/** * @file llavatarnamecache.h * @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names * ("James Cook") from avatar UUIDs. * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLAVATARNAMECACHE_H #define LLAVATARNAMECACHE_H #include "llavatarname.h" // for convenience #include class LLSD; class LLUUID; namespace LLAvatarNameCache { typedef boost::signals2::signal use_display_name_signal_t; // Until the cache is set running, immediate lookups will fail and // async lookups will be queued. This allows us to block requests // until we know if the first region supports display names. void initClass(bool running, bool usePeopleAPI); void cleanupClass(); // Import/export the name cache to file. void importFile(std::istream& istr); void exportFile(std::ostream& ostr); // On the viewer, usually a simulator capabilitity. // If empty, name cache will fall back to using legacy name lookup system. void setNameLookupURL(const std::string& name_lookup_url); // Do we have a valid lookup URL, i.e. are we trying to use the // more recent display name lookup system? bool hasNameLookupURL(); bool usePeopleAPI(); // Periodically makes a batch request for display names not already in // cache. Called once per frame. void idle(); // If name is in cache, returns true and fills in provided LLAvatarName // otherwise returns false. bool get(const LLUUID& agent_id, LLAvatarName *av_name); // Callback types for get() below typedef boost::signals2::signal< void (const LLUUID& agent_id, const LLAvatarName& av_name)> callback_signal_t; typedef callback_signal_t::slot_type callback_slot_t; typedef boost::signals2::connection callback_connection_t; // Fetches name information and calls callbacks. // If name information is in cache, callbacks will be called immediately. callback_connection_t get(const LLUUID& agent_id, callback_slot_t slot); // Set display name: flips the switch and triggers the callbacks. void setUseDisplayNames(bool use); void insert(const LLUUID& agent_id, const LLAvatarName& av_name); void erase(const LLUUID& agent_id); /// Provide some fallback for agents that return errors. void handleAgentError(const LLUUID& agent_id); // Compute name expiration time from HTTP Cache-Control header, // or return default value, in seconds from epoch. F64 nameExpirationFromHeaders(const LLSD& headers); void addUseDisplayNamesCallback(const use_display_name_signal_t::slot_type& cb); } // Parse a cache-control header to get the max-age delta-seconds. // Returns true if header has max-age param and it parses correctly. // Exported here to ease unit testing. bool max_age_from_cache_control(const std::string& cache_control, S32 *max_age); #endif