/** * @file llthrottle.cpp * @brief LLThrottle class used for network bandwidth control. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llthrottle.h" #include "llmath.h" #include "lldatapacker.h" #include "message.h" LLThrottle::LLThrottle(const F32 rate) { mRate = rate; mAvailable = 0.f; mLookaheadSecs = 0.25f; mLastSendTime = LLMessageSystem::getMessageTimeSeconds(true); } void LLThrottle::setRate(const F32 rate) { // Need to accumulate available bits when adjusting the rate. mAvailable = getAvailable(); mLastSendTime = LLMessageSystem::getMessageTimeSeconds(); mRate = rate; } F32 LLThrottle::getAvailable() { // use a temporary bits_available // since we don't want to change mBitsAvailable every time F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; return mAvailable + (mRate * elapsed_time.value()); } bool LLThrottle::checkOverflow(const F32 amount) { bool retval = true; F32 lookahead_amount = mRate * mLookaheadSecs; // use a temporary bits_available // since we don't want to change mBitsAvailable every time F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; F32 amount_available = mAvailable + (mRate * elapsed_time.value()); if ((amount_available >= lookahead_amount) || (amount_available > amount)) { // ...enough space to send this message // Also do if > lookahead so we can use if amount > capped amount. retval = false; } return retval; } bool LLThrottle::throttleOverflow(const F32 amount) { F32Seconds elapsed_time; F32 lookahead_amount; bool retval = true; lookahead_amount = mRate * mLookaheadSecs; F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); elapsed_time = mt_sec - mLastSendTime; mLastSendTime = mt_sec; mAvailable += mRate * elapsed_time.value(); if (mAvailable >= lookahead_amount) { // ...channel completely open, so allow send regardless // of size. This allows sends on very low BPS channels. mAvailable = lookahead_amount; retval = false; } else if (mAvailable > amount) { // ...enough space to send this message retval = false; } // We actually already sent the bits. mAvailable -= amount; // What if bitsavailable goes negative? // That's OK, because it means someone is banging on the channel, // so we need some time to recover. return retval; } const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds // Make sure that we don't set above these // values, even if the client asks to be set // higher // Note that these values are replicated on the // client side to set max bandwidth throttling there, // in llviewerthrottle.cpp. These values are the sum // of the top two tiers of bandwidth there. F32 gThrottleMaximumBPS[TC_EOF] = { 150000.f, // TC_RESEND 170000.f, // TC_LAND 34000.f, // TC_WIND 34000.f, // TC_CLOUD 446000.f, // TC_TASK 446000.f, // TC_TEXTURE 220000.f, // TC_ASSET }; // Start low until viewer informs us of capability // Asset and resend get high values, since they // aren't used JUST by the viewer necessarily. // This is a HACK and should be dealt with more properly on // circuit creation. F32 gThrottleDefaultBPS[TC_EOF] = { 100000.f, // TC_RESEND 4000.f, // TC_LAND 4000.f, // TC_WIND 4000.f, // TC_CLOUD 4000.f, // TC_TASK 4000.f, // TC_TEXTURE 100000.f, // TC_ASSET }; // Don't throttle down lower than this // This potentially wastes 50 kbps, but usually // wont. F32 gThrottleMinimumBPS[TC_EOF] = { 10000.f, // TC_RESEND 10000.f, // TC_LAND 4000.f, // TC_WIND 4000.f, // TC_CLOUD 20000.f, // TC_TASK 10000.f, // TC_TEXTURE 10000.f, // TC_ASSET }; const char* THROTTLE_NAMES[TC_EOF] = { "Resend ", "Land ", "Wind ", "Cloud ", "Task ", "Texture", "Asset " }; LLThrottleGroup::LLThrottleGroup() { S32 i; for (i = 0; i < TC_EOF; i++) { mThrottleTotal[i] = gThrottleDefaultBPS[i]; mNominalBPS[i] = gThrottleDefaultBPS[i]; } resetDynamicAdjust(); } void LLThrottleGroup::packThrottle(LLDataPacker &dp) const { S32 i; for (i = 0; i < TC_EOF; i++) { dp.packF32(mThrottleTotal[i], "Throttle"); } } void LLThrottleGroup::unpackThrottle(LLDataPacker &dp) { S32 i; for (i = 0; i < TC_EOF; i++) { F32 temp_throttle; dp.unpackF32(temp_throttle, "Throttle"); temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f); mThrottleTotal[i] = temp_throttle; if(mThrottleTotal[i] > gThrottleMaximumBPS[i]) { mThrottleTotal[i] = gThrottleMaximumBPS[i]; } } } // Call this whenever mNominalBPS changes. Need to reset // the measurement systems. In the future, we should look // into NOT resetting the system. void LLThrottleGroup::resetDynamicAdjust() { F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); S32 i; for (i = 0; i < TC_EOF; i++) { mCurrentBPS[i] = mNominalBPS[i]; mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME; mLastSendTime[i] = mt_sec; mBitsSentThisPeriod[i] = 0; mBitsSentHistory[i] = 0; } mDynamicAdjustTime = mt_sec; } bool LLThrottleGroup::setNominalBPS(F32* throttle_vec) { bool changed = false; S32 i; for (i = 0; i < TC_EOF; i++) { if (mNominalBPS[i] != throttle_vec[i]) { changed = true; mNominalBPS[i] = throttle_vec[i]; } } // If we changed the nominal settings, reset the dynamic // adjustment subsystem. if (changed) { resetDynamicAdjust(); } return changed; } // Return bits available in the channel S32 LLThrottleGroup::getAvailable(S32 throttle_cat) { S32 retval = 0; F32 category_bps = mCurrentBPS[throttle_cat]; F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; // use a temporary bits_available // since we don't want to change mBitsAvailable every time F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); if (bits_available >= lookahead_bits) { retval = (S32) gThrottleMaximumBPS[throttle_cat]; } else { retval = (S32) bits_available; } return retval; } bool LLThrottleGroup::checkOverflow(S32 throttle_cat, F32 bits) { bool retval = true; F32 category_bps = mCurrentBPS[throttle_cat]; F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; // use a temporary bits_available // since we don't want to change mBitsAvailable every time F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); if (bits_available >= lookahead_bits) { // ...channel completely open, so allow send regardless // of size. This allows sends on very low BPS channels. mBitsAvailable[throttle_cat] = lookahead_bits; retval = false; } else if ( bits_available > bits ) { // ...enough space to send this message retval = false; } return retval; } bool LLThrottleGroup::throttleOverflow(S32 throttle_cat, F32 bits) { F32Seconds elapsed_time; F32 category_bps; F32 lookahead_bits; bool retval = true; category_bps = mCurrentBPS[throttle_cat]; lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); elapsed_time = mt_sec - mLastSendTime[throttle_cat]; mLastSendTime[throttle_cat] = mt_sec; mBitsAvailable[throttle_cat] += category_bps * elapsed_time.value(); if (mBitsAvailable[throttle_cat] >= lookahead_bits) { // ...channel completely open, so allow send regardless // of size. This allows sends on very low BPS channels. mBitsAvailable[throttle_cat] = lookahead_bits; retval = false; } else if ( mBitsAvailable[throttle_cat] > bits ) { // ...enough space to send this message retval = false; } // We actually already sent the bits. mBitsAvailable[throttle_cat] -= bits; mBitsSentThisPeriod[throttle_cat] += bits; // What if bitsavailable goes negative? // That's OK, because it means someone is banging on the channel, // so we need some time to recover. return retval; } bool LLThrottleGroup::dynamicAdjust() { const F32Seconds DYNAMIC_ADJUST_TIME(1.0f); const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle" const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase S32 i; F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); // Only dynamically adjust every few seconds if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME) { return false; } mDynamicAdjustTime = mt_sec; // Update historical information for (i = 0; i < TC_EOF; i++) { if (mBitsSentHistory[i] == 0) { // first run, just copy current period mBitsSentHistory[i] = mBitsSentThisPeriod[i]; } else { // have some history, so weight accordingly mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i] + CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i]; } mBitsSentThisPeriod[i] = 0; } // Look for busy channels // TODO: Fold into loop above. bool channels_busy = false; F32 busy_nominal_sum = 0; bool channel_busy[TC_EOF]; bool channel_idle[TC_EOF]; bool channel_over_nominal[TC_EOF]; for (i = 0; i < TC_EOF; i++) { // Is this a busy channel? if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) { // this channel is busy channels_busy = true; busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth channel_busy[i] = true; } else { channel_busy[i] = false; } // Is this an idle channel? if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) && (mBitsAvailable[i] > 0)) { channel_idle[i] = true; } else { channel_idle[i] = false; } // Is this an overpumped channel? if (mCurrentBPS[i] > mNominalBPS[i]) { channel_over_nominal[i] = true; } else { channel_over_nominal[i] = false; } } if (channels_busy) { // Some channels are busy. Let's see if we can get them some bandwidth. F32 used_bps; F32 avail_bps; F32 transfer_bps; F32 pool_bps = 0; for (i = 0; i < TC_EOF; i++) { if (channel_idle[i] || channel_over_nominal[i] ) { // Either channel i is idle, or has been overpumped. // Therefore it's a candidate to give up some bandwidth. // Figure out how much bandwidth it has been using, and how // much is available to steal. used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME.value(); // CRO make sure to keep a minimum amount of throttle available // CRO NB: channels set to < MINIMUM_BPS will never give up bps, // which is correct I think if (used_bps < gThrottleMinimumBPS[i]) { used_bps = gThrottleMinimumBPS[i]; } if (channel_over_nominal[i]) { F32 unused_current = mCurrentBPS[i] - used_bps; avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current); } else { avail_bps = mCurrentBPS[i] - used_bps; } //LL_INFOS() << i << " avail " << avail_bps << LL_ENDL; // Historically, a channel could have used more than its current share, // even if it's idle right now. // Make sure we don't steal too much. if (avail_bps < 0) { continue; } // Transfer some bandwidth from this channel into the global pool. transfer_bps = avail_bps * TRANSFER_PERCENT; mCurrentBPS[i] -= transfer_bps; pool_bps += transfer_bps; } } //LL_INFOS() << "Pool BPS: " << pool_bps << LL_ENDL; // Now redistribute the bandwidth to busy channels. F32 unused_bps = 0.f; for (i = 0; i < TC_EOF; i++) { if (channel_busy[i]) { F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum); //LL_INFOS() << "Busy " << i << " gets " << pool_bps << LL_ENDL; mCurrentBPS[i] += add_amount; // CRO: make sure this doesn't get too huge // JC - Actually, need to let mCurrentBPS go less than nominal, otherwise // you aren't allowing bandwidth to actually be moved from one channel // to another. // *TODO: If clamping high end, would be good to re- // allocate to other channels in the above code. const F32 MAX_BPS = 4 * mNominalBPS[i]; if (mCurrentBPS[i] > MAX_BPS) { F32 overage = mCurrentBPS[i] - MAX_BPS; mCurrentBPS[i] -= overage; unused_bps += overage; } // Paranoia if (mCurrentBPS[i] < gThrottleMinimumBPS[i]) { mCurrentBPS[i] = gThrottleMinimumBPS[i]; } } } // For fun, add the overage back in to objects if (unused_bps > 0.f) { mCurrentBPS[TC_TASK] += unused_bps; } } else { // No one is busy. // Make the channel allocations seek toward nominal. // Look for overpumped channels F32 starved_nominal_sum = 0; F32 avail_bps = 0; F32 transfer_bps = 0; F32 pool_bps = 0; for (i = 0; i < TC_EOF; i++) { if (mCurrentBPS[i] > mNominalBPS[i]) { avail_bps = (mCurrentBPS[i] - mNominalBPS[i]); transfer_bps = avail_bps * RECOVER_PERCENT; mCurrentBPS[i] -= transfer_bps; pool_bps += transfer_bps; } } // Evenly distribute bandwidth to channels currently // using less than nominal. for (i = 0; i < TC_EOF; i++) { if (mCurrentBPS[i] < mNominalBPS[i]) { // We're going to weight allocations by nominal BPS. starved_nominal_sum += mNominalBPS[i]; } } for (i = 0; i < TC_EOF; i++) { if (mCurrentBPS[i] < mNominalBPS[i]) { // Distribute bandwidth according to nominal allocation ratios. mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum); } } } return true; }