/** * @file llregionhandle.h * @brief Routines for converting positions to/from region handles. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLREGIONHANDLE_H #define LL_LLREGIONHANDLE_H #include #include "indra_constants.h" #include "v3math.h" #include "v3dmath.h" inline U64 to_region_handle(const U32 x_origin, const U32 y_origin) { U64 region_handle; region_handle = ((U64)x_origin) << 32; region_handle |= (U64) y_origin; return region_handle; } inline U64 to_region_handle(const LLVector3d& pos_global) { U32 global_x = (U32)pos_global.mdV[VX]; global_x -= global_x % 256; U32 global_y = (U32)pos_global.mdV[VY]; global_y -= global_y % 256; return to_region_handle(global_x, global_y); } inline U64 to_region_handle_global(const F32 x_global, const F32 y_global) { // Round down to the nearest origin U32 x_origin = (U32)x_global; x_origin -= x_origin % REGION_WIDTH_U32; U32 y_origin = (U32)y_global; y_origin -= y_origin % REGION_WIDTH_U32; U64 region_handle; region_handle = ((U64)x_origin) << 32; region_handle |= (U64) y_origin; return region_handle; } inline BOOL to_region_handle(const F32 x_pos, const F32 y_pos, U64 *region_handle) { U32 x_int, y_int; if (x_pos < 0.f) { // llwarns << "to_region_handle:Clamping negative x position " << x_pos << " to zero!" << llendl; return FALSE; } else { x_int = (U32)llround(x_pos); } if (y_pos < 0.f) { // llwarns << "to_region_handle:Clamping negative y position " << y_pos << " to zero!" << llendl; return FALSE; } else { y_int = (U32)llround(y_pos); } *region_handle = to_region_handle(x_int, y_int); return TRUE; } // stuff the word-frame XY location of sim's SouthWest corner in x_pos, y_pos inline void from_region_handle(const U64 ®ion_handle, F32 *x_pos, F32 *y_pos) { *x_pos = (F32)((U32)(region_handle >> 32)); *y_pos = (F32)((U32)(region_handle & 0xFFFFFFFF)); } // stuff the word-frame XY location of sim's SouthWest corner in x_pos, y_pos inline void from_region_handle(const U64 ®ion_handle, U32 *x_pos, U32 *y_pos) { *x_pos = ((U32)(region_handle >> 32)); *y_pos = ((U32)(region_handle & 0xFFFFFFFF)); } // return the word-frame XY location of sim's SouthWest corner in LLVector3d inline LLVector3d from_region_handle(const U64 ®ion_handle) { return LLVector3d(((U32)(region_handle >> 32)), (U32)(region_handle & 0xFFFFFFFF), 0.f); } // grid-based region handle encoding. pass in a grid position // (eg: 1000,1000) and this will return the region handle. inline U64 grid_to_region_handle(U32 grid_x, U32 grid_y) { return to_region_handle(grid_x * REGION_WIDTH_UNITS, grid_y * REGION_WIDTH_UNITS); } inline void grid_from_region_handle(const U64& region_handle, U32* grid_x, U32* grid_y) { from_region_handle(region_handle, grid_x, grid_y); *grid_x /= REGION_WIDTH_UNITS; *grid_y /= REGION_WIDTH_UNITS; } #endif