/** * @file llmeshoptimizer.cpp * @brief Wrapper around meshoptimizer * * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llmeshoptimizer.h" #include "meshoptimizer.h" LLMeshOptimizer::LLMeshOptimizer() { // Todo: Looks like for memory management, we can add allocator and deallocator callbacks // Should be one time // meshopt_setAllocator(allocate, deallocate); } LLMeshOptimizer::~LLMeshOptimizer() { } //static U64 LLMeshOptimizer::simplify(U16 *destination, const U16 *indices, U64 index_count, const LLVector4a *vertex_positions, U64 vertex_count, U64 target_index_count, F32 target_error, F32* result_error ) { const size_t vertex_stride = 4; // should be either 0 or 4 // Consider running meshopt_generateShadowIndexBuffer first. // meshopt_generateShadowIndexBuffer is only needed if models don't use some of the vertices, // but since we call optimize() in a lot of cases, it likely isn't needed return meshopt_simplify(destination, indices, index_count, (const float*)vertex_positions, // verify that it is correct to convert to float vertex_count, vertex_stride, target_index_count, target_error, result_error ); }