/** * @file llavatarnamecache.h * @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names * ("James Cook") from avatar UUIDs. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLAVATARNAMECACHE_H #define LLAVATARNAMECACHE_H #include "llavatarname.h" // for convenience #include class LLSD; class LLUUID; namespace LLAvatarNameCache { void initClass(); void cleanupClass(); void importFile(std::istream& istr); void exportFile(std::ostream& ostr); // On the viewer, usually a simulator capabilitity void setNameLookupURL(const std::string& name_lookup_url); // Periodically makes a batch request for display names not already in // cache. Call once per frame. void idle(); // If name is in cache, returns true and fills in provided LLAvatarName // otherwise returns false bool get(const LLUUID& agent_id, LLAvatarName *av_name); // Callback types for get() below typedef boost::signals2::signal< void (const LLUUID& agent_id, const LLAvatarName& av_name)> callback_signal_t; typedef callback_signal_t::slot_type callback_slot_t; // Fetches name information and calls callback. // If name information is in cache, callback will be called immediately. void get(const LLUUID& agent_id, callback_slot_t slot); // Not all grids support display names void setUseDisplayNames(bool use); bool useDisplayNames(); void erase(const LLUUID& agent_id); // Force a re-fetch of the most recent data, but keep the current // data in cache void fetch(const LLUUID& agent_id); void insert(const LLUUID& agent_id, const LLAvatarName& av_name); } #endif