/** * @file llcachename.h * @brief A cache of names from UUIDs. * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLCACHENAME_H #define LL_LLCACHENAME_H // Forward declarations #include class LLMessageSystem; class LLHost; class LLUUID; // agent_id/group_id, first_name, last_name, is_group, user_data typedef void (*LLCacheNameCallback)(const LLUUID&, const char*, const char*, BOOL, void*); // Here's the theory: // If you request a name that isn't in the cache, it returns "waiting" // and requests the data. After the data arrives, you get that on // subsequent calls. // If the data hasn't been updated in an hour, it requests it again, // but keeps giving you the old value until new data arrives. // If you haven't requested the data in an hour, it releases it. class LLCacheName { public: LLCacheName(LLMessageSystem* msg); LLCacheName(LLMessageSystem* msg, const LLHost& upstream_host); ~LLCacheName(); // registers the upstream host // for viewers, this is the currently connected simulator // for simulators, this is the data server void setUpstream(const LLHost& upstream_host); void addObserver(LLCacheNameCallback callback); void removeObserver(LLCacheNameCallback callback); // storing cache on disk; for viewer, in name.cache void importFile(FILE* fp); void exportFile(FILE* fp); // If available, copies the first and last name into the strings provided. // first must be at least DB_FIRST_NAME_BUF_SIZE characters. // last must be at least DB_LAST_NAME_BUF_SIZE characters. // If not available, copies the string "waiting". // Returns TRUE iff available. BOOL getName(const LLUUID& id, char* first, char* last); // If available, this method copies the group name into the string // provided. The caller must allocate at least // DB_GROUP_NAME_BUF_SIZE characters. If not available, this // method copies the string "waiting". Returns TRUE iff available. BOOL getGroupName(const LLUUID& id, char* group); // Call the callback with the group or avatar name. // If the data is currently available, may call the callback immediatly // otherwise, will request the data, and will call the callback when // available. There is no garuntee the callback will ever be called. void get(const LLUUID& id, BOOL is_group, LLCacheNameCallback callback, void* user_data = NULL); // LEGACY void getName(const LLUUID& id, LLCacheNameCallback callback, void* user_data = NULL) { get(id, FALSE, callback, user_data); } // This method needs to be called from time to time to send out // requests. void processPending(); // Expire entries created more than "secs" seconds ago. void deleteEntriesOlderThan(S32 secs); // Debugging void dump(); private: class Impl; Impl& impl; }; extern LLCacheName* gCacheName; #endif