/** * @file llregionflags.h * @brief Flags that are sent in the statistics message region_flags field. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLREGIONFLAGS_H #define LL_LLREGIONFLAGS_H // Can you be hurt here? Should health be on? const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0); // Can you make landmarks here? const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1); // Do we reset the home position when someone teleports away from here? const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2); // Do we reset the home position when someone teleports away from here? const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3); // Does the sun move? const U64 REGION_FLAGS_SUN_FIXED = (1 << 4); // Does the estate owner allow private parcels? const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5); // Can't change the terrain heightfield, even on owned parcels, // but can plant trees and grass. const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6); // Can't release, sell, or buy land. const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7); // All content wiped once per night const U64 REGION_FLAGS_SANDBOX = (1 << 8); const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9); const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13); const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15); const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16); const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17); const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18); // Is flight allowed? const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19); // Is direct teleport (p2p) allowed? const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20); // Is there an administrative override on scripts in the region at the // moment. This is the similar skip scripts, except this flag is // presisted in the database on an estate level. const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21); const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22); const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23); const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26); const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27); const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28); const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29); const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30); const U64 REGION_FLAGS_DENY_BOTS = (1 << 31); const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK | REGION_FLAGS_ALLOW_SET_HOME | REGION_FLAGS_ALLOW_PARCEL_CHANGES | REGION_FLAGS_ALLOW_VOICE; const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT; const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK | REGION_FLAGS_ALLOW_SET_HOME; const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE | REGION_FLAGS_SUN_FIXED | REGION_FLAGS_DENY_ANONYMOUS | REGION_FLAGS_DENY_AGEUNVERIFIED; inline BOOL is_prelude( U64 flags ) { // definition of prelude does not depend on fixed-sun return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET) && 0 != (flags & REGION_FLAGS_PRELUDE_SET); } inline U64 set_prelude_flags(U64 flags) { // also set the sun-fixed flag return ((flags & ~REGION_FLAGS_PRELUDE_UNSET) | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED)); } inline U64 unset_prelude_flags(U64 flags) { // also unset the fixed-sun flag return ((flags | REGION_FLAGS_PRELUDE_UNSET) & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED)); } // Region protocols const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0); // estate constants. Need to match first few etries in indra.estate table. const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic const U32 ESTATE_MAINLAND = 1; const U32 ESTATE_ORIENTATION = 2; const U32 ESTATE_INTERNAL = 3; const U32 ESTATE_SHOWCASE = 4; const U32 ESTATE_TEEN = 5; const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate // for EstateOwnerRequest, setaccess message const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0; const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1; const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2; const U32 ESTATE_ACCESS_MANAGERS = 1 << 3; //maximum number of access list entries we can fit in one packet const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63; // for reply to "getinfo", don't need to forward to all sims in estate const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4; const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS | ESTATE_ACCESS_ALLOWED_GROUPS | ESTATE_ACCESS_BANNED_AGENTS | ESTATE_ACCESS_MANAGERS; // for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0; const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1; const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2; const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3; const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4; const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5; const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6; const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7; const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8; const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9; const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10; const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11; const S32 ESTATE_MAX_MANAGERS = 20; const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET; // 'Sim Wide Delete' flags const U32 SWD_OTHERS_LAND_ONLY = (1 << 0); const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1); const U32 SWD_SCRIPTED_ONLY = (1 << 2); // Controls experience key validity in the estate const U32 EXPERIENCE_KEY_TYPE_NONE = 0; const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1; const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2; const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3; const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED; const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED; // const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2; const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3; const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4; const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5; const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6; const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7; const S32 ESTATE_MAX_EXPERIENCE_IDS = 8; #endif