/** * @file lltransfersourceasset.h * @brief Transfer system for sending an asset. * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLTRANSFERSOURCEASSET_H #define LL_LLTRANSFERSOURCEASSET_H #include "lltransfermanager.h" #include "llassetstorage.h" class LLVFile; class LLTransferSourceParamsAsset : public LLTransferSourceParams { public: LLTransferSourceParamsAsset(); virtual ~LLTransferSourceParamsAsset() {} /*virtual*/ void packParams(LLDataPacker &dp) const; /*virtual*/ BOOL unpackParams(LLDataPacker &dp); void setAsset(const LLUUID &asset_id, const LLAssetType::EType asset_type); LLUUID getAssetID() const { return mAssetID; } LLAssetType::EType getAssetType() const { return mAssetType; } protected: LLUUID mAssetID; LLAssetType::EType mAssetType; }; class LLTransferSourceAsset : public LLTransferSource { public: LLTransferSourceAsset(const LLUUID &request_id, const F32 priority); virtual ~LLTransferSourceAsset(); static void responderCallback(LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type, void *user_data, S32 result); protected: /*virtual*/ void initTransfer(); /*virtual*/ F32 updatePriority(); /*virtual*/ LLTSCode dataCallback(const S32 packet_id, const S32 max_bytes, U8 **datap, S32 &returned_bytes, BOOL &delete_returned); /*virtual*/ void completionCallback(const LLTSCode status); virtual void packParams(LLDataPacker& dp) const; /*virtual*/ BOOL unpackParams(LLDataPacker &dp); protected: LLTransferSourceParamsAsset mParams; BOOL mGotResponse; S32 mCurPos; }; /** * @brief Quick check to see if the asset allows direct download. * * This might not be the right place for this function call, but it * originally started life inside the LLTransferSourceAsset code. * @param type The type of asset. * @return Returns true if the asset can be fetched by id. */ bool is_asset_fetch_by_id_allowed(LLAssetType::EType type); /** * @brief Quick check to see if all asset data can be known by the viewer. * * This might not be the right place for this function call, but it * originally started life inside the LLTransferSourceAsset code. * @param type The type of asset. * @return Returns true if the asset id can be transmitted to the viewer. */ bool is_asset_id_knowable(LLAssetType::EType type); #endif // LL_LLTRANSFERSOURCEASSET_H