/** * @file llassetstorage.h * @brief definition of LLAssetStorage class which allows simple * up/downloads of uuid,type asets * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLASSETSTORAGE_H #define LL_LLASSETSTORAGE_H #include #include "lluuid.h" #include "lltimer.h" #include "llnamevalue.h" #include "llhost.h" #include "stdenums.h" // for EDragAndDropType #include "lltransfermanager.h" // For LLTSCode enum #include "llassettype.h" #include "llstring.h" // Forward declarations class LLMessageSystem; class LLXferManager; class LLAssetStorage; class LLVFS; class LLSD; class LLAssetInfo { protected: std::string mDescription; std::string mName; public: LLUUID mUuid; LLTransactionID mTransactionID; LLUUID mCreatorID; LLAssetType::EType mType; LLAssetInfo( void ); LLAssetInfo( const LLUUID& object_id, const LLUUID& creator_id, LLAssetType::EType type, const char* name, const char* desc ); LLAssetInfo( const LLNameValue& nv ); const std::string& getName( void ) const { return mName; } const std::string& getDescription( void ) const { return mDescription; } void setName( const std::string& name ); void setDescription( const std::string& desc ); // Assets (aka potential inventory items) can be applied to an // object in the world. We'll store that as a string name value // pair where the name encodes part of asset info, and the value // the rest. LLAssetInfo objects will be responsible for parsing // the meaning out froman LLNameValue object. See the inventory // design docs for details. void setFromNameValue( const LLNameValue& nv ); }; class LLAssetRequest { public: LLAssetRequest(const LLUUID &uuid, const LLAssetType::EType at); virtual ~LLAssetRequest(); LLUUID getUUID() const { return mUUID; } LLAssetType::EType getType() const { return mType; } protected: LLUUID mUUID; LLAssetType::EType mType; public: void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32); void (*mUpCallback)(const LLUUID&, void *, S32); void (*mInfoCallback)(LLAssetInfo *, void *, S32); void *mUserData; LLHost mHost; BOOL mIsTemp; BOOL mIsLocal; F64 mTime; // Message system time BOOL mIsPriority; BOOL mDataSentInFirstPacket; BOOL mDataIsInVFS; LLUUID mRequestingAgentID; // Only valid for uploads from an agent }; class LLInvItemRequest { public: LLInvItemRequest(const LLUUID &uuid, const LLAssetType::EType at); virtual ~LLInvItemRequest(); LLUUID getUUID() const { return mUUID; } LLAssetType::EType getType() const { return mType; } protected: LLUUID mUUID; LLAssetType::EType mType; public: void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32); void *mUserData; LLHost mHost; BOOL mIsTemp; F64 mTime; // Message system time BOOL mIsPriority; BOOL mDataSentInFirstPacket; BOOL mDataIsInVFS; }; class LLEstateAssetRequest { public: LLEstateAssetRequest(const LLUUID &uuid, const LLAssetType::EType at, EstateAssetType et); virtual ~LLEstateAssetRequest(); LLUUID getUUID() const { return mUUID; } LLAssetType::EType getAType() const { return mAType; } protected: LLUUID mUUID; LLAssetType::EType mAType; EstateAssetType mEstateAssetType; public: void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32); void *mUserData; LLHost mHost; BOOL mIsTemp; F64 mTime; // Message system time BOOL mIsPriority; BOOL mDataSentInFirstPacket; BOOL mDataIsInVFS; }; typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id, LLAssetType::EType asset_type, void *user_data, S32 status); class LLAssetStorage { public: // VFS member is public because static child methods need it :( LLVFS *mVFS; typedef void (*LLStoreAssetCallback)(const LLUUID &asset_id, void *user_data, S32 status); protected: BOOL mShutDown; LLHost mUpstreamHost; LLMessageSystem *mMessageSys; LLXferManager *mXferManager; std::list mPendingDownloads; std::list mPendingUploads; std::list mPendingLocalUploads; public: LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs, const LLHost &upstream_host); LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs); virtual ~LLAssetStorage(); void setUpstream(const LLHost &upstream_host); virtual BOOL hasLocalAsset(const LLUUID &uuid, LLAssetType::EType type); // public interface methods // note that your callback may get called BEFORE the function returns virtual void getAssetData(const LLUUID uuid, LLAssetType::EType atype, LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE); /* * TransactionID version * Viewer needs the store_local */ virtual void storeAssetData( const LLTransactionID& tid, LLAssetType::EType atype, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool store_local = false); /* * AssetID version * Sim needs both store_local and requesting_agent_id. */ virtual void storeAssetData( const LLUUID& asset_id, LLAssetType::EType asset_type, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false, bool store_local = false, const LLUUID& requesting_agent_id = LLUUID::null); // This call will attempt to clear a store asset. This will only // attempt to cancel an upload that has not yet begun. The // callback will be called with an error code. virtual void cancelStoreAsset( const LLUUID& uuid, LLAssetType::EType oatype); virtual void checkForTimeouts(); void getEstateAsset(const LLHost &object_sim, const LLUUID &agent_id, const LLUUID &session_id, const LLUUID &asset_id, LLAssetType::EType atype, EstateAssetType etype, LLGetAssetCallback callback, void *user_data, BOOL is_priority); void getInvItemAsset(const LLHost &object_sim, const LLUUID &agent_id, const LLUUID &session_id, const LLUUID &owner_id, const LLUUID &task_id, const LLUUID &item_id, const LLUUID &asset_id, LLAssetType::EType atype, LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE); // Get a particular inventory item. S32 getNumPendingDownloads() const; S32 getNumPendingUploads() const; S32 getNumPendingLocalUploads(); // Returns a map from type to num pending, eg 'texture' => 5, 'object' => 10 LLSD getPendingDownloadTypes() const; LLSD getPendingUploadTypes() const; // download process callbacks static void downloadCompleteCallback(const S32 result, void *user_data); static void downloadEstateAssetCompleteCallback(const S32 result, void *user_data); static void downloadInvItemCompleteCallback(const S32 result, void *user_data); // upload process callbacks static void uploadCompleteCallback(const LLUUID&, void *user_data, S32 result); static void processUploadComplete(LLMessageSystem *msg, void **this_handle); // debugging static const char* getErrorString( S32 status ); // deprecated file-based methods void getAssetData(const LLUUID uuid, LLAssetType::EType type, void (*callback)(const char*, const LLUUID&, void *, S32), void *user_data, BOOL is_priority = FALSE); /* * AssetID version. */ virtual void storeAssetData( const char* filename, const LLUUID& asset_id, LLAssetType::EType type, LLStoreAssetCallback callback, void* user_data, bool temp_file = false, bool is_priority = false); /* * TransactionID version */ virtual void storeAssetData( const char * filename, const LLTransactionID &transaction_id, LLAssetType::EType type, LLStoreAssetCallback callback, void *user_data, bool temp_file = false, bool is_priority = false); static void legacyGetDataCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType, void *user_data, S32 status); static void legacyStoreDataCallback(const LLUUID &uuid, void *user_data, S32 status); // Temp assets are stored on sim nodes, they have agent ID and location data associated with them. // This is a no-op for non-http asset systems virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name); virtual BOOL hasTempAssetData(const LLUUID& texture_id) const; virtual std::string getTempAssetHostName(const LLUUID& texture_id) const; virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const; virtual void removeTempAssetData(const LLUUID& asset_id); virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id); // Pass LLUUID::null for all virtual void dumpTempAssetData(const LLUUID& avatar_id) const; virtual void clearTempAssetData(); // add extra methods to handle metadata protected: void _cleanupRequests(BOOL all, S32 error); void _callUploadCallbacks(const LLUUID &uuid, const LLAssetType::EType asset_type, BOOL success); virtual void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type, void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32), void *user_data, BOOL duplicate, BOOL is_priority); private: void _init(LLMessageSystem *msg, LLXferManager *xfer, LLVFS *vfs, const LLHost &upstream_host); LLSD getPendingTypes(const std::list& requests) const; }; //////////////////////////////////////////////////////////////////////// // Wrappers to replicate deprecated API //////////////////////////////////////////////////////////////////////// class LLLegacyAssetRequest { public: void (*mDownCallback)(const char *, const LLUUID&, void *, S32); LLAssetStorage::LLStoreAssetCallback mUpCallback; void *mUserData; }; extern LLAssetStorage *gAssetStorage; extern const LLUUID CATEGORIZE_LOST_AND_FOUND_ID; #endif