/** * @file v4coloru.h * @brief The LLColor4U class. * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_V4COLORU_H #define LL_V4COLORU_H #include "llerror.h" //#include "vmath.h" #include "llmath.h" //#include "v4color.h" #include "v3color.h" #include "v4color.h" //class LLColor3U; class LLColor4; // LLColor4U = | red green blue alpha | static const U32 LENGTHOFCOLOR4U = 4; class LLColor4U { public: union { U8 mV[LENGTHOFCOLOR4U]; U32 mAll; LLColor4* mSources; LLColor4U* mSourcesU; }; LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1) LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1) LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a) LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1) LLColor4U(const LLSD& sd) { setValue(sd); } void setValue(const LLSD& sd) { mV[0] = sd[0].asInteger(); mV[1] = sd[1].asInteger(); mV[2] = sd[2].asInteger(); mV[3] = sd[3].asInteger(); } const LLColor4U& operator=(const LLSD& sd) { setValue(sd); return *this; } LLSD getValue() const { LLSD ret; ret[0] = mV[0]; ret[1] = mV[1]; ret[2] = mV[2]; ret[3] = mV[3]; return ret; } const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1) const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1) const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // Sets LLColor4U to (r, g, b, a) const LLColor4U& setVec(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a) const LLColor4U& setVec(const LLColor4U &vec); // Sets LLColor4U to vec const LLColor4U& setVec(const U8 *vec); // Sets LLColor4U to vec const LLColor4U& setAlpha(U8 a); F32 magVec() const; // Returns magnitude of LLColor4U F32 magVecSquared() const; // Returns magnitude squared of LLColor4U friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change) friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change) LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k const LLColor4U& combine(); inline void setVecScaleClamp(const LLColor3 &color); inline void setVecScaleClamp(const LLColor4 &color); static BOOL parseColor4U(const char* buf, LLColor4U* value); static LLColor4U white; static LLColor4U black; static LLColor4U red; static LLColor4U green; static LLColor4U blue; }; // Non-member functions F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b inline LLColor4U::LLColor4U() { mV[VX] = 0; mV[VY] = 0; mV[VZ] = 0; mV[VW] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b) { mV[VX] = r; mV[VY] = g; mV[VZ] = b; mV[VW] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a) { mV[VX] = r; mV[VY] = g; mV[VZ] = b; mV[VW] = a; } inline LLColor4U::LLColor4U(const U8 *vec) { mV[VX] = vec[VX]; mV[VY] = vec[VY]; mV[VZ] = vec[VZ]; mV[VW] = vec[VW]; } /* inline LLColor4U::operator LLColor4() { return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f)); } */ inline const LLColor4U& LLColor4U::setToBlack(void) { mV[VX] = 0; mV[VY] = 0; mV[VZ] = 0; mV[VW] = 255; return (*this); } inline const LLColor4U& LLColor4U::setToWhite(void) { mV[VX] = 255; mV[VY] = 255; mV[VZ] = 255; mV[VW] = 255; return (*this); } inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) { mV[VX] = x; mV[VY] = y; mV[VZ] = z; // no change to alpha! // mV[VW] = 255; return (*this); } inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a) { mV[0] = r; mV[1] = g; mV[2] = b; mV[3] = a; return (*this); } inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; mV[VZ] = vec.mV[VZ]; mV[VW] = vec.mV[VW]; return (*this); } /* inline const LLColor4U& LLColor4U::setVec(const LLColor4 &vec) { mV[VX] = (U8) (llmin(1.f, vec.mV[VX]) * 255.f); mV[VY] = (U8) (llmin(1.f, vec.mV[VY]) * 255.f); mV[VZ] = (U8) (llmin(1.f, vec.mV[VZ]) * 255.f); mV[VW] = (U8) (llmin(1.f, vec.mV[VW]) * 255.f); return (*this); } */ inline const LLColor4U& LLColor4U::setVec(const U8 *vec) { mV[VX] = vec[VX]; mV[VY] = vec[VY]; mV[VZ] = vec[VZ]; mV[VW] = vec[VW]; return (*this); } inline const LLColor4U& LLColor4U::setAlpha(U8 a) { mV[VW] = a; return (*this); } // LLColor4U Magnitude and Normalization Functions // bookmark inline F32 LLColor4U::magVec(void) const { return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); } inline F32 LLColor4U::magVecSquared(void) const { return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ]; } inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( a.mV[VX] + b.mV[VX], a.mV[VY] + b.mV[VY], a.mV[VZ] + b.mV[VZ], a.mV[VW] + b.mV[VW]); } inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( a.mV[VX] - b.mV[VX], a.mV[VY] - b.mV[VY], a.mV[VZ] - b.mV[VZ], a.mV[VW] - b.mV[VW]); } inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b) { return LLColor4U( a.mV[VX] * b.mV[VX], a.mV[VY] * b.mV[VY], a.mV[VZ] * b.mV[VZ], a.mV[VW] * b.mV[VW]); } inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color) { return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255), llmin((S32)mV[VY] + color.mV[VY], 255), llmin((S32)mV[VZ] + color.mV[VZ], 255), llmin((S32)mV[VW] + color.mV[VW], 255)); } inline LLColor4U LLColor4U::multAll(const F32 k) { // Round to nearest return LLColor4U( (U8)llround(mV[VX] * k), (U8)llround(mV[VY] * k), (U8)llround(mV[VZ] * k), (U8)llround(mV[VW] * k)); } /* inline LLColor4U operator*(const LLColor4U &a, U8 k) { // only affects rgb (not a!) return LLColor4U( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k, a.mV[VW]); } inline LLColor4U operator*(U8 k, const LLColor4U &a) { // only affects rgb (not a!) return LLColor4U( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k, a.mV[VW]); } inline LLColor4U operator%(U8 k, const LLColor4U &a) { // only affects alpha (not rgb!) return LLColor4U( a.mV[VX], a.mV[VY], a.mV[VZ], a.mV[VW] * k ); } inline LLColor4U operator%(const LLColor4U &a, U8 k) { // only affects alpha (not rgb!) return LLColor4U( a.mV[VX], a.mV[VY], a.mV[VZ], a.mV[VW] * k ); } */ inline bool operator==(const LLColor4U &a, const LLColor4U &b) { return ( (a.mV[VX] == b.mV[VX]) &&(a.mV[VY] == b.mV[VY]) &&(a.mV[VZ] == b.mV[VZ]) &&(a.mV[VW] == b.mV[VW])); } inline bool operator!=(const LLColor4U &a, const LLColor4U &b) { return ( (a.mV[VX] != b.mV[VX]) ||(a.mV[VY] != b.mV[VY]) ||(a.mV[VZ] != b.mV[VZ]) ||(a.mV[VW] != b.mV[VW])); } inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) { a.mV[VX] += b.mV[VX]; a.mV[VY] += b.mV[VY]; a.mV[VZ] += b.mV[VZ]; a.mV[VW] += b.mV[VW]; return a; } inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) { a.mV[VX] -= b.mV[VX]; a.mV[VY] -= b.mV[VY]; a.mV[VZ] -= b.mV[VZ]; a.mV[VW] -= b.mV[VW]; return a; } inline const LLColor4U& operator*=(LLColor4U &a, U8 k) { // only affects rgb (not a!) a.mV[VX] *= k; a.mV[VY] *= k; a.mV[VZ] *= k; return a; } inline const LLColor4U& operator%=(LLColor4U &a, U8 k) { // only affects alpha (not rgb!) a.mV[VW] *= k; return a; } inline F32 distVec(const LLColor4U &a, const LLColor4U &b) { LLColor4U vec = a - b; return (vec.magVec()); } inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b) { LLColor4U vec = a - b; return (vec.magVecSquared()); } void LLColor4U::setVecScaleClamp(const LLColor4& color) { F32 color_scale_factor = 255.f; F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); if (max_color > 1.f) { color_scale_factor /= max_color; } const S32 MAX_COLOR = 255; S32 r = llround(color.mV[0] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; } else if (r < 0) { r = 0; } mV[0] = r; S32 g = llround(color.mV[1] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; } else if (g < 0) { g = 0; } mV[1] = g; S32 b = llround(color.mV[2] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; } else if (b < 0) { b = 0; } mV[2] = b; // Alpha shouldn't be scaled, just clamped... S32 a = llround(color.mV[3] * MAX_COLOR); if (a > MAX_COLOR) { a = MAX_COLOR; } else if (a < 0) { a = 0; } mV[3] = a; } void LLColor4U::setVecScaleClamp(const LLColor3& color) { F32 color_scale_factor = 255.f; F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); if (max_color > 1.f) { color_scale_factor /= max_color; } const S32 MAX_COLOR = 255; S32 r = llround(color.mV[0] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; } else if (r < 0) { r = 0; } mV[0] = r; S32 g = llround(color.mV[1] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; } else if (g < 0) { g = 0; } mV[1] = g; S32 b = llround(color.mV[2] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; } if (b < 0) { b = 0; } mV[2] = b; mV[3] = 255; } #endif