/**
* @file llmeshoptimizer.h
* @brief Wrapper around meshoptimizer
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/
#ifndef LLMESHOPTIMIZER_H
#define LLMESHOPTIMIZER_H

#include "linden_common.h"

class LLVector4a;
class LLVector2;

class LLMeshOptimizer
{
public:
    LLMeshOptimizer();
    ~LLMeshOptimizer();

    static void generateShadowIndexBufferU32(
        U32 *destination,
        const U32 *indices,
        U64 index_count,
        const LLVector4a * vertex_positions,
        const LLVector4a * normals,
        const LLVector2 * text_coords,
        U64 vertex_count);

    static void generateShadowIndexBufferU16(
        U16 *destination,
        const U16 *indices,
        U64 index_count,
        const LLVector4a * vertex_positions,
        const LLVector4a * normals,
        const LLVector2 * text_coords,
        U64 vertex_count);

    static void optimizeVertexCacheU32(
        U32 *destination,
        const U32 *indices,
        U64 index_count,
        U64 vertex_count);

    static void optimizeVertexCacheU16(
        U16 *destination,
        const U16 *indices,
        U64 index_count,
        U64 vertex_count);

    // Remap functions
    // Welds indentical vertexes together.
    // Removes unused vertices if indices were provided.

    static size_t generateRemapMultiU32(
        unsigned int* remap,
        const U32 * indices,
        U64 index_count,
        const LLVector4a * vertex_positions,
        const LLVector4a * normals,
        const LLVector2 * text_coords,
        U64 vertex_count);

    static size_t generateRemapMultiU16(
        unsigned int* remap,
        const U16 * indices,
        U64 index_count,
        const LLVector4a * vertex_positions,
        const LLVector4a * normals,
        const LLVector2 * text_coords,
        U64 vertex_count);

    static void remapIndexBufferU32(U32 * destination_indices,
        const U32 * indices,
        U64 index_count,
        const unsigned int* remap);

    static void remapIndexBufferU16(U16 * destination_indices,
        const U16 * indices,
        U64 index_count,
        const unsigned int* remap);


    static void remapPositionsBuffer(LLVector4a * destination_vertices,
        const LLVector4a * vertex_positions,
        U64 vertex_count,
        const unsigned int* remap);

    static void remapNormalsBuffer(LLVector4a * destination_normalss,
        const LLVector4a * normals,
        U64 mormals_count,
        const unsigned int* remap);

    static void remapUVBuffer(LLVector2 * destination_uvs,
        const LLVector2 * uv_positions,
        U64 uv_count,
        const unsigned int* remap);

    // Simplification

    // returns amount of indices in destiantion
    // sloppy engages a variant of a mechanizm that does not respect topology as much
    // but is much more efective for simpler models
    // result_error returns how far from original the model is in % if not NULL
    // Works with U32 indices (LLFace uses U16 indices)
    static U64 simplifyU32(
        U32 *destination,
        const U32 *indices,
        U64 index_count,
        const LLVector4a *vertex_positions,
        U64 vertex_count,
        U64 vertex_positions_stride,
        U64 target_index_count,
        F32 target_error,
        bool sloppy,
        F32* result_error);

    // Returns amount of indices in destiantion
    // sloppy engages a variant of a mechanizm that does not respect topology as much
    // but is much better for simpler models
    // result_error returns how far from original the model is in % if not NULL
    // Meant for U16 indices (LLFace uses U16 indices)
    static U64 simplify(
        U16 *destination,
        const U16 *indices,
        U64 index_count,
        const LLVector4a *vertex_positions,
        U64 vertex_count,
        U64 vertex_positions_stride,
        U64 target_index_count,
        F32 target_error,
        bool sloppy,
        F32* result_error);
private:
};

#endif //LLMESHOPTIMIZER_H