/** * @file xform.cpp * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "xform.h" LLXform::LLXform() { init(); } LLXform::~LLXform() { } // Link optimization - don't inline these LL_WARNS() void LLXform::warn(const char* const msg) { LL_WARNS() << msg << LL_ENDL; } LLXform* LLXform::getRoot() const { const LLXform* root = this; while(root->mParent) { root = root->mParent; } return (LLXform*)root; } BOOL LLXform::isRoot() const { return (!mParent); } BOOL LLXform::isRootEdit() const { return (!mParent); } LLXformMatrix::~LLXformMatrix() { } void LLXformMatrix::update() { if (mParent) { mWorldPosition = mPosition; if (mParent->getScaleChildOffset()) { mWorldPosition.scaleVec(mParent->getScale()); } mWorldPosition *= mParent->getWorldRotation(); mWorldPosition += mParent->getWorldPosition(); mWorldRotation = mRotation * mParent->getWorldRotation(); } else { mWorldPosition = mPosition; mWorldRotation = mRotation; } } void LLXformMatrix::updateMatrix(BOOL update_bounds) { update(); mWorldMatrix.initAll(mScale, mWorldRotation, mWorldPosition); if (update_bounds && (mChanged & MOVED)) { mMin.mV[0] = mMax.mV[0] = mWorldMatrix.mMatrix[3][0]; mMin.mV[1] = mMax.mV[1] = mWorldMatrix.mMatrix[3][1]; mMin.mV[2] = mMax.mV[2] = mWorldMatrix.mMatrix[3][2]; F32 f0 = (fabs(mWorldMatrix.mMatrix[0][0])+fabs(mWorldMatrix.mMatrix[1][0])+fabs(mWorldMatrix.mMatrix[2][0])) * 0.5f; F32 f1 = (fabs(mWorldMatrix.mMatrix[0][1])+fabs(mWorldMatrix.mMatrix[1][1])+fabs(mWorldMatrix.mMatrix[2][1])) * 0.5f; F32 f2 = (fabs(mWorldMatrix.mMatrix[0][2])+fabs(mWorldMatrix.mMatrix[1][2])+fabs(mWorldMatrix.mMatrix[2][2])) * 0.5f; mMin.mV[0] -= f0; mMin.mV[1] -= f1; mMin.mV[2] -= f2; mMax.mV[0] += f0; mMax.mV[1] += f1; mMax.mV[2] += f2; } } void LLXformMatrix::getMinMax(LLVector3& min, LLVector3& max) const { min = mMin; max = mMax; }