/** * @file llpacketring.h * @brief definition of LLPacketRing class for implementing a resend, * drop, or delay in packet transmissions * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLPACKETRING_H #define LL_LLPACKETRING_H #include #include "llpacketbuffer.h" #include "linked_lists.h" #include "llhost.h" #include "net.h" #include "llthrottle.h" class LLPacketRing { public: LLPacketRing(); ~LLPacketRing(); void free(); void dropPackets(U32); void setDropPercentage (F32 percent_to_drop); void setUseInThrottle(const BOOL use_throttle); void setUseOutThrottle(const BOOL use_throttle); void setInBandwidth(const F32 bps); void setOutBandwidth(const F32 bps); S32 receivePacket (S32 socket, char *datap); S32 receiveFromRing (S32 socket, char *datap); BOOL sendPacket(int h_socket, char * send_buffer, S32 buf_size, LLHost host); inline LLHost getLastSender(); S32 getAndResetActualInBits() { S32 bits = mActualBitsIn; mActualBitsIn = 0; return bits;} S32 getAndResetActualOutBits() { S32 bits = mActualBitsOut; mActualBitsOut = 0; return bits;} protected: BOOL mUseInThrottle; BOOL mUseOutThrottle; // For simulating a lower-bandwidth connection - BPS LLThrottle mInThrottle; LLThrottle mOutThrottle; S32 mActualBitsIn; S32 mActualBitsOut; S32 mMaxBufferLength; // How much data can we queue up before dropping data. S32 mInBufferLength; // Current incoming buffer length S32 mOutBufferLength; // Current outgoing buffer length F32 mDropPercentage; // % of packets to drop U32 mPacketsToDrop; // drop next n packets std::queue mReceiveQueue; std::queue mSendQueue; LLHost mLastSender; }; inline LLHost LLPacketRing::getLastSender() { return mLastSender; } #endif