/** * @file llpartdata.h * @brief Particle system data packing * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLPARTDATA_H #define LL_LLPARTDATA_H #include #include "lluuid.h" #include "v3math.h" #include "v3dmath.h" #include "v2math.h" #include "v4color.h" class LLMessageSystem; class LLDataPacker; const S32 PS_CUR_VERSION = 18; // // These constants are used by the script code, not by the particle system itself // enum LLPSScriptFlags { // Flags for the different parameters of individual particles LLPS_PART_FLAGS, LLPS_PART_START_COLOR, LLPS_PART_START_ALPHA, LLPS_PART_END_COLOR, LLPS_PART_END_ALPHA, LLPS_PART_START_SCALE, LLPS_PART_END_SCALE, LLPS_PART_MAX_AGE, // Flags for the different parameters of the particle source LLPS_SRC_ACCEL, LLPS_SRC_PATTERN, LLPS_SRC_INNERANGLE, LLPS_SRC_OUTERANGLE, LLPS_SRC_TEXTURE, LLPS_SRC_BURST_RATE, LLPS_SRC_BURST_DURATION, LLPS_SRC_BURST_PART_COUNT, LLPS_SRC_BURST_RADIUS, LLPS_SRC_BURST_SPEED_MIN, LLPS_SRC_BURST_SPEED_MAX, LLPS_SRC_MAX_AGE, LLPS_SRC_TARGET_UUID, LLPS_SRC_OMEGA, LLPS_SRC_ANGLE_BEGIN, LLPS_SRC_ANGLE_END }; class LLPartData { public: LLPartData() : mFlags(0), mMaxAge(0) { } BOOL unpack(LLDataPacker &dp); BOOL pack(LLDataPacker &dp); LLSD asLLSD() const; operator LLSD() const {return asLLSD(); } bool fromLLSD(LLSD& sd); // Masks for the different particle flags enum { LL_PART_INTERP_COLOR_MASK = 0x01, LL_PART_INTERP_SCALE_MASK = 0x02, LL_PART_BOUNCE_MASK = 0x04, LL_PART_WIND_MASK = 0x08, LL_PART_FOLLOW_SRC_MASK = 0x10, // Follows source, no rotation following (expensive!) LL_PART_FOLLOW_VELOCITY_MASK = 0x20, // Particles orient themselves with velocity LL_PART_TARGET_POS_MASK = 0x40, LL_PART_TARGET_LINEAR_MASK = 0x80, // Particle uses a direct linear interpolation LL_PART_EMISSIVE_MASK = 0x100, // Particle is "emissive", instead of being lit LL_PART_BEAM_MASK = 0x200, // Particle is a "beam" connecting source and target // Not implemented yet! //LL_PART_RANDOM_ACCEL_MASK = 0x100, // Patricles have random accelearation //LL_PART_RANDOM_VEL_MASK = 0x200, // Particles have random velocity shifts" //LL_PART_TRAIL_MASK = 0x400, // Particles have historical "trails" // Viewer side use only! LL_PART_DEAD_MASK = 0x80000000, }; void setFlags(const U32 flags); void setMaxAge(const F32 max_age); void setStartScale(const F32 xs, F32 ys); void setEndScale(const F32 xs, F32 ys); void setStartColor(const LLVector3 &rgb); void setEndColor(const LLVector3 &rgb); void setStartAlpha(const F32 alpha); void setEndAlpha(const F32 alpha); friend class LLPartSysData; friend class LLViewerPartSourceScript; // These are public because I'm really lazy... public: U32 mFlags; // Particle state/interpolators in effect F32 mMaxAge; // Maximum age of the particle LLColor4 mStartColor; // Start color LLColor4 mEndColor; // End color LLVector2 mStartScale; // Start scale LLVector2 mEndScale; // End scale LLVector3 mPosOffset; // Offset from source if using FOLLOW_SOURCE F32 mParameter; // A single floating point parameter }; class LLPartSysData { public: LLPartSysData(); BOOL unpack(LLDataPacker &dp); BOOL pack(LLDataPacker &dp); BOOL unpackBlock(const S32 block_num); BOOL packBlock(); static BOOL packNull(); static BOOL isNullPS(const S32 block_num); // Returns FALSE if this is a "NULL" particle system (i.e. no system) // Different masks for effects on the source enum { LL_PART_SRC_OBJ_REL_MASK = 0x01, // Accel and velocity for particles relative object rotation LL_PART_USE_NEW_ANGLE = 0x02, // Particles uses new 'correct' angle parameters. }; // The different patterns for how particles are created enum { LL_PART_SRC_PATTERN_DROP = 0x01, LL_PART_SRC_PATTERN_EXPLODE = 0x02, // Not implemented fully yet LL_PART_SRC_PATTERN_ANGLE = 0x04, LL_PART_SRC_PATTERN_ANGLE_CONE = 0x08, LL_PART_SRC_PATTERN_ANGLE_CONE_EMPTY = 0x10, }; void setBurstSpeedMin(const F32 spd) { mBurstSpeedMin = llclamp(spd, -100.f, 100.f); } void setBurstSpeedMax(const F32 spd) { mBurstSpeedMax = llclamp(spd, -100.f, 100.f); } void setBurstRadius(const F32 rad) { mBurstRadius = llclamp(rad, 0.f, 50.f); } void setPartAccel(const LLVector3 &accel); void setUseNewAngle() { mFlags |= LL_PART_USE_NEW_ANGLE; } void unsetUseNewAngle() { mFlags &= ~LL_PART_USE_NEW_ANGLE; } // Since the actual particle creation rate is // a combination of multiple parameters, we // need to clamp it using a separate method instead of an accessor. void clampSourceParticleRate(); public: // Public because I'm lazy.... // // There are two kinds of data for the particle system // 1. Parameters which specify parameters of the source (mSource*) // 2. Parameters which specify parameters of the particles generated by the source (mPart*) // U32 mCRC; U32 mFlags; U8 mPattern; // Pattern for particle velocity/output F32 mInnerAngle; // Inner angle for PATTERN_ANGLE F32 mOuterAngle; // Outer angle for PATTERN_ANGLE LLVector3 mAngularVelocity; // Angular velocity for emission axis (for PATTERN_ANGLE) F32 mBurstRate; // How often to do a burst of particles U8 mBurstPartCount; // How many particles in a burst F32 mBurstRadius; F32 mBurstSpeedMin; // Minimum particle velocity F32 mBurstSpeedMax; // Maximum particle velocity F32 mMaxAge; // Maximum lifetime of this particle source LLUUID mTargetUUID; // Target UUID for the particle system F32 mStartAge; // Age at which to start the particle system (for an update after the // particle system has started) // // These are actually particle properties, but can be mutated by the source, // so are stored here instead // LLVector3 mPartAccel; LLUUID mPartImageID; // // The "template" partdata where we actually store the non-mutable particle parameters // LLPartData mPartData; protected: S32 mNumParticles; // Number of particles generated }; #endif // LL_LLPARTDATA_H