#ifndef LL_LLSDMESSAGEBUILDER_H #define LL_LLSDMESSAGEBUILDER_H #include #include "llmessagebuilder.h" #include "llmsgvariabletype.h" #include "llsd.h" class LLMessageTemplate; class LLMsgData; class LLSDMessageBuilder : public LLMessageBuilder { public: //CLASS_LOG_TYPE(LLSDMessageBuilder); LLSDMessageBuilder(); virtual ~LLSDMessageBuilder(); virtual void newMessage(const char *name); virtual void nextBlock(const char* blockname); virtual BOOL removeLastBlock(); // TODO: babbage: remove this horror... /** All add* methods expect pointers to canonical varname strings. */ virtual void addBinaryData(const char *varname, const void *data, S32 size); virtual void addBOOL(const char* varname, BOOL b); virtual void addS8(const char *varname, S8 s); virtual void addU8(const char *varname, U8 u); virtual void addS16(const char *varname, S16 i); virtual void addU16(const char *varname, U16 i); virtual void addF32(const char *varname, F32 f); virtual void addS32(const char *varname, S32 s); virtual void addU32(const char *varname, U32 u); virtual void addU64(const char *varname, U64 lu); virtual void addF64(const char *varname, F64 d); virtual void addVector3(const char *varname, const LLVector3& vec); virtual void addVector4(const char *varname, const LLVector4& vec); virtual void addVector3d(const char *varname, const LLVector3d& vec); virtual void addQuat(const char *varname, const LLQuaternion& quat); virtual void addUUID(const char *varname, const LLUUID& uuid); virtual void addIPAddr(const char *varname, const U32 ip); virtual void addIPPort(const char *varname, const U16 port); virtual void addString(const char* varname, const char* s); virtual void addString(const char* varname, const std::string& s); virtual BOOL isMessageFull(const char* blockname) const; virtual void compressMessage(U8*& buf_ptr, U32& buffer_length); virtual BOOL isBuilt() const; virtual BOOL isClear() const; virtual U32 buildMessage(U8* buffer, U32 buffer_size); /**< Return built message size */ virtual void clearMessage(); // TODO: babbage: remove this horror. virtual void setBuilt(BOOL b); virtual S32 getMessageSize(); virtual const char* getMessageName() const; virtual void copyFromMessageData(const LLMsgData& data); virtual void copyFromLLSD(const LLSD& msg); const LLSD& getMessage() const; private: /* mCurrentMessage is of the following format: mCurrentMessage = { 'block_name1' : [ { 'block1_field1' : 'b1f1_data', 'block1_field2' : 'b1f2_data', ... 'block1_fieldn' : 'b1fn_data'}, { 'block2_field1' : 'b2f1_data', 'block2_field2' : 'b2f2_data', ... 'block2_fieldn' : 'b2fn_data'}, ... { 'blockm_field1' : 'bmf1_data', 'blockm_field2' : 'bmf2_data', ... 'blockm_fieldn' : 'bmfn_data'} ], 'block_name2' : ..., ... 'block_namem' } */ LLSD mCurrentMessage; LLSD* mCurrentBlock; std::string mCurrentMessageName; std::string mCurrentBlockName; BOOL mbSBuilt; BOOL mbSClear; }; #endif // LL_LLSDMESSAGEBUILDER_H