/** * @file llcachename.h * @brief A cache of names from UUIDs. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLCACHENAME_H #define LL_LLCACHENAME_H #include #include class LLMessageSystem; class LLHost; class LLUUID; typedef boost::signals2::signal LLCacheNameSignal; typedef LLCacheNameSignal::slot_type LLCacheNameCallback; // Old callback with user data for compatability typedef void (*old_callback_t)(const LLUUID&, const std::string&, const std::string&, BOOL, void*); // Here's the theory: // If you request a name that isn't in the cache, it returns "waiting" // and requests the data. After the data arrives, you get that on // subsequent calls. // If the data hasn't been updated in an hour, it requests it again, // but keeps giving you the old value until new data arrives. // If you haven't requested the data in an hour, it releases it. class LLCacheName { public: LLCacheName(LLMessageSystem* msg); LLCacheName(LLMessageSystem* msg, const LLHost& upstream_host); ~LLCacheName(); // registers the upstream host // for viewers, this is the currently connected simulator // for simulators, this is the data server void setUpstream(const LLHost& upstream_host); boost::signals2::connection addObserver(const LLCacheNameCallback& callback); // janky old format. Remove after a while. Phoenix. 2008-01-30 void importFile(LLFILE* fp); // storing cache on disk; for viewer, in name.cache bool importFile(std::istream& istr); void exportFile(std::ostream& ostr); // If available, copies the first and last name into the strings provided. // first must be at least DB_FIRST_NAME_BUF_SIZE characters. // last must be at least DB_LAST_NAME_BUF_SIZE characters. // If not available, copies the string "waiting". // Returns TRUE iff available. BOOL getName(const LLUUID& id, std::string& first, std::string& last); BOOL getFullName(const LLUUID& id, std::string& fullname); // Reverse lookup of UUID from name BOOL getUUID(const std::string& first, const std::string& last, LLUUID& id); BOOL getUUID(const std::string& fullname, LLUUID& id); // If available, this method copies the group name into the string // provided. The caller must allocate at least // DB_GROUP_NAME_BUF_SIZE characters. If not available, this // method copies the string "waiting". Returns TRUE iff available. BOOL getGroupName(const LLUUID& id, std::string& group); // Call the callback with the group or avatar name. // If the data is currently available, may call the callback immediatly // otherwise, will request the data, and will call the callback when // available. There is no garuntee the callback will ever be called. boost::signals2::connection get(const LLUUID& id, BOOL is_group, const LLCacheNameCallback& callback); // LEGACY boost::signals2::connection get(const LLUUID& id, BOOL is_group, old_callback_t callback, void* user_data); // This method needs to be called from time to time to send out // requests. void processPending(); // Expire entries created more than "secs" seconds ago. void deleteEntriesOlderThan(S32 secs); // Debugging void dump(); // Dumps the contents of the cache void dumpStats(); // Dumps the sizes of the cache and associated queues. static std::string getDefaultName(); static void LocalizeCacheName(std::string key, std::string value); static std::map sCacheName; private: class Impl; Impl& impl; }; extern LLCacheName* gCacheName; #endif