/** * @file llcircuit.h * @brief Provides a method for tracking network circuit information * for the UDP message system * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLCIRCUIT_H #define LL_LLCIRCUIT_H #include #include #include "llerror.h" #include "linked_lists.h" #include "lltimer.h" #include "timing.h" #include "net.h" #include "llhost.h" #include "llpacketack.h" #include "lluuid.h" #include "llthrottle.h" // // Constants // const F32 PING_INTERVAL_MAX = 100.f; const F32 PING_INTERVAL_ALARM = 50.f; const F32 LL_AVERAGED_PING_ALPHA = 0.2f; // relaxation constant on ping running average const F32 LL_AVERAGED_PING_MAX = 2000; // msec const F32 LL_AVERAGED_PING_MIN = 100; // msec // IW: increased to avoid retransmits when a process is slow const U32 INITIAL_PING_VALUE_MSEC = 1000; // initial value for the ping delay, or for ping delay for an unknown circuit const TPACKETID LL_MAX_OUT_PACKET_ID = 0x01000000; const U8 LL_PACKET_ID_SIZE = 4; const S32 LL_MAX_RESENT_PACKETS_PER_FRAME = 100; const S32 LL_MAX_ACKED_PACKETS_PER_FRAME = 200; // // Prototypes and Predefines // class LLMessageSystem; class LLEncodedDatagramService; // // Classes // class LLCircuitData { public: LLCircuitData(const LLHost &host, TPACKETID in_id); ~LLCircuitData(); S32 resendUnackedPackets(const F64 now); void clearDuplicateList(TPACKETID oldest_id); void dumpResendCountAndReset(); // Used for tracking how many resends are being done on a circuit. // Public because stupid message system callbacks uses it. void pingTimerStart(); void pingTimerStop(const U8 ping_id); void ackReliablePacket(TPACKETID packet_num); // remote computer information const LLUUID& getRemoteID() const { return mRemoteID; } const LLUUID& getRemoteSessionID() const { return mRemoteSessionID; } void setRemoteID(const LLUUID& id) { mRemoteID = id; } void setRemoteSessionID(const LLUUID& id) { mRemoteSessionID = id; } void setTrusted(BOOL t); // The local end point ID is used when establishing a trusted circuit. // no matching set function for getLocalEndPointID() // mLocalEndPointID should only ever be setup in the LLCircuitData constructor const LLUUID& getLocalEndPointID() const { return mLocalEndPointID; } U32 getPingDelay() const; S32 getPingsInTransit() const { return mPingsInTransit; } // ACCESSORS BOOL isAlive() const; BOOL isBlocked() const; BOOL getAllowTimeout() const; F32 getPingDelayAveraged(); F32 getPingInTransitTime(); U32 getPacketsIn() const; S32 getBytesIn() const; S32 getBytesOut() const; U32 getPacketsOut() const; U32 getPacketsLost() const; TPACKETID getPacketOutID() const; BOOL getTrusted() const; F32 getAgeInSeconds() const; S32 getUnackedPacketCount() const { return mUnackedPacketCount; } S32 getUnackedPacketBytes() const { return mUnackedPacketBytes; } F64 getNextPingSendTime() const { return mNextPingSendTime; } LLThrottleGroup &getThrottleGroup() { return mThrottles; } class less { public: bool operator()(const LLCircuitData* lhs, const LLCircuitData* rhs) const { if (lhs->getNextPingSendTime() < rhs->getNextPingSendTime()) { return true; } else if (lhs->getNextPingSendTime() > rhs->getNextPingSendTime()) { return false; } else return lhs > rhs; } }; // // Debugging stuff (not necessary for operation) // void checkPeriodTime(); // Reset per-period counters if necessary. friend std::ostream& operator<<(std::ostream& s, LLCircuitData &circuit); const LLString getInfoString() const; friend class LLCircuit; friend class LLMessageSystem; friend class LLEncodedDatagramService; friend void crash_on_spaceserver_timeout (const LLHost &host, void *); // HACK, so it has access to setAlive() so it can send a final shutdown message. protected: TPACKETID nextPacketOutID(); void setPacketInID(TPACKETID id); void checkPacketInID(TPACKETID id, BOOL receive_resent); void setPingDelay(U32 ping); BOOL checkCircuitTimeout(); // Return FALSE if the circuit is dead and should be cleaned up void addBytesIn(S32 bytes); void addBytesOut(S32 bytes); U8 nextPingID() { mLastPingID++; return mLastPingID; } BOOL updateWatchDogTimers(LLMessageSystem *msgsys); // Return FALSE if the circuit is dead and should be cleaned up void addReliablePacket(S32 mSocket, U8 *buf_ptr, S32 buf_len, LLReliablePacketParams *params); BOOL isDuplicateResend(TPACKETID packetnum); // Call this method when a reliable message comes in - this will // correctly place the packet in the correct list to be acked // later. RAack = requested ack BOOL collectRAck(TPACKETID packet_num); void setTimeoutCallback(void (*callback_func)(const LLHost &host, void *user_data), void *user_data); void setAlive(BOOL b_alive); void setAllowTimeout(BOOL allow); protected: // Identification for this circuit. LLHost mHost; LLUUID mRemoteID; LLUUID mRemoteSessionID; LLThrottleGroup mThrottles; TPACKETID mWrapID; // Current packet IDs of incoming/outgoing packets // Used for packet sequencing/packet loss detection. TPACKETID mPacketsOutID; TPACKETID mPacketsInID; TPACKETID mHighestPacketID; // Callback and data to run in the case of a circuit timeout. // Used primarily to try and reconnect to servers if they crash/die. void (*mTimeoutCallback)(const LLHost &host, void *user_data); void *mTimeoutUserData; BOOL mTrusted; // Is this circuit trusted? BOOL mbAllowTimeout; // Machines can "pause" circuits, forcing them not to be dropped BOOL mbAlive; // Indicates whether a circuit is "alive", i.e. responded to pings BOOL mBlocked; // Blocked is true if the circuit is hosed, i.e. far behind on pings // Not sure what the difference between this and mLastPingSendTime is F64 mPingTime; // Time at which a ping was sent. F64 mLastPingSendTime; // Time we last sent a ping F64 mLastPingReceivedTime; // Time we last received a ping F64 mNextPingSendTime; // Time to try and send the next ping S32 mPingsInTransit; // Number of pings in transit U8 mLastPingID; // ID of the last ping that we sent out // Used for determining the resend time for reliable resends. U32 mPingDelay; // raw ping delay F32 mPingDelayAveraged; // averaged ping delay (fast attack/slow decay) typedef std::map packet_time_map; packet_time_map mPotentialLostPackets; packet_time_map mRecentlyReceivedReliablePackets; std::vector mAcks; typedef std::map reliable_map; typedef reliable_map::iterator reliable_iter; reliable_map mUnackedPackets; reliable_map mFinalRetryPackets; S32 mUnackedPacketCount; S32 mUnackedPacketBytes; LLUUID mLocalEndPointID; // // These variables are being used for statistical and debugging purpose ONLY, // as far as I can tell. // U32 mPacketsOut; U32 mPacketsIn; S32 mPacketsLost; S32 mBytesIn; S32 mBytesOut; F32 mLastPeriodLength; // seconds S32 mBytesInLastPeriod; S32 mBytesOutLastPeriod; S32 mBytesInThisPeriod; S32 mBytesOutThisPeriod; F32 mPeakBPSIn; // bits per second, max of all period bps F32 mPeakBPSOut; // bits per second, max of all period bps F64 mPeriodTime; LLTimer mExistenceTimer; // initialized when circuit created, used to track bandwidth numbers S32 mCurrentResendCount; // Number of resent packets since last spam }; // Actually a singleton class -- the global messagesystem // has a single LLCircuit member. class LLCircuit { public: // CREATORS LLCircuit(); ~LLCircuit(); // ACCESSORS LLCircuitData* findCircuit(const LLHost& host) const; BOOL isCircuitAlive(const LLHost& host) const; // MANIPULATORS LLCircuitData *addCircuitData(const LLHost &host, TPACKETID in_id); void removeCircuitData(const LLHost &host); void updateWatchDogTimers(LLMessageSystem *msgsys); void resendUnackedPackets(S32& unacked_list_length, S32& unacked_list_size); // this method is called during the message system processAcks() // to send out any acks that did not get sent already. void sendAcks(); friend std::ostream& operator<<(std::ostream& s, LLCircuit &circuit); const LLString getInfoString() const; void dumpResends(); typedef std::map circuit_data_map; /** * @brief This method gets an iterator range starting after key in * the circuit data map. * * @param key The the host before first. * @param first[out] The first matching value after key. This * value will equal end if there are no entries. * @param end[out] The end of the iteration sequence. */ void getCircuitRange( const LLHost& key, circuit_data_map::iterator& first, circuit_data_map::iterator& end); // Lists that optimize how many circuits we need to traverse a frame // HACK - this should become protected eventually, but stupid !@$@# message system/circuit classes are jumbling things up. circuit_data_map mUnackedCircuitMap; // Map of circuits with unacked data circuit_data_map mSendAckMap; // Map of circuits which need to send acks protected: circuit_data_map mCircuitData; typedef std::set ping_set_t; // Circuits sorted by next ping time ping_set_t mPingSet; // This variable points to the last circuit data we found to // optimize the many, many times we call findCircuit. This may be // set in otherwise const methods, so it is declared mutable. mutable LLCircuitData* mLastCircuit; }; #endif