/** * @file llhttpassetstorage.h * @brief Class for loading asset data to/from an external source over http. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLHTTPASSETSTORAGE_H #define LLHTTPASSETSTORAGE_H #include "llassetstorage.h" #include "curl/curl.h" class LLVFile; class LLHTTPAssetRequest; typedef void (*progress_callback)(void* userdata); struct LLTempAssetData; typedef std::map uuid_tempdata_map; class LLHTTPAssetStorage : public LLAssetStorage { public: LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs, LLVFS *static_vfs, const LLHost &upstream_host, const std::string& web_host, const std::string& local_web_host, const std::string& host_name); LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs, LLVFS *static_vfs, const std::string& web_host, const std::string& local_web_host, const std::string& host_name); virtual ~LLHTTPAssetStorage(); using LLAssetStorage::storeAssetData; // Unhiding virtuals... virtual void storeAssetData( const LLUUID& uuid, LLAssetType::EType atype, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool store_local = false, const LLUUID& requesting_agent_id = LLUUID::null, bool user_waiting=FALSE, F64Seconds timeout=LL_ASSET_STORAGE_TIMEOUT); virtual void storeAssetData( const std::string& filename, const LLUUID& asset_id, LLAssetType::EType atype, LLStoreAssetCallback callback, void* user_data, bool temp_file, bool is_priority, bool user_waiting=FALSE, F64Seconds timeout=LL_ASSET_STORAGE_TIMEOUT); virtual LLSD getPendingDetails(ERequestType rt, LLAssetType::EType asset_type, const std::string& detail_prefix) const; virtual LLSD getPendingRequest(ERequestType rt, LLAssetType::EType asset_type, const LLUUID& asset_id) const; virtual bool deletePendingRequest(ERequestType rt, LLAssetType::EType asset_type, const LLUUID& asset_id); // Hack. One off curl download an URL to a file. Probably should be elsewhere. // Only used by lldynamicstate. The API is broken, and should be replaced with // a generic HTTP file fetch - Doug 9/25/06 S32 getURLToFile(const LLUUID& uuid, LLAssetType::EType asset_type, const std::string &url, const std::string& filename, progress_callback callback, void *userdata); LLAssetRequest* findNextRequest(request_list_t& pending, request_list_t& running); void checkForTimeouts(); static size_t curlDownCallback(void *data, size_t size, size_t nmemb, void *user_data); static size_t curlFileDownCallback(void *data, size_t size, size_t nmemb, void *user_data); static size_t curlUpCallback(void *data, size_t size, size_t nmemb, void *user_data); static size_t nullOutputCallback(void *data, size_t size, size_t nmemb, void *user_data); // Should only be used by the LLHTTPAssetRequest void addRunningRequest(ERequestType rt, LLHTTPAssetRequest* request); void removeRunningRequest(ERequestType rt, LLHTTPAssetRequest* request); request_list_t* getRunningList(ERequestType rt); const request_list_t* getRunningList(ERequestType rt) const; // Temp assets are stored on sim nodes, they have agent ID and location data associated with them. virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name); virtual BOOL hasTempAssetData(const LLUUID& texture_id) const; virtual std::string getTempAssetHostName(const LLUUID& texture_id) const; virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const; virtual void removeTempAssetData(const LLUUID& asset_id); virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id); // Pass LLUUID::null for all virtual void dumpTempAssetData(const LLUUID& avatar_id) const; virtual void clearTempAssetData(); protected: void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type, void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat), void *user_data, BOOL duplicate, BOOL is_priority); private: void _init(const std::string& web_host, const std::string& local_web_host, const std::string& host_name); // This will return the correct base URI for any http asset request std::string getBaseURL(const LLUUID& asset_id, LLAssetType::EType asset_type); // Check for running uploads that have timed out // Bump these to the back of the line to let other uploads complete. void bumpTimedOutUploads(); protected: std::string mBaseURL; std::string mLocalBaseURL; std::string mHostName; CURLM *mCurlMultiHandle; request_list_t mRunningDownloads; request_list_t mRunningUploads; request_list_t mRunningLocalUploads; uuid_tempdata_map mTempAssets; }; #endif