/** * @file llbuffer.h * @author Phoenix * @date 2005-09-20 * @brief Declaration of buffer and buffer arrays primarily used in I/O. * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLBUFFER_H #define LL_LLBUFFER_H /** * Declaration of classes used for minimizing calls to new[], * memcpy(), and delete[]. Typically, you would create an LLBufferArray, * feed it data, modify and add segments as you process it, and feed * it to a sink. */ #include #include /** * @class LLChannelDescriptors * @brief A way simple interface to accesss channels inside a buffer */ class LLChannelDescriptors { public: // enumeration for segmenting the channel information enum { E_CHANNEL_COUNT = 3 }; LLChannelDescriptors() : mBaseChannel(0) {} explicit LLChannelDescriptors(S32 base) : mBaseChannel(base) {} S32 in() const { return mBaseChannel; } S32 out() const { return mBaseChannel + 1; } //S32 err() const { return mBaseChannel + 2; } protected: S32 mBaseChannel; }; /** * @class LLSegment * @brief A segment is a single, contiguous chunk of memory in a buffer * * Each segment represents a contiguous addressable piece of memory * which is located inside a buffer. The segment is not responsible * for allocation or deallcoation of the data. Each segment is a light * weight object, and simple enough to copy around, use, and generate * as necessary. * This is the preferred interface for working with memory blocks, * since it is the only way to safely, inexpensively, and directly * access linear blocks of memory. */ class LLSegment { public: LLSegment(); LLSegment(S32 channel, U8* data, S32 data_len); ~LLSegment(); /** * @brief Check if this segment is on the given channel. * */ bool isOnChannel(S32 channel) const; /** * @brief Get the channel */ S32 getChannel() const; /** * @brief Set the channel */ void setChannel(S32 channel); /** * @brief Return a raw pointer to the current data set. * * The pointer returned can be used for reading or even adjustment * if you are a bit crazy up to size() bytes into memory. * @return A potentially NULL pointer to the raw buffer data */ U8* data() const; /** * @brief Return the size of the segment */ S32 size() const; /** * @brief Check if two segments are the same. * * Two segments are considered equal if they are on the same * channel and cover the exact same address range. * @param rhs the segment to compare with this segment. * @return Returns true if they are equal. */ bool operator==(const LLSegment& rhs) const; protected: S32 mChannel; U8* mData; S32 mSize; }; /** * @class LLBuffer * @brief Abstract base class for buffers * * This class declares the interface necessary for buffer arrays. A * buffer is not necessarily a single contiguous memory chunk, so * please do not circumvent the segment API. */ class LLBuffer { public: /** * @brief The buffer base class should have no responsibilities * other than an interface. */ virtual ~LLBuffer() {} /** * @brief Generate a segment for this buffer. * * The segment returned is always contiguous memory. This call can * fail if no contiguous memory is available, eg, offset is past * the end. The segment returned may be smaller than the requested * size. The segment will never be larger than the requested size. * @param channel The channel for the segment. * @param offset The offset from zero in the buffer. * @param size The requested size of the segment. * @param segment[out] The out-value from the operation * @return Returns true if a segment was found. */ virtual bool createSegment(S32 channel, S32 size, LLSegment& segment) = 0; /** * @brief Reclaim a segment from this buffer. * * This method is called on a buffer object when a caller is done * with a contiguous segment of memory inside this buffer. Since * segments can be cut arbitrarily outside of the control of the * buffer, this segment may not match any segment returned from * createSegment(). * @param segment The contiguous buffer segment to reclaim. * @return Returns true if the call was successful. */ virtual bool reclaimSegment(const LLSegment& segment) = 0; /** * @brief Test if a segment is inside this buffer. * * @param segment The contiguous buffer segment to test. * @return Returns true if the segment is in the bufffer. */ virtual bool containsSegment(const LLSegment& segment) const = 0; /** * @brief Return the current number of bytes allocated. * * This was implemented as a debugging tool, and it is not * necessarily a good idea to use it for anything else. */ virtual S32 capacity() const = 0; }; /** * @class LLHeapBuffer * @brief A large contiguous buffer allocated on the heap with new[]. * * This class is a simple buffer implementation which allocates chunks * off the heap. Once a buffer is constructed, it's buffer has a fixed * length. */ class LLHeapBuffer : public LLBuffer { public: /** * @brief Construct a heap buffer with a reasonable default size. */ LLHeapBuffer(); /** * @brief Construct a heap buffer with a specified size. * * @param size The minimum size of the buffer. */ explicit LLHeapBuffer(S32 size); /** * @brief Construct a heap buffer of minimum size len, and copy from src. * * @param src The source of the data to be copied. * @param len The minimum size of the buffer. */ LLHeapBuffer(const U8* src, S32 len); /** * @brief Simple destruction. */ virtual ~LLHeapBuffer(); /** * @brief Get the number of bytes left in the buffer. * * Note that this is not a virtual function, and only available in * the LLHeapBuffer as a debugging aid. * @return Returns the number of bytes left. */ S32 bytesLeft() const; /** * @brief Generate a segment for this buffer. * * The segment returned is always contiguous memory. This call can * fail if no contiguous memory is available, eg, offset is past * the end. The segment returned may be smaller than the requested * size. It is up to the caller to delete the segment returned. * @param channel The channel for the segment. * @param offset The offset from zero in the buffer * @param size The requested size of the segment * @param segment[out] The out-value from the operation * @return Returns true if a segment was found. */ virtual bool createSegment(S32 channel, S32 size, LLSegment& segment); /** * @brief reclaim a segment from this buffer. * * This method is called on a buffer object when a caller is done * with a contiguous segment of memory inside this buffer. Since * segments can be cut arbitrarily outside of the control of the * buffer, this segment may not match any segment returned from * createSegment(). * This call will fail if the segment passed in is note completely * inside the buffer, eg, if the segment starts before this buffer * in memory or ends after it. * @param segment The contiguous buffer segment to reclaim. * @return Returns true if the call was successful. */ virtual bool reclaimSegment(const LLSegment& segment); /** * @brief Test if a segment is inside this buffer. * * @param segment The contiguous buffer segment to test. * @return Returns true if the segment is in the bufffer. */ virtual bool containsSegment(const LLSegment& segment) const; /** * @brief Return the current number of bytes allocated. */ virtual S32 capacity() const { return mSize; } protected: U8* mBuffer; S32 mSize; U8* mNextFree; S32 mReclaimedBytes; private: /** * @brief Helper method to allocate a buffer and correctly set * intertnal state of this buffer. */ void allocate(S32 size); }; /** * @class LLBufferArray * @brief Class to represent scattered memory buffers and in-order segments * of that buffered data. * * *NOTE: This class needs to have an iovec interface */ class LLBufferArray { public: typedef std::vector buffer_list_t; typedef buffer_list_t::iterator buffer_iterator_t; typedef buffer_list_t::const_iterator const_buffer_iterator_t; typedef std::list segment_list_t; typedef segment_list_t::const_iterator const_segment_iterator_t; typedef segment_list_t::iterator segment_iterator_t; enum { npos = 0xffffffff }; LLBufferArray(); ~LLBufferArray(); /* @name Channel methods */ //@{ /** * @brief Generate the a channel descriptor which consumes the * output for the channel passed in. */ static LLChannelDescriptors makeChannelConsumer( const LLChannelDescriptors& channels); /** * @brief Generate the next channel descriptor for this buffer array. * * The channel descriptor interface is how the buffer array * clients can know where to read and write data. Use this * interface to get the 'next' channel set for usage. This is a * bit of a simple hack until it's utility indicates it should be * extended. * @return Returns a valid channel descriptor set for input and output. */ LLChannelDescriptors nextChannel(); //@} /* @name Data methods */ //@{ /** * @brief Return the sum of all allocated bytes. */ S32 capacity() const; // These methods will be useful once there is any kind of buffer // besides a heap buffer. //bool append(EBufferChannel channel, LLBuffer* data); //bool prepend(EBufferChannel channel, LLBuffer* data); //bool insertAfter( // segment_iterator_t segment, // EBufferChannel channel, // LLBuffer* data); /** * @brief Put data on a channel at the end of this buffer array. * * The data is copied from src into the buffer array. At least one * new segment is created and put on the end of the array. This * object will internally allocate new buffers if necessary. * @param channel The channel for this data * @param src The start of memory for the data to be copied * @param len The number of bytes of data to copy * @return Returns true if the method worked. */ bool append(S32 channel, const U8* src, S32 len); /** * @brief Put data on a channel at the front of this buffer array. * * The data is copied from src into the buffer array. At least one * new segment is created and put in the front of the array. This * object will internally allocate new buffers if necessary. * @param channel The channel for this data * @param src The start of memory for the data to be copied * @param len The number of bytes of data to copy * @return Returns true if the method worked. */ bool prepend(S32 channel, const U8* src, S32 len); /** * @brief Insert data into a buffer array after a particular segment. * * The data is copied from src into the buffer array. At least one * new segment is created and put in the array. This object will * internally allocate new buffers if necessary. * @param segment The segment in front of the new segments location * @param channel The channel for this data * @param src The start of memory for the data to be copied * @param len The number of bytes of data to copy * @return Returns true if the method worked. */ bool insertAfter( segment_iterator_t segment, S32 channel, const U8* src, S32 len); /** * @brief Count bytes in the buffer array on the specified channel * * @param channel The channel to count. * @param start The start address in the array for counting. You * can specify NULL to start at the beginning. * @return Returns the number of bytes in the channel after start */ S32 countAfter(S32 channel, U8* start) const; /** * @brief Read bytes in the buffer array on the specified channel * * You should prefer iterating over segments is possible since * this method requires you to allocate large buffers - precisely * what this class is trying to prevent. This method will skip * any segments which are not on the given channel, so this method * would usually be used to read a channel and copy that to a log * or a socket buffer or something. * @param channel The channel to read. * @param start The start address in the array for reading. You * can specify NULL to start at the beginning. * @param dest The destination of the data read. This must be at * least len bytes long. * @param len[in,out] in How many bytes to read. out How * many bytes were read. * @return Returns the address of the last read byte. */ U8* readAfter(S32 channel, U8* start, U8* dest, S32& len) const; /** * @brief Find an address in a buffer array * * @param channel The channel to seek in. * @param start The start address in the array for the seek * operation. You can specify NULL to start the seek at the * beginning, or pass in npos to start at the end. * @param delta How many bytes to seek through the array. * @return Returns the address of the last read byte. */ U8* seek(S32 channel, U8* start, S32 delta) const; //@} /* @name Buffer interaction */ //@{ /** * @brief Take the contents of another buffer array * * This method simply strips the contents out of the source * buffery array - segments, buffers, etc, and appends them to * this instance. After this operation, the source is empty and * ready for reuse. * @param source The source buffer * @return Returns true if the operation succeeded. */ bool takeContents(LLBufferArray& source); //@} /* @name Segment methods */ //@{ /** * @brief Split a segments so that address is the last address of * one segment, and the rest of the original segment becomes * another segment on the same channel. * * After this method call, * getLastSegmentAddress(*getSegment(address)) == * address should be true. This call will only create a new * segment if the statement above is false before the call. Since * you usually call splitAfter() to change a segment property, use * getSegment() to perform those operations. * @param address The address which will become the last address * of the segment it is in. * @return Returns an iterator to the segment which contains * address which is endSegment() on * failure. */ segment_iterator_t splitAfter(U8* address); /** * @brief Get the first segment in the buffer array. * * @return Returns the segment if there is one. */ segment_iterator_t beginSegment(); /** * @brief Get the one-past-the-end segment in the buffer array * * @return Returns the iterator for an invalid segment location. */ segment_iterator_t endSegment(); /** * @brief Get the segment which holds the given address. * * As opposed to some methods, passing a NULL will result in * returning the end segment. * @param address An address in the middle of the sought segment. * @return Returns the iterator for the segment or endSegment() on * failure. */ const_segment_iterator_t getSegment(U8* address) const; /** * @brief Get the segment which holds the given address. * * As opposed to some methods, passing a NULL will result in * returning the end segment. * @param address An address in the middle of the sought segment. * @return Returns the iterator for the segment or endSegment() on * failure. */ segment_iterator_t getSegment(U8* address); /** * @brief Get a segment iterator after address, and a constructed * segment to represent the next linear block of memory. * * This method is a helper by giving you the largest segment * possible in the out-value param after the address provided. The * iterator will be useful for iteration, while the segment can be * used for direct access to memory after address if the return * values isnot end. Passing in NULL will return beginSegment() * which may be endSegment(). The segment returned will only be * zero length if the return value equals end. * This is really just a helper method, since all the information * returned could be constructed through other methods. * @param address An address in the middle of the sought segment. * @param segment[out] segment to be used for reading or writing * @return Returns an iterator which contains at least segment or * endSegment() on failure. */ segment_iterator_t constructSegmentAfter(U8* address, LLSegment& segment); /** * @brief Make a new segment at the end of buffer array * * This method will attempt to create a new and empty segment of * the specified length. The segment created may be shorter than * requested. * @param channel[in] The channel for the newly created segment. * @param length[in] The requested length of the segment. * @return Returns an iterator which contains at least segment or * endSegment() on failure. */ segment_iterator_t makeSegment(S32 channel, S32 length); /** * @brief Erase the segment if it is in the buffer array. * * @param iter An iterator referring to the segment to erase. * @return Returns true on success. */ bool eraseSegment(const segment_iterator_t& iter); //@} protected: /** * @brief Optimally put data in buffers, and reutrn segments. * * This is an internal function used to create buffers as * necessary, and sequence the segments appropriately for the * various ways to copy data from src into this. * If this method fails, it may actually leak some space inside * buffers, but I am not too worried about the slim possibility * that we may have some 'dead' space which will be recovered when * the buffer (which we will not lose) is deleted. Addressing this * weakness will make the buffers almost as complex as a general * memory management system. * @param channel The channel for this data * @param src The start of memory for the data to be copied * @param len The number of bytes of data to copy * @param segments Out-value for the segments created. * @return Returns true if the method worked. */ bool copyIntoBuffers( S32 channel, const U8* src, S32 len, std::vector& segments); protected: S32 mNextBaseChannel; buffer_list_t mBuffers; segment_list_t mSegments; }; #endif // LL_LLBUFFER_H