/** * @file net.h * @brief Cross platform UDP network code. * * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_NET_H #define LL_NET_H class LLTimer; class LLHost; #define NET_BUFFER_SIZE (0x2000) // Request a free local port from the operating system #define NET_USE_OS_ASSIGNED_PORT 0 // Returns 0 on success, non-zero on error. // Sets socket handler/descriptor, changes nPort if port requested is unavailable. S32 start_net(S32& socket_out, int& nPort); void end_net(S32& socket_out); // returns size of packet or -1 in case of error S32 receive_packet(int hSocket, char * receiveBuffer); BOOL send_packet(int hSocket, const char *sendBuffer, int size, U32 recipient, int nPort); // Returns TRUE on success. //void get_sender(char * tmp); LLHost get_sender(); U32 get_sender_port(); U32 get_sender_ip(void); const char* u32_to_ip_string(U32 ip); // Returns pointer to internal string buffer, "(bad IP addr)" on failure, cannot nest calls char* u32_to_ip_string(U32 ip, char *ip_string); // NULL on failure, ip_string on success, you must allocate at least MAXADDRSTR chars U32 ip_string_to_u32(const char* ip_string); // Wrapper for inet_addr() extern const char* LOOPBACK_ADDRESS_STRING; // useful MTU consts const S32 MTUBYTES = 1200; // 1500 = standard Ethernet MTU const S32 ETHERNET_MTU_BYTES = 1500; const S32 MTUBITS = MTUBYTES*8; const S32 MTUU32S = MTUBITS/32; #endif