; extern const LLUUID SND_SLIDE_WOOD_WOOD_04; extern const LLUUID SND_SLIDE_WOOD_WOOD_05; extern const LLUUID SND_SLIDE_WOOD_WOOD_06; extern const LLUUID SND_SLIDE_WOOD_WOOD_07; extern const LLUUID SND_SLIDE_WOOD_WOOD_08; extern const LLUUID SND_ROLL_FLESH_FLESH; extern const LLUUID SND_ROLL_FLESH_PLASTIC; extern const LLUUID SND_ROLL_FLESH_PLASTIC_02; extern const LLUUID SND_ROLL_FLESH_RUBBER; extern const LLUUID SND_ROLL_GLASS_GRAVEL; extern const LLUUID SND_ROLL_GLASS_GRAVEL_02; extern const LLUUID SND_ROLL_GLASS_FLESH; extern const LLUUID SND_ROLL_GLASS_GLASS; extern const LLUUID SND_ROLL_GLASS_PLASTIC; extern const LLUUID SND_ROLL_GLASS_RUBBER; extern const LLUUID SND_ROLL_GLASS_WOOD; extern const LLUUID SND_ROLL_GLASS_WOOD_02; extern const LLUUID SND_ROLL_GRAVEL_GRAVEL; extern const LLUUID SND_ROLL_GRAVEL_GRAVEL_02; extern const LLUUID SND_ROLL_METAL_FABRIC; extern const LLUUID SND_ROLL_METAL_FABRIC_02; extern const LLUUID SND_ROLL_METAL_FLESH; extern const LLUUID SND_ROLL_METAL_GLASS; extern const LLUUID SND_ROLL_METAL_GLASS_02; extern const LLUUID SND_ROLL_METAL_GLASS_03; extern const LLUUID SND_ROLL_METAL_GRAVEL; extern const LLUUID SND_ROLL_METAL_METAL; extern const LLUUID SND_ROLL_METAL_METAL_02; extern const LLUUID SND_ROLL_METAL_METAL_03; extern const LLUUID SND_ROLL_METAL_METAL_04; extern const LLUUID SND_ROLL_METAL_PLASTIC; extern const LLUUID SND_ROLL_METAL_PLASTIC_01; extern const LLUUID SND_ROLL_METAL_RUBBER; extern const LLUUID SND_ROLL_METAL_WOOD; extern const LLUUID SND_ROLL_METAL_WOOD_02; extern const LLUUID SND_ROLL_METAL_WOOD_03; extern const LLUUID SND_ROLL_METAL_WOOD_04; extern const LLUUID SND_ROLL_METAL_WOOD_05; extern const LLUUID SND_ROLL_PLASTIC_FABRIC; extern const LLUUID SND_ROLL_PLASTIC_PLASTIC; extern const LLUUID SND_ROLL_PLASTIC_PLASTIC_02; extern const LLUUID SND_ROLL_RUBBER_PLASTIC; extern const LLUUID SND_ROLL_RUBBER_RUBBER; extern const LLUUID SND_ROLL_STONE_FLESH; extern const LLUUID SND_ROLL_STONE_GLASS; extern const LLUUID SND_ROLL_STONE_METAL; extern const LLUUID SND_ROLL_STONE_PLASTIC; extern const LLUUID SND_ROLL_STONE_RUBBER; extern const LLUUID SND_ROLL_STONE_STONE; extern const LLUUID SND_ROLL_STONE_STONE_02; extern const LLUUID SND_ROLL_STONE_STONE_03; extern const LLUUID SND_ROLL_STONE_STONE_04; extern const LLUUID SND_ROLL_STONE_STONE_05; extern const LLUUID SND_ROLL_STONE_WOOD; extern const LLUUID SND_ROLL_STONE_WOOD_02; extern const LLUUID SND_ROLL_STONE_WOOD_03; extern const LLUUID SND_ROLL_STONE_WOOD_04; extern const LLUUID SND_ROLL_WOOD_FLESH; extern const LLUUID SND_ROLL_WOOD_FLESH_02; extern const LLUUID SND_ROLL_WOOD_FLESH_03; extern const LLUUID SND_ROLL_WOOD_FLESH_04; extern const LLUUID SND_ROLL_WOOD_GRAVEL; extern const LLUUID SND_ROLL_WOOD_GRAVEL_02; extern const LLUUID SND_ROLL_WOOD_GRAVEL_03; extern const LLUUID SND_ROLL_WOOD_PLASTIC; extern const LLUUID SND_ROLL_WOOD_PLASTIC_02; extern const LLUUID SND_ROLL_WOOD_RUBBER; extern const LLUUID SND_ROLL_WOOD_WOOD; extern const LLUUID SND_ROLL_WOOD_WOOD_02; extern const LLUUID SND_ROLL_WOOD_WOOD_03; extern const LLUUID SND_ROLL_WOOD_WOOD_04; extern const LLUUID SND_ROLL_WOOD_WOOD_05; extern const LLUUID SND_ROLL_WOOD_WOOD_06; extern const LLUUID SND_ROLL_WOOD_WOOD_07; extern const LLUUID SND_ROLL_WOOD_WOOD_08; extern const LLUUID SND_ROLL_WOOD_WOOD_09; extern const LLUUID SND_SLIDE_STONE_STONE_01; extern const LLUUID SND_STONE_DIRT_01; extern const LLUUID SND_STONE_DIRT_02; extern const LLUUID SND_STONE_DIRT_03; extern const LLUUID SND_STONE_DIRT_04; extern const LLUUID SND_STONE_STONE_02; extern const LLUUID SND_STONE_STONE_04; #endif